-
How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…
... the play area and its algorithm only updates the back buffer ... 'll have to organize your algorithm to draw complete(ish) pixel ... -
8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…
... fast enough, then refine your algorithm.
Only when you ... have the most efficient algorithm should you then optimise at ... -
GUIDE: How to convert TZXs to LOSSLESS low bitrate MP3s (56, 64 and 80 kbps)I posted this to comp.sys.sinclair last year, but it didn't get a single reply. Which annoyed me a bit. Since some people here seem to be intereste…
... method exploits the MP3 compression algorithm (which works by decomposing the ... -
GUIDE: How to convert TZXs to LOSSLESS low bitrate MP3s (56, 64 and 80 kbps)I posted this to comp.sys.sinclair last year, but it didn't get a single reply. Which annoyed me a bit. Since some people here seem to be intereste…
... method exploits the MP3 compression algorithm (which works by decomposing the ... -
ZX81 Graphics compoThose guys at comp sys sinclair. [url]http://community.zdnet.co.uk/blog/0,1000000567,10005551o-2000331777b,00.htm[/url]
[QUOTE=na_th_an;201353]Does the picture have ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... only a simple test movement algorithm at the moment. When I ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... process is called the 196-algorithm. The name "Lychrel" was coined ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... process is called the 196-algorithm. The name "Lychrel" was coined ... -
Game ideaThinking of a game that could enter the Minigame compo I came to the following idea for a game, although it might not fit 1K or 4K: A mazed snake ga…
[QUOTE=na_th_an;204105]I'm thinking on ... think?
[/QUOTE]
Na_th_an : I was thinking the same ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... distributed according to a randomized algorithm that makes various plots of ... also a very specific random algorithm that distributes mountains among the ... -
PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…
But then you need one extra bit to indicate whether it's compressed or not...
(i.e. Philip is right, but any compression algorithm can be trivially modified to ensure that the worst case is original size plus one bit) -
text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …
... suppose some sort of RLE algorithm could be used to compress ... -
text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …
Elite used an algorithm to generate the system descriptions - ... />
Oolite uses the same algorithm (albeit with different code, since ... -
text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …
... before gzip and the "deflate" algorithm existed, at a time when ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... distributed according to a randomized algorithm that is fully explained in ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... /> Now here's a tentative algorithm
if LEN d ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... probably need a much simpler algorithm.
I have ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... probably need a much simpler algorithm.
[/QUOTE]
Thanks ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... wanted to see how the algorithm plays out.
It ... as a flattened array. The algorithm wastes many spaces expanding the ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... day or so) a simpler algorithm seems to perfom just as ... -
Question on Z80 R/W cycles.Snipped from the complete spectrum ROM disassembly: [CODE] Now the memory is checked. 11DA RAM-CHECK LD H,D Transfer the value…
... to write a memory testing algorithm that can accurately report various ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... before, unless the random price algorithm is changed. The player can ... -
Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…
... before, unless the random price algorithm is changed. The player can ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... according to a very specific algorithm described in [URL="http://bringerp ... -
48K sound effectsAnybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K pl…
[QUOTE=na_th_an;212324]Okay, I've used ... me :)[/QUOTE]
Hi na_th_an,
Glad you found ... -
New Game! Phantomasa in the Land of the Grunge WizardsNOW!! You already can help Phantomasa in this new adventure, a platform arcade, with 2 different versions : one for the 128K with 50 screens and anot…
... ... anyway, I don't think na_th_an is the best person to ... -
New Game! Phantomasa in the Land of the Grunge WizardsNOW!! You already can help Phantomasa in this new adventure, a platform arcade, with 2 different versions : one for the 128K with 50 screens and anot…
... ... anyway, I don't think na_th_an is the best person to ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... decreasing player score. The sorting algorithm used is a [URL="http ... -
What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…
... has just been made by na_th_an before I submitted my post ...