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  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;247816]It may sound strange, but posting on WoS has acted as a sort of escapism over the last couple of days, and has been a very good thing for me.[/QUOTE]

    In this case, I would like to contribute with further work for ...
    Einar Saukas Einar Saukas February 2008 Development
  • The new GP2Xpectrum releases threadYeah, I know the thread title isn't exactly too original, but I've decided that just one post to hold all updates makes more sense than a lot of smal…

    ... is applying the "edge loader" algorithm.
    - Auto "full screen off ...
    Metalbrain Metalbrain February 2008 Emulators
  • Which packer is the best?Hello folks, we are currently preparing an update to our Disk-Magazine SCENE+. However, looks like more and more coder groups in the Spectrum-Scene d…

    ... . For example, the common LZ algorithm repeatedly search for patterns on ...
    Fikee Fikee March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , but now the maze generation algorithm appears to be working correctly ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... problem is that the current algorithm may still generate unsolvable labyrinths ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... problem is that the current algorithm may still generate unsolvable labyrinths ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... area. In particular, the current algorithm has a reasonable chance of ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... area. In particular, the current algorithm has a reasonable chance of ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... .

    Assuming the generator algorithm you have in mind is ... player would see how the algorithm works, which could be very ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (albeit slow) "perfect maze" generation algorithm:

    [CODE]
    1 ... /> outside the maze, so the algorithm will automatically create the maze ... room.

    Basically the algorithm above will randomly walk through ...
    Einar Saukas Einar Saukas March 2008 Development
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    [QUOTE=na_th_an;253276]You should take a ...
    Jumping Stack Jumping Stack March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... at your "perfect maze" generating algorithm. I'm a little busy ... maze game based on your algorithm. I look forward to it ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... improvement to suggest. Your algorithm will always generate valid (" ... In order to transform this algorithm into a perfect maze ... in practice. The original algorithm needs a special condition anyway ... neighbors and thus the algorithm would repeat forever steps ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... in step 9, otherwise the algorithm may start "digging tunnels" outside ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is my last opportunity to post for four days or so, so I'll fly a kite without having thought it through properly. How about replacing the print statement in this maze generation section[QUOTE]
    FOR r=1 TO 31:
    FOR s=1 TO 21:
    ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 12-character perfect maze-generation algorithm you've come up with ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    During my traintrip to work I tried the algorithm and noticed the two facts you mentioned (not perfect and outside the maze).

    With your suggestions I can make the algorithm better.

    TIA
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    My algorithm sofar (numbers in front are ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 'm currently considering a new algorithm where this idea may work ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253494]With your suggestions I can make the algorithm better.
    [/QUOTE]

    I'm glad I could help!
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... idea for an extremely short algorithm to generate "perfect mazes".

    This is the new algorithm:

    [CODE]
    1 ... />
    I will implement this algorithm and publish it here later ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is my implementation for algorithm #345:

    [CODE]
    algorithm, only used here to ... .

    Although this algorithm is very short, it may ... slower than the fully random algorithm we originally used. Because ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]This is my implementation for algorithm #345[/QUOTE]

    I ... forgot to mention that this algorithm seems to produce better results ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    your algorithm looks short and promising.
    ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Einar Saukas;253761]Although this algorithm is very short, it may ... additional problem that this new algorithm is a lot slower than ... the fully random algorithm we originally used. Because of ... version (also Dr DEEP's algorithm may give us a third ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... " (temporary desigination), based on the algorithm Einar implemented in #346. This ... algorithm takes up more space than ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (temporary desigination), based on the algorithm Einar implemented in #346. This ... algorithm takes up more space than ... working on a perfect maze algorithm, seperate from the
    ... make a better (faster) algorithm from Einar's solution.
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253819]Einar,

    your algorithm looks short and promising.[/QUOTE]

    Thank you!
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... won't speed up the algorithm at the beginning, but it ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... won't speed up the algorithm at the beginning, but it ...
    Dr BEEP Dr BEEP March 2008 Development
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