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<1…25262728293031…34>
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... location, and that's all. Animated tiles would be a plus ... />

    [*] When using automatically animated tiles, you can choose if ... it's possible to use sprite tiles. These are 2 special ... />
    [*] There will be 4 sprite tiles available in "slow" mode ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • New Game: Catacombs of BalachorCurrently in the process of uploading onto WoS... Watch this space..! [IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/catacombs.jpg[/…

    ... version of your redefine key routine that you posted in the ... attempting to print a 2x2 sprite on screen (as recommended by ... too easy..! :-o Each enemy sprite have one of 2 speeds ...
    Morkin Morkin August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... the sprite, as that's all my early LDI-based colour routine ... I got the full colour routine working.

    They're ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... the sprite, as that's all my early LDI-based colour routine ... I got the full colour routine working.

    They're ...
    na_th_an na_th_an August 2012 Brand new software
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... ) of useful magazine type-in sprite routines...[/QUOTE]

    Well ... want to write your own routine from scratch there's no ...
    chev chev August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... generation of shifted sprites (using routine 'shiftTile' that I posted above ... which you have a 8x16 sprite in the 16x16 frame and ... frames, and then move the sprite one char and start the ...
    Einar Saukas Einar Saukas August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... LD DE,70*256+70 ;sprite
    LD BC,67* ... LD DE,70*256+70 ;sprite
    LD BC,68* ... LD DE,67*256+67 ;sprite
    LD BC,66* ... br /> LD (ColorTable+2),DE ;sprite
    JP 37957
    ... A,H
    RRCA ;routine works for both screens
    Ralf Ralf August 2012 Games
  • Ok, there's this guy, and he's writing a book.And he's a bit stuck when it comes to the Speccy. [url]http://theywereourgods.blogspot.co.uk/2012/06/day-6-covering-spectrum.html[/url] He's writin…

    ... 'll go on about their sprite multiplexer used in it... ping ... speccy, joffa smiff's sound routine.. even when you mention monty ...
    fog fog August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... // now disable all non-animated tiles so we can walk ... }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... the chance of deleting a sprite in one frame and drawing ... . So:

    If sprite moved or animated, delete and redraw, else ... do nothing.
    Move onto next sprite ...
    csmith csmith October 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... . All the characters are fully animated in TommyGun and just need ... adjusting. The top middle sprite has an animated drill too, which actually ... looks much better animated than it does static.
    SimonLCFC SimonLCFC November 2012 New game ideas
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... ]

    I mess up sprite routines on a regular basis ... /> Presumably you're using a routine somewhere to convert your XY ...
    Morkin Morkin November 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... . All the characters are fully animated in TommyGun and just need ... adjusting. The top middle sprite has an animated drill too, which actually ... looks much better animated than it does static.
    DaRkHoRaCe DaRkHoRaCe November 2012 New game ideas
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... the same again for the sprite data, just picking off the ... ) where I could break the routine and save its state to ...
    joefish joefish November 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... like to check whether a sprite is 16x16 aligned which is ... way would be using some routine Move_TO(x',y',speed) as ...
    NRA NRA December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... noticed there's a multiplication routine already in the engine, meaning ...
    IF A 0
    (sprite not aligned)
    ENDIF
    jonathan jonathan December 2012 Brand new software
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... , it DOES look better animated ;) All drawn/animated in TommyGun, except the ... of animation for the sixth sprite. It's NOT identical to ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... />
    1) Placed the Rimmer sprite so as to give some ... this room would look better animated. A wibbly-wobbly circle rotating ...
    SimonLCFC SimonLCFC February 2013 New game ideas
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... why an ISR or NMI routine [I]would[/I] do this ... .cgi?id=0027405"]BIFROST*[/URL] Sprite Tiles work, for instance.
    Einar Saukas Einar Saukas February 2013 Sinclair Miscellaneous
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... a masked fence, where a sprite can pass behind it.
    animated tiles.
    Different to sprites ... not have to use their sprite slots.
    Though technically if ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... not have to use their sprite slots.
    [/QUOTE]

    sprite slots, don't complain that ... would work. Just lower the sprite count accordingly.

    I ... -6. You could absolutely forget animated tiles too.

    AGD ...
    jonathan jonathan February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... masked fence, where a sprite can pass behind it ... a difference between a sprite and a tile is ... don't move but are animated like fans, torches, spikes ... Do we have sprites, animated tiles and standard tiles? ... front of player a sprite. Sprite - something that has ...
    Ralf Ralf February 2013 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... a dream: Developing a Filmation routine from de scratch.
    I ... -draw the area around any sprite that has moved, then copy ...
    joefish joefish February 2013 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... -draw the area around any sprite that has moved, then copy ... graphics are backdrop. So the routine doesn't recognise the doors ... only are redrawn if a sprite is behind them. If we ...
    climacus climacus February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... some extra code from another routine tacked on the end, just ... not sure, but there are sprite grabber utilities out there that ...
    mulder mulder March 2013 Development
  • [STP] Battle for Midway + Theatre EuropeI've just realised that I didn't finish or get any further with two STP's, both from the Classic Conflicts series: [url]http://www.worldofspectrum.o…

    ... 48]
    Stands for Sprite Novaload, and PSS NOVALOAD
    SPRITE PRODUCTIONS 1985/6 ...
    By ... Graham (Sprite) Mason

    ... conclusions (based mainly in loading routine) could be ?:
    [ ...
    jlsoler jlsoler March 2013 MIA/STP/SDP
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... place even the most detailed sprite at 8-pixel positions.
    sprite so that he can slide ... colours clashing. So that dinosaur sprite won't work.

    animated left and right by one ...
    joefish joefish March 2013 Development
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... />
    Excellent looking main sprite , nicely animated, not that unbearable jump, in ...
    R-Tape R-Tape March 2013 Games
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... />
    Excellent looking main sprite , nicely animated, not that unbearable jump, in ...
    Maroc's Astral Projection Maroc's Astral Projection March 2013 Games
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... , things like the screen copy routine I use is always used ... the key-press checker and sprite-writer code. As ASM mentioned ...
    LuMan LuMan March 2013 Development
<1…25262728293031…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
maske 1 1

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