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<1234567…34>
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... rickardberglind.se/zx/move-sprite-1.z80"]here[/URL ...
    [B]loadloop[/B] ;routine to write graphic into screen ... c=number of columns in "sprite"
    ld e,8 ... e=number of rows in "sprite"
    ld d,31 ...
    Rickard Rickard May 2007 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The following ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... you create a person-shaped animated sprite which will collide with objects ...
    sonic91 sonic91 September 2005 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 pixel ... each pixel row of the sprite separately. This works well (and ... a horribly flickery sprite? Currently, I have no routine. It leaves a ...
    48K 48K May 2006 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... map for (it was even animated). I can't remember much ... graphics were used in a sprite routine demo or something too, possible ... a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought that ...
    Gedlion Gedlion June 2010 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... map for (it was even animated). I can't remember much ... graphics were used in a sprite routine demo or something too, possible ... a demo of the z88dk sprite lib.

    Would there ...
    Fikee Fikee April 2009 New game ideas
  • Game & Watch - Fire RC-04The original game. [IMG]http://i432.photobucket.com/albums/qq45/FrankT4/fire.jpg[/IMG] My speccy conversion progress. [IMG]http://i432.photobucket.c…

    ... the score routine, I was thinking of making an animated sprite for the ...
    FrankT FrankT February 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... done without exact knowledge of sprite routine.
    [QUOTE]

    2) sprite routine has to be able mirror ... mirrored. basically moving sprite data from storage is ... one frame. swainy's animated gif looks good at ... i finish complete sprite routine.
    Fikee Fikee May 2010 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... so the total is 36 sprite characters, which actually isn' ... .

    Things like animated backgrounds are faster than sprites ... of sophistication of the sprite routines a little bit.< ... for clipping raises the sprite routine sophistication another notch.
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... anyone how fast their sprite routines have to be ... Anonymous;625774]Things like animated backgrounds are faster than ... of sophistication of the sprite routines a little bit.[/ ... for clipping raises the sprite routine sophistication another notch.[/QUOTE]< ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... confident, start writing a sprite routine and regain that 12k![/QUOTE ... animations and can do foreground sprite elements, though you rarely ... size and type, are easily animated, feature attribute masks, and ... anyone can write a simple routine that does the bare ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... since the sprites themselves are animated to move 2 pixels ... drop downwards and (b) animated tiles like the collapsing floors ... everywhere else. A smart routine could paint repeated platform graphics ... . Or maybe a smart sprite routine that can check character-by ...
    joefish joefish January 2017 Development
  • Jet Set Willy 2's original author releases a modded version of the game!Apologies if this has already been posted, but Derrick P. Rowson, the original author of Jet Set Willy 2, has been modding JSW2, and the latest versi…

    ... routine.

    Added collapsing floors

    added multi animated ... )

    changed sprite routine to increase sprite colour count

    sprite update to speed routine up

    changed sprite screen edge ...
    ewgf ewgf March 2017 Games
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... /> I've been writing a sprite routine and have noticed that the ... sprite data gets corrupted at some ... only guess that interupt service routine in the spectrum rom is ...
    dmsmith dmsmith November 2004 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for a ...
    Gwyn Gwyn January 2006 Games
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... (e.g. an 8x8 xor sprite routine), make simple sounds etc.. Obviously ...
    Digital Prawn Digital Prawn July 2007 Development
  • Game MusicI'm looking at revamping the original version of football manager - I still prefer it by far to any later ones. I've done a few snazzy bits of graph…

    ... , now I've got a sprite routine working that I can completely ...
    Gedlion Gedlion March 2010 Development
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... of fun. Also, had this routine been part of the FF ... something better in an hour. Sprite routine, graphics and all, this was ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... 20 years, never managed a Sprite routine but very much would like ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large (128x64 ... expecting to have one large sprite on screen at a time ... anyone know of a decent routine that will work for bigger ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk a ...
    R-Tape R-Tape April 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to worry about writing a sprite routine, a joystick handler and you ... /> [CODE]
    /****************************************

    sp1 Sprite Demo 1

    A ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Timmy Timmy January 2012 Development
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... improve my programming, the better sprite routine should be noticable.

    R-Tape R-Tape April 2012 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... knocked up a quick tiling routine which works with my back ... would like to attempt a sprite routine/engine.

    There is ... basic program running the tile routine with the backbuffer, it will ... I'm working on (the sprite routine will also be used for ...
    polomint polomint November 2014 Development
  • Jet Set Willy 2's original author releases a modded version of the game!Apologies if this has already been posted, but Derrick P. Rowson, the original author of Jet Set Willy 2, has been modding JSW2, and the latest versi…

    ... of the changes…

    Sprite routine changed to permit the reformatting ... room generated from horizontal sprite data.

    Sprite routine changed to permit ...
    ewgf ewgf March 2017 Games
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    ... I created was a routine that draws 16x16 sprites ... must be the slowest sprite routine ever but it works.
    routine that when called populates ... using the key/joy routine and this is where ... use keyboard to control the sprite. If I use kempston, ...
    arttu arttu July 2017 Development
  • Tricks to make mirror image of a graphic?I've been working on a sprite routine for lots of sprites and animations. I'm only storing right facing graphics, and converting them to left facing.…

    ... 've been working on a sprite routine for lots of sprites and ... . It draws a character square sprite in the bottom right and ...
    FrankT FrankT December 2020 Assembler
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... switch memory banks directly in sprite routine. they get a mask byte ... sprites :( completely different from shooter sprite technics...

    ok, what ...
    Fikee Fikee August 2003 Games
<1234567…34>

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