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  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;253894]It's a ... won't speed up the algorithm at the beginning, but it ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... have now ran your algorithm from #346, Einar.

    It does ... improve the speed of your algorithm in #349.

    I ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... will be based on Einar's "perfect maze" algorithm as posted in ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... will be based on Einar's "perfect maze" algorithm as posted in ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;254255]So, Einar, would you like to pursue ... also started to adapt this algorithm to fit into the original ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;254476]Sure!
    [/QUOTE]< ... also started to adapt this algorithm to fit into the original ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;255153]back to my ... have considered 2 changes to algorithm #391, but I discarded both ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;255654]Yes, I agree ... considered different implementations of this algorithm, and the version I posted ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;257066]Impressive!
    The ... the game. The very simplistic algorithm goes wrong if the vanishing ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... version of ChamberMaze, now using Einar's latest adjustment:-

    algorithm we had decided on for ... .e. An existing algorithm versus a new algorithm for A-Maze? I ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;259829]It could be ... game thus removing the current attributes-file POKE? Or do you ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I'm not sure if Einar would agree with removing the ... the code from his generating algorithm that actually shows the maze ... /> So please let us know Einar, if you agree to leaving ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;256987]
    [code]
    ... ATTR to check the color attributes in a position (see Sheepdog ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;271410]
    Although my simplistic implementation makes the algorithm look ...
    Digital Prawn Digital Prawn May 2008 Development
  • ELITE: 7.30pm tonight on FiveBoth Braben and Bell were interviewed, but not at the same time.

    ... code which uses the same algorithm) but as I understand it ... (fragments of planet descriptions, the attributes of planets etc) is required ... everything is generated by the algorithm - and hey presto, you have ...
    Winston Winston August 2008 Chit chat
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... glitches - with the basic delta algorithm, you can't use the ... is visibly loaded before the attributes. I started work on a ...
    gasman gasman November 2008 Development
  • 1K ZX ChessIt's a great surprise to discover that there were a guy who programmed a chess game for the ZX81 with only 1K! of memory. His name was David Horne. …

    ... be taken as a starting algorithm for such a BASIC one ... other. (A bit like what Einar Saukas did with the various ...
    Digital Prawn Digital Prawn December 2008 Games
  • Post your best SCRs - Image to ZX Spec 1.0.1 and beyondI've been playing around with Image to ZX Spec's encoding algorithms and I've achieved a "half colour" floyd steinberg mode, that it, the image is pa…

    ... it is for Timex 8x1 attributes; or the palette is restricted ... attributes, and tends to give pretty good results for a straightforward algorithm ...
    JamesW JamesW June 2009 Development
  • Post your best SCRs - Image to ZX Spec 1.0.1 and beyondI've been playing around with Image to ZX Spec's encoding algorithms and I've achieved a "half colour" floyd steinberg mode, that it, the image is pa…

    ... it is for Timex 8x1 attributes; or the palette is restricted ... attributes, and tends to give pretty good results for a straightforward algorithm ...
    brownb2 brownb2 June 2009 Development
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... applied a similar technique (storing attributes as code) to develop my ... same portrait, using a greedy algorithm, to find the best aproximation ... , previously dithered using the first algorithm, and the rightmost, the picture ...
    mcleod_ideafix mcleod_ideafix August 2009 Development
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... confusion).

    Text Attributes: The basic attributes of Text are display ... , I can provide a detailed algorithm, for now just these points ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Blessings on your work, Einar. I won't try and ... it's the simplest game algorithm to implement - only two keypresses ...
    bigjon bigjon September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ;479583]Blessings on your work, Einar.[/QUOTE]

    Thank you ... it's the simplest game algorithm to implement - only two keypresses ...
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Paddy Coleman;483582]Hi Einar,

    May be I ... much more efficient, but the algorithm principle is exactly the same.
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Einar Saukas;483814][B]STEP 4 -[/ ... in the worst case, the algorithm would not be viable in ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Einar Saukas;484246]Hey guys,
    < ... 2 variations of the same algorithm, you can use something like ... ], etc) to prevent choosing an algorithm that only works better for ...
    JamesD JamesD October 2010 Sinclair Basic
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... but you would need an algorithm that is capable of decompressing ... zero data directly after the attributes (the system area). Runs of ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    [QUOTE=Einar Saukas;524491]Makes sense. Thanks ... , and twice more for the attributes. There's a separate read ...
    joefish joefish April 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... />



    [QUOTE=Einar Saukas;569303]The in-game ... green (since of course the attributes are all in groups of ...
    ewgf ewgf October 2011 Brand new software
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    The algorithm of the game engine ZXOOM< ... the real. At the same attributes reset bits flash and bright.
    guesser guesser November 2011 Brand new software
<1234567…34>

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