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Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;676298]It's a ... compressed to 5047 bytes including attributes, which is close enough to ... would give 4944 bytes without attributes.

    Even so, I ...
    Gedlion Gedlion January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... /> ; RCS on-screen decoder by Einar Saukas (67 bytes)
    ; ... I recommend compressing bitmaps and attributes separately. Afterwards, you can clear ... RCS, then finally decompress the attributes. This way, the player ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;676797]A more "elegant" ... need to compress/decompress the attributes separately (since they are located ... custom height of 144. The attributes copied after. I compress this ...
    FrankT FrankT January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;676794]Also notice your ... sequential order. Then use my algorithm to reduce the number of ...
    joefish joefish January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... /> ; RCS on-screen decoder by Einar Saukas (60 bytes)
    ; -----------------------------------------------------------------------------
    ret[/CODE]

    The algorithm above is based on a ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... /> ; RCS on-screen decoder by Einar Saukas & Antonio Villena (58 ... "]#94[/URL]. From the original algorithm, I kept the second step ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... to use joefish's prediction algorithm. After thinking about it ... a much better compression algorithm than the idea I ... /> Since joefish's prediction algorithm typically produces images with long ... joefish's prediction and XORed attributes" was even better than ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;679454]
    Since joefish's prediction algorithm typically produces images ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... everything yourself.

    [QUOTE=Einar Saukas;679505]This encoding was ... />
    Also is one the algorithm that uses TIFF format. I ...
    antoniovillena antoniovillena February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ;679553]Also is one the algorithm that uses TIFF format. I ... ]

    Cobra.scr without attributes is compressed to 1535 bytes ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... 679553]Also is one the algorithm that uses TIFF format. ... XORed with previous line, but attributes are left unchanged
    [*] ... XORed with previous line, attributes are also XORed with ... XORed with previous line, attributes are XORed with previous attribute ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... results to joefish's prediction algorithm. In particular, the best result ... +RLE0bit". In both cases, the attributes were changed in exactly the ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;680287]It's interesting ... results to joefish's prediction algorithm.[/QUOTE]

    Here's ... a nutshell, this simple XOR algorithm is a good alternative to ...
    Einar Saukas Einar Saukas February 2013 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    Grande! Muito obrigado Einar! :D

    I am ... the screens with the new algorithm (I previously used Laser Compact ...
    Alessandro Grussu Alessandro Grussu February 2013 Brand new software
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    [QUOTE=Einar Saukas;687890]Every ZX-Paintbrush ... just a Timex format with attributes saved in a different order ... ongoing format (just like the attributes)?
    clausjahn clausjahn March 2013 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Hi, Einas

    [QUOTE=Einar Saukas;688631]Each "pixel" in ... double the size before editing attributes.

    Because of this ... are allowed)

    [QUOTE=Einar Saukas;688622]Answering questions from ...
    Sadako Sadako March 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... Screen by Einar Saukas
    Encoded full screen with attributes!
    Einar Saukas
    File ... by Einar Saukas
    Encoded full screen with attributes!
    Einar Saukas
    Encoded full screen with attributes!
    Einar Saukas Einar Saukas May 2013 Brand new software
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;699772]Your example seems ... worst case scenario for my algorithm. Spectrum games with a playing ... that, in worst case, my algorithm will process 16 to 24 ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;700130]The problem is, ... to argue about your preferred algorithm...

    Patrik
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;700128]However the situation ... a maze like, so each algorithm works basically the same as ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Patrik Rak;700143][QUOTE=Einar Saukas;700130]The problem is, ... most important characteristic of any algorithm to solve problems with arbitrary ... instance, if we have an algorithm that solves a certain problem ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;698243]Regarding the "simplified Dijkstra" algorithm I posted above, notice ... when processing neighbors. Otherwise your algorithm might fail to find the ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... QUOTE=Einar Saukas;698243]Regarding the "simplified Dijkstra" algorithm I ... processing neighbors. Otherwise your algorithm might fail to find ... different locations. Since my algorithm can mark distance from ... at different positions, my algorithm can be executed for ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;700318]No, there's ... another advantage for using my algorithm instead of A* in this ... at different locations. Since my algorithm can mark distance from goal ... soldiers at different positions, my algorithm can be executed for multiple ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... have implemented the "simplified Dijkstra" algorithm from post [URL="http://www ... DEMO
    2 REM by Einar Saukas * 2013
    3 REM ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... DEMO
    2 REM by Einar Saukas * 2013
    3 REM ...
    Einar Saukas Einar Saukas May 2013 Development
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... Retro[/URL].

    [QUOTE=Einar Saukas;711684]I don't ... , ZX-ALFA or any compression algorithm is crap just because it ...
    R-Tape R-Tape July 2013 Brand new software
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... =Einar Saukas;713106]Why don't you just use the same algorithm ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... bit level.[/QUOTE]

    Algorithm from post [URL="http://www ...
    Einar Saukas Einar Saukas July 2013 Sinclair Basic
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... .

    The "classic" multicolor algorithm takes 224 T for each ... otherwise we would be updating attributes too fast. But it means ...
    Einar Saukas Einar Saukas July 2013 Development
<1234567…34>

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