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  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... field... or a 128K loading routine, or reusing graphics I've ...
    Timmy Timmy May 2017 Announcements
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... would suggest any existing libraries, sprite engines, etc., are all covered ...
    thricenightly thricenightly May 2017 Announcements
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... . It features some very good Sprite handling. MegaBasic does not handle ... . There is also a good Sprite routine from Your Computer. I will ...
    jonesypeter jonesypeter October 2017 Development
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    ... step of processing in the sprite routine, as you'd have to ... apply the mask to the sprite (to hide those odd bytes ... background before you draw the sprite.

    On the other ... at all - so that the sprite byte never gets used. If ...
    joefish joefish October 2017 Development
  • soviet roofsthe instructions to soviet state: "Reconocer?s los edificios donde se encuentren los rehenes observando las azoteas." ("You will recognize the bu…

    [quote="Ralf;206929"]Maybe you know, is it a problem of a bug in a game code or incorrect dumping of the tape?[/quote]
    It`s bug in the game code (incorrect mirror sprite routine) poke 58368,9 fixed it
    goodboy goodboy September 2018 Games
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... than 8 pixels
    b) animated sprite is not masked, very poor ... ) if you try proper masked sprite, either the background under it ... or the sprite itself becomes dirty if it ...
    Lethargeek Lethargeek October 2018 New game ideas
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... the code, there is a routine in it to set up ... 't overlap with the main routine or something else in memory ... principles explained for writing a sprite routine I believe are sound though ... .wordpress.com/2010/03/22/sprite-graphics-tutorial/

    I ...
    dmsmith dmsmith March 2020 Development
  • Penetrator - Compiled Basic ?For clarity: The Melbourne House sideways scrolling 'shoot em up' game, a very good game for its time and it still plays relatively well today, with …

    I've played it so many times, I'm pretty sure it's MC. Also, if that sprite routine was written in BASIC then everyone would have used it instead.

    Yes, you probably got it from FB. :P
    Timmy Timmy July 2020 Games
  • Shrinking Fireman vs Magic KnightI want to start this topic by saying I'm [b]not[/b] in any way suggesting this is some kind of erm [url="https://faqwiki.zxnet.co.uk/wiki/Harry_S_Pri…

    ... team some help with a sprite routine so I did..I can ...
    David Jones David Jones October 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    I will use your sprite routine then.
    Yeah, I planned ...
    Kotek Kotek June 2022 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... flicker-free and smoothly animated sprites and backgrounds on ... by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ... .

    8. Sprite animation frames now use absolute ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    routine that would show the 'mechanism' of drawing and undrawing a sprite ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • clarification needed of assembler graphics routineI was wondering if someone used to coding animated graphics in assembler can take a look at [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/as…

    ... if someone used to coding animated graphics in assembler can take ... /~jg27paw4/pourri/asmchunk.txt]this routine[/url] and explain what the ...
    Battle Bunny Battle Bunny June 2010 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... (for speed) real-time sprite shifting routine for sprites that are one ... of shifts or current screen/sprite data address. Instead, it ... deal).

    The sprite data needs to be aligned ... again.

    (The routine is shared between two sprites ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…

    ... or using a completely new routine? so that print at x ... square like print " " does, for sprite movement

    i ... want the same sprite repeated many times and animated walking. anyone know ... />
    ive got the sprite walking across the screen and ...
    digital digital December 2021 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 30; // column positon of first sprite
    pyr_VisitAllPlayersSorted(ss_initpos);
    sp1_UpdateNow ... TG image editor the sprite frames are animated at a 500ms rate ... is modified by the interrupt routine and we need a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... for each row of the sprite. Even with that I can ... how about rotate priority of animated sprites ?
    you have at ... /> the rest have to be animated but i think it will ... can use a bit slower routine for drawing (say 10-11 ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... how about rotate priority of animated sprites ?
    you have ... the rest have to be animated but i think it will ... can use a bit slower routine for drawing (say 10 ... It can do one more sprite, which I haven't ... it takes to draw one sprite, and varies between machine ...
    joefish joefish August 2009 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... seems to be a 2X4 sprite, that makes 8 positions horizontally ... 3X5 attribute block. Add in animated versions, and possibly even mirrors ... that might be passable - a routine that does the shifting by ...
    Gedlion Gedlion June 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... lowest priority sprite... up to highest priority sprite. Additionally sprites ... t get drawn. Typical sprite implementations will draw background, ... on screen, for example animated background tiles -- something not ... actual finished game or routine and then I can ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... recall ever seeing any other animated maps. Is this the first ... static for my first colour routine, which could only change half ... the two frames - my original sprite was no good as either ... colours going right across the sprite.

    If you want ...
    joefish joefish October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... t get around to doing animated frames, writing your own ... try the custom routine to rotate the sprite graphic on the ... rotation tables for sw shifting sprite graphics horizontally for pixel ... sp1_ss which are updated with sprite coordinates after a sp1_MoveSpr* ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... [*] Re-implement the tile rendering routine in a way that Assembly ... to provide a quick erase routine like [I]Buzzsaw+[/I] ... section when I release the routine to render tiles directly.
    animated again.

    I considered using sprite rendering ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to a generic sprite with a small routine to poke ... data).

    - Sprite recycling via body parts: Walking ... Renegade...

    - Sprite reductions: Sprites that move the ... />
    - Static Backgrounds: Animated scenary reduced to static fixed ...
    kgmcneil kgmcneil May 2012 New game ideas
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... [*] Automatically drawing up to 7 sprite tiles at any char row ... [*] Automatically drawing up to 6 sprite tiles at any pixel row ... are three moving sprites, 3 animated in the hopper, and the ... erasing sprites after the colour routine, by just setting their ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... border it can draw 2 sprite tiles at arbitrary locations ( ... any character column) and 3 animated tiles at fixed locations (odd ... a custom version with 5 sprite tiles at arbitrary locations ... erasing sprites after the colour routine, by just setting their ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... ]Then you could write simple sprite routines, instead of being constrained ... is very similar to the "sprite mode" that is already available ... *, so we could even have animated tiles and still save me ... only need a separate custom routine for rendering the first 2 ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... noticed that that collision detection routine isn't playing nicely with ... :-)

    If my player sprite hits the screen boundary I ... a collision between my player sprite and four on-screen obstacles ... while I was playing with animated sprites & 8-way ...
    szeliga szeliga December 2013 Development
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HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
maske 1 1

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