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  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    Einar, I like your options. Tweak those details around attributes, and you got ...
    4throck 4throck May 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... impression of bigger game area. Einar, if your still working on ... for it?

    [QUOTE=Einar Saukas;782545]So it should ... of [B]paintC[/B], reading attributes from screen and storing it ...
    DenisGrachev DenisGrachev August 2014 Brand new software
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    [QUOTE=Einar Saukas;788212]Actually you can ... 160 pixel wide with 8x1 attributes (see [URL="http://www.worldofspectrum ... 256 pixels wide with 8x2 attributes (see [URL="http://www.worldofspectrum ...
    thealgorithm thealgorithm August 2014 Sinclair Miscellaneous
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    [QUOTE=slenkar;788326]If your (einar's) djikstra algo is a ... /> The Assembly version of my algorithm is less than 100 bytes ...
    Einar Saukas Einar Saukas August 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... implemented. I followed all of Einar Saukas suggestions (few posts above ... [/IMG]

    Thank you, Einar. A wonderful algorithm.
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> I send Einar these 'thanks' further. It's an algorithm he already ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=clausjahn;794001]I send Einar these 'thanks' further. It's an algorithm he already used for his tools. And I agree - it's amazing.
    :-)[/QUOTE]

    You are welcome! :)
    Einar Saukas Einar Saukas September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=Einar Saukas;794572]OK I finally ... operation when editing screens and attributes, so there should be a ...
    clausjahn clausjahn October 2014 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... send a personal message to Einar, so here is my question ... 's routine[/URL], where multicolor attributes are scrolled but bitmaps are ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=Einar Saukas;797679]I just found ... />
    The "invisible pixels and attributes inverter" stopped working in 8x1 ... , activated the "invisible pixels and attributes inverter", and clicked on the ...
    clausjahn clausjahn October 2014 Emulators
  • New Game: ZEN[IMG]http://i61.tinypic.com/r94r5f.png[/IMG] [IMG]http://i58.tinypic.com/2150kmd.png[/IMG] [IMG]http://i62.tinypic.com/308w4zo.png[/IMG] [IMG]http://…

    [QUOTE=thehive;797793]Einar cleverly generates the levels on ... quite some time adjusting the algorithm to generate levels exactly the ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=Einar Saukas;797680]Also there's ... searching:
    1. Pixels and attributes must exactly match
    2 ... test), no matter how the attributes or pixels are inverted etc ...
    clausjahn clausjahn October 2014 Emulators
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... to?

    [QUOTE=Einar Saukas;798454]Assuming you want ... clear both bitmap pixels and attributes:

    [CODE] di ... If you want to clear attributes only, change the code above ... [/CODE][/QUOTE]

    Einar Saukas, really cool minimal code ...
    Atari_Jetman Atari_Jetman October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    [QUOTE=Einar Saukas;798454]Assuming you want ... clear both bitmap pixels and attributes:

    [CODE]
    ...
    Mr X Mr X October 2014 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;799572]Good work!
    < ... specific image-oriented 2D compression algorithm, or did you just reordered ... afterwards a more complex compression algorithm than LZ77/LZSS?

    Hrumer Hrumer October 2014 Development
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> 2. Invert some pixels or attributes.
    3. Push ctrl+s ... for reporting!

    [QUOTE=Einar Saukas;804296]Another suggestion:
    attributes as you typed, instead of ...
    clausjahn clausjahn November 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=Einar Saukas;804296]Another suggestion:
    < ... the text using the appropriate attributes as you typed, instead of ...
    clausjahn clausjahn December 2014 Emulators
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    [QUOTE=introspec;806163]Einar, this is really not a ... a linear buffer to store attributes, implemented as a "multicolor render ... this linear buffer and modifies attributes on screen every 4 pixel ...
    Einar Saukas Einar Saukas December 2014 Development
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    [QUOTE=Einar Saukas;807175]
    But at ... someone tries to explore my algorithm implementation commercially in a way ... they use your code. The algorithm itself isn't protected.
    guesser guesser December 2014 Sinclair Miscellaneous
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... judgment works best than any algorithm.
    So it will take ... image the better zxpaintbrush aligns attributes.
    hikoki hikoki December 2014 New game ideas
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... yet a good algorithm for that, even if Einar's algorithm enhancement gives ...
    clausjahn clausjahn December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... yet a good algorithm for that, even if Einar's algorithm enhancement gives ...
    g0blinish g0blinish December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    [QUOTE=Einar Saukas;808783]ZX-Paintbrush has ... "enables the invisible pixels and attributes inverter" (it looks like pencil ...
    g0blinish g0blinish December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... ZX-Paintbrush. The current conversion algorithm would give you a much ... converted by other tools? This algorithm would be very easy: for ... -Paintbrush would invert pixels and attributes. Is this the idea?
    Einar Saukas Einar Saukas December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    [QUOTE=Einar Saukas;808977]ZX-Paintbrush would invert pixels and attributes. Is this the idea?[/QUOTE]

    Screen Optimizer (for ZX, not for windows) uses 2 algoritms. In this case I use command "Optimize.." and invert several rows.
    g0blinish g0blinish December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    [QUOTE=Einar Saukas;809837]I have an idea for a better algorithm. Would ... , [B]denpopov[/B] implemented described algorithm. Maybe, after NY I'll ...
    g0blinish g0blinish December 2014 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... is I have to apply attributes in every pixel row then ... the normal one. (or use Einar's idea.)

    [QUOTE ...
    Timmy Timmy January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    [QUOTE=Einar Saukas;811881]Do you ... if you simply change all attributes in a square area ... is still quick as attributes are only applied on average ... right thing by applying attributes to the first pixel ... height be coloured as Einar suggests as opposed to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Jerri;817782][QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
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