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<1…28293031323334>
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... and infact the main sprite (corresponding to code sprite 0) is the ... of the main screen is sprite code 1 and works as ... accordingly to the little arrowhed sprite. I wrote this game when ... just using a bouncing enemy routine)

    the screen corruption ...
    gabriele amore gabriele amore August 2014 Announcements
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... trick. There's only one sprite; it's being redrawn over ... you see moving is the animated trail left behind. The background ... 50fps) it renders a new sprite on one of those eight ...
    joefish joefish August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... now. z88dk contains a sprite engine that has been used ... to draw every kind of sprite: masked, OR, XOR, LOAD, ... honest - there is no universal routine in Z80 programming - almost every ... revised significantly. Stuff like sprite engines when the particular game ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... code snippet to output a sprite, then choose which one is ... I can say, that only routine I reuse mostly unmodified, is ... other, including text print and sprite output - is modified, depending on ...
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... yes, in C your asm routine had to be kept mostly ... math package and a real sprite engine for the spectrum but ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... likely too, what else remain? Sprite/screen output and keymapping? They ... the method you execute your routine...
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... character-resolution rectangles. The sprite data structures are therefore character ... than how most people's sprite routines work.

    ... likely one of the move sprite functions, eg [URL=" ... the method you execute your routine...[/QUOTE]

    ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    ... skinny sprite?

    2) Can the main menu have an animated ...
    trw_mavrik trw_mavrik September 2014 Development
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    ... and y coodinates of any sprite are calculated with the top ... skinny sprite?

    2) Can the main menu have an animated ...
    gabriele amore gabriele amore September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... to work from a single sprite sheet to easily organize all ... with later level versions, like animated dripping effects, for instance...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... to work from a single sprite sheet to easily organize all ... with later level versions, like animated dripping effects, for instance...
    climacus climacus September 2014 Development
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... 48K RAM.

    A sprite can be added - but there ... room for music and the routine has to be tuned to ... you should test if the sprite is there and draw it ... in each phase) when the sprite is there.

    On ...
    Alone Coder Alone Coder October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    Ok, got the animated gifs out of the presentation. :razz:
    Will add the frames to the sprite sheet when possible.
    4throck 4throck October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... /> I then reworked the sprite draw routine again, again, again to get ...
    MatGubbins MatGubbins November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... couple of other sprites for animated scenery (lifts/springs etc..)
    routine for objects in each room ...
    polomint polomint November 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... to one display method, one sprite size, one game and authors ... make it safe, the fill routine accepts a parameter that limits ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... is to flip half the sprite (the top 8 pixels) on ... the worst scenario -that every sprite must be shifted and mirrored ... preparing the data for such routine could be a pain, unless ...
    Ralf Ralf November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... checking every byte of the sprite of my player with every ... byte of the sprite of all enemies, and I ... my player and a enemy sprite doesn't collide this way ... :)

    My pixel perfect routine draws my player and an ...
    mcleod_ideafix mcleod_ideafix November 2014 Development
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    Hey the animated tail could be funny to ... waterfalls are cool, specially the sprite with two colours crossing the ...
    hikoki hikoki November 2014 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... , not finished and not even animated. If its for an speccy ... you have to see the sprite moving because a lot of ...
    zx_kel zx_kel November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... be discarded altogether if the sprite has a masking border.
    sprite.
    [*]The C gubbins ... the start of each sub-routine can be discarded when using ... old version was about one sprite length behind). My later version ...
    Battle Bunny Battle Bunny December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... in April.

    The routine as is will make a ... I would use the scrolling routine as is, but just before ... a solid block or a sprite don't draw but move ... you do that in this routine?[/QUOTE]

    See above ...
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... be discarded altogether if the sprite has a masking border.[/quote ... is creating a simple tile/sprite engine which works with the ... the definition for each different sprite.[/quote]
    True, but this ... the start of each sub-routine can be discarded when using ...
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 000 T-states in copy routine, unless your program decides to ... column once for the entire sprite). In these cases, the ... just generalise your chunk output routine to wrap around the buffer ... odd columns. Also set interrupt routine to switch between normal and ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 2 pixels per byte, my routine to copy pixels from linear ... extra overhead only once per sprite. Even for an average of ... only 2 big pixels per sprite, you would have to update ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... with a synchronised multi-colour routine. As we've seen, the ... that. The simplest method (for sprite rendering) is to have a ... be clever, try combining a sprite layer screen with a scrollable ...
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... the data segment from the routine which I came up with ... yflag.
    [*]For each different sprite, there would be one 'spritedata ... .
    [*]For each separate sprite there would be one 'spdat ... />
    sp1dat: defb 00,00 ;sprite 1: xcol (0-31), yrow ...
    Battle Bunny Battle Bunny December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... slowed down the post#51 routine with a couple of HALTs ... 4 bits[/code]
    The sprite is the same size, with ... don't have a separate routine to erase from the buffer ... use the print-to-buffer routine with an empty graphic 'graphZ ...
    Battle Bunny Battle Bunny December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... extra colour in the main sprite really brings out more character ... of Heartland is its beautifully animated enemy characters. On the Speccy ... trade-off for the main sprite's new blue coat.
    Muig Muig December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... of Heartland is its beautifully animated enemy characters. On the Speccy ... trade-off for the main sprite's new blue coat. [/QUOTE ... of character to the main sprite. The Spectrum's limitation was ... Heartland and it's 'missing' sprite when there are plenty other ...
    Fizza Fizza December 2014 Games
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • i am currently listening to........
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  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
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    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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    harriusherbartio on April 8

HitBox

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animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
maske 1 1

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