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<1…15161718192021…34>
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... the play area and its algorithm only updates the back buffer ... 'll have to organize your algorithm to draw complete(ish) pixel ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... fast enough, then refine your algorithm.

    Only when you ... have the most efficient algorithm should you then optimise at ...
    Dunny Dunny June 2007 Emulators
  • GUIDE: How to convert TZXs to LOSSLESS low bitrate MP3s (56, 64 and 80 kbps)I posted this to comp.sys.sinclair last year, but it didn't get a single reply. Which annoyed me a bit. Since some people here seem to be intereste…

    ... method exploits the MP3 compression algorithm (which works by decomposing the ...
    gasman gasman July 2007 Hardware
  • GUIDE: How to convert TZXs to LOSSLESS low bitrate MP3s (56, 64 and 80 kbps)I posted this to comp.sys.sinclair last year, but it didn't get a single reply. Which annoyed me a bit. Since some people here seem to be intereste…

    ... method exploits the MP3 compression algorithm (which works by decomposing the ...
    Rephlex Rephlex July 2007 Hardware
  • ZX81 Graphics compoThose guys at comp sys sinclair. [url]http://community.zdnet.co.uk/blog/0,1000000567,10005551o-2000331777b,00.htm[/url]

    [QUOTE=na_th_an;201353]Does the picture have ...
    gasman gasman July 2007 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... only a simple test movement algorithm at the moment. When I ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... process is called the 196-algorithm. The name "Lychrel" was coined ...
    wilko0070 wilko0070 July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... process is called the 196-algorithm. The name "Lychrel" was coined ...
    Digital Prawn Digital Prawn July 2007 Development
  • Game ideaThinking of a game that could enter the Minigame compo I came to the following idea for a game, although it might not fit 1K or 4K: A mazed snake ga…

    [QUOTE=na_th_an;204105]I'm thinking on ... think?
    [/QUOTE]

    Na_th_an : I was thinking the same ...
    Dr BEEP Dr BEEP July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... distributed according to a randomized algorithm that makes various plots of ... also a very specific random algorithm that distributes mountains among the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    But then you need one extra bit to indicate whether it's compressed or not...

    (i.e. Philip is right, but any compression algorithm can be trivially modified to ensure that the worst case is original size plus one bit)
    gasman gasman July 2007 Emulators
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... suppose some sort of RLE algorithm could be used to compress ...
    Arjun Arjun July 2007 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    Elite used an algorithm to generate the system descriptions - ... />
    Oolite uses the same algorithm (albeit with different code, since ...
    Winston Winston August 2007 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... before gzip and the "deflate" algorithm existed, at a time when ...
    JamesD JamesD August 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... distributed according to a randomized algorithm that is fully explained in ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> Now here's a tentative algorithm

    if LEN d ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... probably need a much simpler algorithm.


    I have ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... probably need a much simpler algorithm.
    [/QUOTE]

    Thanks ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... wanted to see how the algorithm plays out.

    It ... as a flattened array. The algorithm wastes many spaces expanding the ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... day or so) a simpler algorithm seems to perfom just as ...
    Digital Prawn Digital Prawn August 2007 Development
  • Question on Z80 R/W cycles.Snipped from the complete spectrum ROM disassembly: [CODE] Now the memory is checked. 11DA RAM-CHECK LD H,D Transfer the value…

    ... to write a memory testing algorithm that can accurately report various ...
    Laser Laser August 2007 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... before, unless the random price algorithm is changed. The player can ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... before, unless the random price algorithm is changed. The player can ...
    Einar Saukas Einar Saukas August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... according to a very specific algorithm described in [URL="http://bringerp ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • 48K sound effectsAnybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K pl…

    [QUOTE=na_th_an;212211]Anybody?

    Well, ...
    Digital Prawn Digital Prawn August 2007 Development
  • 48K sound effectsAnybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K pl…

    [QUOTE=na_th_an;212324]Okay, I've used ... me :)[/QUOTE]

    Hi na_th_an,

    Glad you found ...
    Digital Prawn Digital Prawn September 2007 Development
  • New Game! Phantomasa in the Land of the Grunge WizardsNOW!! You already can help Phantomasa in this new adventure, a platform arcade, with 2 different versions : one for the 128K with 50 screens and anot…

    ... ... anyway, I don't think na_th_an is the best person to ...
    Metalbrain Metalbrain September 2007 Games
  • New Game! Phantomasa in the Land of the Grunge WizardsNOW!! You already can help Phantomasa in this new adventure, a platform arcade, with 2 different versions : one for the 128K with 50 screens and anot…

    ... ... anyway, I don't think na_th_an is the best person to ...
    Graz Graz September 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... decreasing player score. The sorting algorithm used is a [URL="http ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... has just been made by na_th_an before I submitted my post ...
    Digital Prawn Digital Prawn September 2007 Sinclair Basic
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