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Search Again :: Adv Search 286 results in 0.000s
<1234567…10>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    Just a thought, but it might just be better to keep the doors open. I think it might look a bit odd not having them animate.
    Swainy Swainy March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... like...

    [code]
    ANIMATE
    IF DIRECTION = 0
    mulder mulder April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ...
    LET PARAMA = 0
    ANIMATE
    ELSE
    ADD 1 ...
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... A = 0
    SPRITELEFT
    ANIMATE
    IF Y = 40
    ENDIF

    it should animate the sprite so it looks ...
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... A = 0
    SPRITELEFT
    ANIMATE
    IF Y = 40
    Paul-J Paul-J April 2010 Development
  • Exolon starsHas anyone reverse engineered Exolon?. I am looking for the address or disassembly of the code that draws/updates the stars on the main menu screen.

    ... character cell scan & print/animate routine, eg it scans the ...
    SKR SKR May 2010 Games
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... />
    Another option is to animate in Flash, and export it ...
    mulder mulder May 2010 Announcements
  • Hunchback IIWas Hunchback II any good? I thought the first Hunchback game was pretty crap really - but the sequel was a bit better. Just reviewed it - and it's…

    ... quite a big character to animate.

    trivia : the font ...
    fog fog June 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... change on the fly, to animate etc. Of course the background ...
    Turkwel Turkwel June 2010 Development
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... 't easy. I couldn't animate them to jig up and ...
    joefish joefish August 2010 Development
  • Automatic opcode to machine codeHi everyone, Would people use a program that you enter opcodes and it automatically converts them to machine code and saves them to a file. So if yo…

    ... you to code assmebler, step/animate through it and watch the ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • Automatic opcode to machine codeHi everyone, Would people use a program that you enter opcodes and it automatically converts them to machine code and saves them to a file. So if yo…

    ... you to code assmebler, step/animate through it and watch the ...
    guesser guesser September 2010 Development
  • FairlightJust had a quick browse at the top 100... [url]http://www.worldofspectrum.org/bestgames.html[/url] (No i'm not moaning about whats on the list for …

    ... the game engine struggled to animate them all!

    Also ...
    ewgf ewgf October 2010 Games
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... /> [COLOR="Red"][Edit - I did animate through the MCODE in the ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... a thing, for example, to animate background tiles by visiting each ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... list of update structs to animate the background}

    This ... /> The game-loop code to animate the tiles in a list ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Infoseek as a web serviceFollowing up from [URL="http://www.worldofspectrum.org/forums/showthread.php?t=30438"]this thread[/URL], what sort of abilities would emulator and ot…

    I'm having no problems whatsoever downloading the gifs through http (and they animate correctly as well polo...)
    rich_chandler rich_chandler January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... command to re-position or animate the sprite, then the only ... to make sprites move or animate in background. They weren't ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... to make sprites move or animate in background. They weren't ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • The Great Lego Thread.Lego, wasn't it just the best toy ever invented? (or at least one of the very best). As a kid I loved it, and secretly loved to play with it when vi…

    ... and the ability to actually animate many of the mechanisms you ...
    AndyC AndyC July 2011 Chit chat
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... i'll try and draw/animate them best I can!
    TechnicianSi TechnicianSi July 2011 New game ideas
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... are using this method to animate Willy.

    When you ...
    zx81 zx81 August 2011 Emulators
  • Another video of specbas doing silly things!Here's SpecBAS again, doing some texture mapping. Note that this isn't using any specialised commands other than POKEing to display memory, and build…

    ... it might look like to animate using the LOGO style drawing ...
    p13z p13z September 2011 Sinclair Miscellaneous
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... it possible to design and animate sprites on this machines, once ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... time). Is it possible to animate (like a leg movement or ...
    meow meow September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... time). Is it possible to animate (like a leg movement or ...
    Ralf Ralf September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... a restriction, and I could animate them by moving them up ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... , they'd really have to animate faster and that wasn't ...
    joefish joefish October 2011 Brand new software
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... things. Kind of hard to animate it correctly and takes time ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... , but I always wanted to animate it, so now I have ...
    dm_boozefreek dm_boozefreek November 2011 Development
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