World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 286 results in 0.000s
<1234567…10>
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...

    ; ADD CODE to animate, i.e change frame.
    robpearmain robpearmain August 2004 Development
  • Most pointless type-in?I think it was one I saw, probably in Program Pitstop(which mag did that?), to evaluate a string as a full expression, a la the Beeb: spend hours typ…

    ... draw the frames to actually animate it, and you couldn't ...
    The Starglider The Starglider October 2004 Games
  • Most pointless type-in?I think it was one I saw, probably in Program Pitstop(which mag did that?), to evaluate a string as a full expression, a la the Beeb: spend hours typ…

    ... draw the frames to actually animate it, and you couldn't ... for some crappy demos to animate stuff. I thought it was ...
    Paul van der Laan Paul van der Laan October 2004 Games
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... , struct sp_Rect *clip, int animate, uchar row, uchar col, ... , struct sp_Rect *clip, int animate, char rel_row, char rel_col, ... , struct sp_Rect *clip, int animate, char rel_row, char rel_col, ... , struct sp_Rect *clip, int animate, char rel_row, char rel_col, ...
    na_th_an na_th_an April 2005 Development
  • Gilligan's Gold - Game OverGame over time folks so go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Gilligan%27s+Gold$&pub=^Ocean+Software+Ltd$"]here[/url] click on…

    ... chunky sprites run around and animate. It comes in thinking fomr ...
    Spectea_um Spectea_um May 2005 Games
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... of making the tiny sprites animate really believably.


    chaosmongers chaosmongers June 2005 Games
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... it took 64 frames to animate him.

    Cuchulainn without ...
    CUCHULAINN CUCHULAINN July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... joysticks

    // move & animate sprite

    // nextFrame is ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... the whole physics thing, and animate it to something that just ...
    The Starglider The Starglider January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... the whole physics thing, and animate it to something that just ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... , making it extremely hard to animate within the program. The bottom ...
    Wolverine Wolverine March 2006 Development
  • Why did the wizard in Bruce Lee bother with traps?Why did the wizard in Bruce Lee bother setting traps up, more often then not I find they catch his own men, whilst I just happily stroll through the …

    [QUOTE=michaelf]Furthermore, why didn't he* just get down off the top of the roof (the last screen) and just stand on Bruce Lee?[/QUOTE]

    Because Don Priestley wasnt available to animate it.
    Bluce_Ree Bluce_Ree April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to print numerical scores or animate special backgrounds.
    [*] A game ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Un-identical conversionscan anybody recall the conversions which were absolutely unidentical on different PCs? for example [URL="http://www.worldofspectrum.org/infoseek.cgi…

    ... flying kicks and punches now animate more like they did on ...
    dm_boozefreek dm_boozefreek May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . sp1_PutTilesInv() is one way to animate background elements in SP1, though ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , dx);

    }

    // animate the blades

    for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ZX Game Book UpdateHi all... For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away. I have created 'fi…

    ... then using the results to animate the main character." Again, a ... ]used[/B] the results to animate the main character."

    mattrudge mattrudge July 2006 Sinclair Miscellaneous
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... animation[/color]
    call AnimateGemSwap ; animate the gem swapping
    [/code ...
    Metalbrain Metalbrain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... on screen at once and animate them all faster than the ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... on screen at once and animate them all faster than the ...
    BruceNorton BruceNorton September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... it's even easy to animate graphics in Basic if you ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... it's even easy to animate graphics in Basic if you ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... then there are features to animate background UDGs, clip sprites to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • chrimbo cardsi did this last night. i am going to add a christmas message and possible animate the snowman a little [url]http://i43.photobucket.com/albums/e379/s…

    cheers. im going to animate a squriell to knock his head off tonight, i might change the frown to a smile, and back to a frown when its on the ground. :)
    mile mile December 2006 Chit chat
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... coordinate.

    You could animate the background and the sprites ...
    JamesD JamesD February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... side by side you can animate very large objects.
    I ...
    JamesD JamesD February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... side by side you can animate very large objects.
    I ...
    Matt_B Matt_B February 2007 Development
  • Sam Revival magazine issue 16 now out! [Sam CoupIssue 16 of Sam Revival magazine is now out! This issue features the full Sam game 'Colony' on the coverdisk, which was written by Derek Koselo. Col…

    ... mini routines in succesion, to animate? I realise that without seeing ...
    CKay CKay February 2007 Announcements
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... 'd like the lifts to animate in real time within the ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... same x-axis it should animate ok on the y-axis ...
    FrankT FrankT March 2007 Development
<1234567…10>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
animate 286 362

Related Searches

  • sp1_movesprpix animate

Copyright © 2024 World of Spectrum