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<1…17181920212223…34>
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... using the same (or best) algorithm. Additonally the code has to ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Sinclair Basic
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    [QUOTE=na_th_an;231388]It seems that Frobush ...
    frobush frobush December 2007 Games
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    [QUOTE=na_th_an;231522]The BASIC commands to ...
    bobs bobs December 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    [QUOTE=na_th_an;233056]Note that splib2 needs ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    [QUOTE=na_th_an;233407]
    Now, let me ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=na_th_an;234439]It's always the ...
    monty.mole monty.mole December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=na_th_an;234439]Some games were better ... in SNES...

    [QUOTE=na_th_an;234439]It's always the ... my prophet ;)

    [QUOTE=na_th_an;234439]I've always tried ...
    Zup Zup December 2007 Games
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    ... the tips!

    [QUOTE=na_th_an;234709]Main problem: memory. Coding ...
    cichlasoma cichlasoma December 2007 Games
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    [QUOTE=na_th_an;234709]Main problem: memory. Coding ...
    Fikee Fikee December 2007 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    [QUOTE=na_th_an;235921]Nice idea.

    I'm very bad with names, but RIDE would be nice. R from Retro, of course :)[/QUOTE]

    That's neat!
    bobs bobs January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... would probably use it (specially na_th_an), and maybe some other ones ...
    Metalbrain Metalbrain January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... would probably use it (specially na_th_an), and maybe some other ones ...
    Kiwi Kiwi January 2008 Development
  • Microdrive + if1Hello, I live in Turkey and I am searching for a working if1 with working microdrive for a reasonable price. Some of you may know me, I'm more or les…

    ... logic in a very robust algorithm...but I digress!)

    Winston Winston January 2008 Wanted
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an;240961]I want to say ... actions :)[/QUOTE]

    Thanks na_th_an, but I should make it ...
    Digital Prawn Digital Prawn January 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    Mojon Twins have submitted "The REAL Phantomas Infinity".

    (Supplied to me by na_th_an, as was the previous one).
    Digital Prawn Digital Prawn January 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an;241162]I think that this ...
    radastan radastan January 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an;240961]I want to say that I'm the author of the censored game and that I completely understand and endorse Digital Prawn's actions :)[/QUOTE]

    Ooh, send us a copy!
    Graz Graz January 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an]
    I think that this ...
    Digital Prawn Digital Prawn January 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an;241314]Beware! The link for GoatFall isn't correct, it leads to the Phantomas Infinity download.[/QUOTE]

    Thanks na_th_an, I have now corrected the erroneous link.

    Regards, DP
    Digital Prawn Digital Prawn January 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an]
    Wow - nice new entries!! < ...
    Digital Prawn Digital Prawn January 2008 Games
  • How to rotate an imageI'm working on an idea for a game and to test it I want to draw some graphics on the screen which are made up of 8x8 pixel squares (single characters…

    [QUOTE=na_th_an;242255]Just play with the ...
    Mr Millside Mr Millside January 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=na_th_an;243322]I'm having great laughs with this year compo :D[/QUOTE]

    Yes, there's been some really funny ones submitted so far!
    Digital Prawn Digital Prawn February 2008 Games
  • Saboteur 2 - Remake (PC platform)Anybody who wants to be involved in [B]"Saboteur 2 Remake"[/B]... Some results I can demonstrate right now, but project only at the very start. By po…

    [quote=na_th_an;244092]Just make sure the ...
    de Vandemar Croup de Vandemar Croup February 2008 Games
  • Saboteur 2 - Remake (PC platform)Anybody who wants to be involved in [B]"Saboteur 2 Remake"[/B]... Some results I can demonstrate right now, but project only at the very start. By po…

    [B]2 na_th_an, de Vandemar Group:[/B]

    well, well, sirs, but character personality not at the first place.
    let's discuss gameplay first, or level structure, not pingtails, or tight tricos :-)
    be more serious, please.
    Sab2 Sab2 February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I never thought about this algorithm too much yet, so perhaps ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I never thought about this algorithm too much yet, so perhaps ... ]

    Parts of the algorithm are repeated twice (one for ... still possible to optimize this algorithm further, but I will need ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... Saukas;245135]Parts of the algorithm are repeated twice (one for ... still possible to optimize this algorithm further, but I will need ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> In this case, the validation algorithm at the end would sometimes ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... for a sophisticated labyrinth generation algorithm. The best solution here would ... . Hopefully we could adjust the algorithm to improve the chance of ...
    Einar Saukas Einar Saukas February 2008 Development
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