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ZX Invaders V1.0I am very proud to announce my very first ever game. Now this I wrote in Blitz Plus on my PC but i gave it a very ZX Spectrum look,feel and sound to …
... Your Ship
*Aliens Slightly Animate As They Move -
TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…
... users want the ability to animate static position tiles (fan blades ... -
TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…
... users want the ability to animate static position tiles (fan blades ... complain that you can't animate the background at the same ... -
Games with reflections in (i.e. with working mirrors)On another forum, the question arose of why modern games mostly don't have reflective mirrors, when they have almost every other visual effect you co…
... so it simply has to animate a second character model as ... -
Games with reflections in (i.e. with working mirrors)On another forum, the question arose of why modern games mostly don't have reflective mirrors, when they have almost every other visual effect you co…
... so it simply has to animate a second character model as ... -
20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
... normally used just to refresh/animate tiles. Even so, there's ... -
24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
... consider whether you want to animate a tile, and if so ... palettes on that row, or animate all copies of that tile ... -
24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
[QUOTE=joefish;716724]or animate all copies of that tile ... -
New Game: The Lost TreasureThe Lost Treasure Whilst hiking in oh i don't know let's say Coventry, you stumble upon a series of caverns. Upon closer inspection you find that th…
... examples I understand one cannot animate ugds sprite but then again ... -
The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…
... abstraction that allows things like "animate this sprite here" or "change ... -
Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…
... at which BBC Basic can animate game graphics on a full ... -
Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…
... at which BBC Basic can animate game graphics on a full ... -
Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…
... arm out so I can 'animate' a pixel (or 2x2 pixel ... -
Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…
... arm out so I can 'animate' a pixel (or 2x2 pixel ... -
How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…
... one that allows me to animate fluidly, i have a hand ... -
What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […
... cap, jacket and boots) and animate and pre-shift him left ... -
spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …
... ]
Yes I do animate too... Im versed in 3d ... animation, but learning to pixel-animate too :D
Hey ... -
spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …
... are too big, impossible to animate. I dont know... may be ... -
spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …
... are too big, impossible to animate. I dont know... may be ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... enemies. When you want to animate a player or enemy, you ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... performance. If you want to animate or move a sprite, you ... ]NIRVANA ENGINE[/B] doesn't animate tiles automatically (like BIFROST* does ... not much CPU left to animate them. In practice, sprite support ... , it's easy enough to animate a few tiles "manually" using ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... squares to these attributes, and animate something within those squares directly ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... squares to these attributes, and animate something within those squares directly ... -
Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…
... need some interesting sprites to animate... unfortunately I'm not terribly ... -
really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …
... characters which you like to animate, setting up different banks of ... -
middle management and working with friends...So as you guys probably remember for the past year I've been working as a scriptwriter. I've never been so happy with a job, or felt so fulfilled and…
... little beyond making an image animate from the right side to ... -
Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…
Thanks very much for the example, it's an interesting direction to animate them. The random squares one would be a good one to use too. I'll take a look at your old example that you've linked. -
Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …
... be sprites, you could also animate them while moving (see the ... -
Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …
... be sprites, you could also animate them while moving (see the ...