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Search Again :: Adv Search 1000 results in 0.003s
<1234567…34>
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... get my head around this algorithm. I don't know why ... am having problems coding this algorithm despite the existence of pseudo ... line
    ;Bresenham line drawing algorithm poorly implemented in the following ...
    Jimmy Jimmy August 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... />


    ;Bresenhams circle algorithm calculates the locations of the ...
    rtunes rtunes September 2008 Development
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…

    ... anyone know of a good algorithm that produces a "nice-looking ...
    NickH NickH October 2009 Chit chat
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... of the explanation of the algorithm...

    So if anyone ... !) implementation of the Arc drawing algorithm implemented by the ROM. Just ...
    Dunny Dunny August 2010 Sinclair Basic
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    ... so on). Is there an algorithm whereby I can determine if ...
    Battle Bunny Battle Bunny October 2010 Development
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... to figure out the exact algorithm used in Chase HQ speccy ...
    youki youki February 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... of Tremaux's maze solving algorithm which solves my current test ... solutions, or suggestions for another algorithm which can do that.
    Battle Bunny Battle Bunny October 2011 Development
  • Chaos combat algorithm?I've searched, but nowhere can I find the algorithm that Chaos uses for combat, i.e. to determine whether a creature is killed. Does anyone know whe…

    ... nowhere can I find the algorithm that Chaos uses for combat ...
    SteveSmith SteveSmith January 2019 Games
  • 1982 Atari game, 'Entombed' - with uncrackable maze algorithmInteresting article: [url="http://www.bbc.com/future/story/20190919-the-maze-puzzle-hidden-within-an-early-video-game"]The mysterious origins of a…

    ... computer bits. The game’s algorithm decides this automatically by analysing ...
    Gwyn Gwyn September 2019 Chit chat
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... for the Spectrum's CIRCLE algorithm? My machine code knowledge isn ... 'm trying to recreate the algorithm in another language and have ... using Bresenham's Midpoint Circle algorithm (copied from the web) which ...
    LevelUp LevelUp February 2020 BASIC
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    Anyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't seem that calculation intensive) or do they use a known/common trick?
    tstih tstih July 2021 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 2005-09-30 08:49, na_th_an wrote:
    pucrunch compression alongside ... . Because of the underlying display algorithm used it may not be ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    [QUOTE=na_th_an;514388]Impressive job. I wonder ... the correct approach not the algorithm itself...

    I put ...
    firelord firelord February 2011 Games
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    [QUOTE=na_th_an;748830]Available memory is incredibly ... simpler approach. A huffman-like algorithm should suffice[/QUOTE]

    [/I]
    [QUOTE=na_th_an;748830]Thanks for a detailed ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    [QUOTE=na_th_an;748830]Available memory is incredibly ... simpler approach. A huffman-like algorithm should suffice, but my kung ...
    Timmy Timmy January 2014 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    [QUOTE=na_th_an;748830]Available memory is incredibly ... simpler approach. A huffman-like algorithm should suffice, but my kung ...
    Metalbrain Metalbrain January 2014 Brand new software
  • drawing program and mouse usage.Do you know what combination of emulator/spectrum graphics designer can I use my mouse with? Just to test :) (Please don't say "SPIN", 'cause I have…

    ... /> [ This Message was edited by: na_th_an on 2003-02-16 21 ...
    na_th_an na_th_an February 2003 Emulators
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... ...

    In answer to na_th_an (?!?hmmm...)... It wasn't actually ...
    Ed Ed February 2003 Games
  • Problems with SPIN,I've bought a brand new PC. It is an AMD XP 2000, with 333 Mhz RAM (512 Mb), a GeForce 2 MX and fast hard drives and stuff... And SPIN crawls. I don'…

    ... /> [ This Message was edited by: na_th_an on 2003-05-09 02 ...
    na_th_an na_th_an May 2003 Emulators
  • I compiled some ol' BASIC gamesI made them when I was 12-13. They are in Spanish, but most of them are self-explanatory. Please take your time and download'em from [url="http://us…

    ... /> [ This Message was edited by: na_th_an on 2003-08-31 04 ...
    na_th_an na_th_an August 2003 Development
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... /> on the real site. The algorithm is trivial, and is perfectly ...
    Sadako Sadako March 2004 Emulators
  • MazeBot: new BASIC game!Unlike Dash-it though, this is not a proper game. It's actually a you-draw-computer-solves maze program with a maze editor that allows you to save an…

    ... computer uses a fairly simple algorithm to solve the maze, and ...
    Arjun Arjun May 2004 Games
  • Checksums in Hobeta filesDoes anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorith…

    Does anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorithms in general?

    There's a checksum at byte 0x0e, which, according to [url="http://www.nvg.ntnu. ...
    gasman gasman September 2004 Development
  • ANNOUNCE: Resistor version minus 1.0.0Given the discontinued development of Taper and the vapourware nature of certain other products, there's a lack of a modern, up to date, maintained t…

    ... : write me a better decoding algorithm so that it does.
    Philip Kendall Philip Kendall January 2005 MIA/STP/SDP
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> [ This Message was edited by: na_th_an on 2005-03-07 11 ...
    na_th_an na_th_an March 2005 Development
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... /> [code]File 'D:\DOCUME~1\na_th_an\CONFIG~1\Temp\s2tk_.opt ...
    na_th_an na_th_an April 2005 Development
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... list into a regression-analysis algorithm; unfortunately, I left school over ... tools to construct such an algorithm, and there doesn't seem ... need to understand the algorithm; it's an algorithm, I just need ...
    robert@fm robert@fm January 2006 Development
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    ... />
    what's the gerneral algorithm for such a program?
    4electros 4electros April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... based on a differential update algorithm. It achieves flicker-free status ... future. Because of the display algorithm SP1 uses, it is best ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • *WoS database feature request*Greetings, This message is primarily addressed to Martijn, but I've thought of making it public, so that other members may have input on the subject…

    ... its MD5 (or a similar algorithm) hash displayed by its side ...
    GOC GOC August 2006 Sinclair Miscellaneous
<1234567…34>

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Related Threads

  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
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