World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.017s
<1…28293031323334>
  • Original graphic adventureOK, lots of talk on the Monkey Island thread about an original graphic adventure for the Spectrum. Opening this thread so that we can discuss it here…

    ... the size of a churerra sprite will save memory and will ... doesnt even need to be animated really, outside of a walk ...
    slenkar slenkar December 2014 New game ideas
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... other scrollers. If my scrolling / sprite code is knocking around somewhere ... game Armalyte). Redballoon done some animated sprites that he sent me ...
    dmsmith dmsmith January 2015 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... /> ;---------------------------------------------------------------
    ; Routine to Scan the Keyboard and Move Player's Sprite
    dmsmith dmsmith January 2015 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... /> [CODE]
    // ----------------------------------------------------------------
    // Sprite addresses
    // ----------------------------------------------------------------
    #define BIFROSTSPRITE1LIN ... will be updated/animated at 2 frames per ...
    dbolli dbolli January 2015 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... having to appease the multiplexing routine. Again, look at how the ... do the best job of sprite multiplexing/enemy pattern handling, it ... original post about the smooth sprite, to which no-one has ...
    Fizza Fizza January 2015 Games
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... certain part of the game/routine is great - many times I ... working properly - the Push Bomb routine was my enemy for a ... to write" - the day the routine was written and the utter ... gone into rewriting that sprite/screen redraw routine to grab 1000 tstates ...
    MatGubbins MatGubbins January 2015 Development
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... pommel-horse are still well-animated, although the less said about ... to play. Shifting that huge sprite around over three levels of ...
    Vampyre Vampyre February 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... 're anonymously drawn and animated, contrarily to your sprite. Concluding, two corrections ...
    WhenIWasCruel WhenIWasCruel February 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... // share the same sprite graphic which is not animated in
    // ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    Most real tile/sprite routines are heavily optimised for ... the person that wrote the routine in the first place :wink ... to screen addresses.
    2. Sprite shifting (or pre-shifted sprites ... )
    3. Sprite masking.
    4. Tile drawing ...
    GReW GReW February 2015 Development
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... it uses the ROM print routine so it's pretty simple ... wizards and spells. Each 16x16 sprite is actually four characters printed ... variable to point at the sprite data.
    guesser guesser June 2015 Development
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... well-animated graphics, with relatively big sprites. Anyway, the bigger the sprite ...
    WhenIWasCruel WhenIWasCruel July 2015 Games
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... s Revenge (though the sprite moves in 4 pixel increments ... the key reading routine. If the sprite is facing up ... br />
    As the sprite is up/down facing, check ... and thus make the sprite go into a bit of ... s easy to get the sprite 'snagged' on walls this ...
    Morkin Morkin July 2015 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... the sprite's L/R frames as opposites so the drawing routine ... takes the same time, regardless of the direction the sprite ...
    Ralf Ralf August 2015 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... the sprite's L/R frames as opposites so the drawing routine ... takes the same time, regardless of the direction the sprite ...
    Einar Saukas Einar Saukas August 2015 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... there's no complicated tile/sprite layers that must be drawn ... size. A fullscreen SP copy routine takes about 90-93K T ...
    Hikaru Hikaru September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... can simply reserve a tile sprite for each entity and let ... on screen, POKE a new sprite position, and NIRVANA will automatically ... an easy solution. Use last sprite number to draw player, but ... implemented last week a drawing routine using "OR". It's slower ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... about the vast amount of sprite data that actually exists within ... one could find that speedplot routine that processes multiple draw commands ... with a fancy speed fill routine, then try processing the images ... such a z80 speed plotter routine might use... Just a ...
    kgmcneil kgmcneil October 2015 New game ideas
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... , and a routine to redraw the background behind a sprite whenever it ...
    Einar Saukas Einar Saukas October 2015 Brand new software
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... br /> Crabby: octopus, cuttlefish, animated crabby
    Isidoro: guys with ... br /> Cheril the Goddess: Animated Cheril's teats
    Cheril ... nice
    Farmer Jack: Animated tractor
    Rally bug: ... ,Viking Quest: Any small sprite in SAMstyle's rpg games ...
    hikoki hikoki October 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... hardcoding means that one single sprite takes the ~3.5k space ... have eight copies of the sprite drawing routine, one for each shifting ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... bits of Y coordinate. Each routine will only need to calculate ... 'll implement that for the sprite compiler, but I don't ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... 28k per sprite =)

    Might work for the normal routine though ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... 'll implement that for the sprite compiler, but I don't ... , increasing your most time-critical routine from ~500 bytes to ~4K ... good tradeoff. However, in your sprite compiler version, it would mean ... ~3.5K (per sprite) to ~28K (per sprite), that's not viable ...
    Einar Saukas Einar Saukas November 2015 Development
  • Under development: SETO TAISHO VS YOKAIAfter having been defeated by Funky Fungus, Seto Taisho, the crockery general, returns to Japan with its dreams of glory now shattered. However, duri…

    ... about inserting a key definition routine in the housekeeping program, but ... since it's a different sprite from that of Seto's ...
    Alessandro Grussu Alessandro Grussu December 2015 Announcements
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... not animated yet, a ninja and a bionic commando like sprite:
    zx_kel zx_kel December 2015 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... on the pointing of the routine to the shadow screen then ... , basically you do all your sprite/tile/etc drawing to the ...
    Hikaru Hikaru January 2016 Development
  • Compression comparisonsI did some comparisons of different compression methods. To make this relevant to zx spectrum, I first gathered a corpus of relevant data: 6660 .TAP …

    ... with any compressor with z80 routine. For example, with zx7 I ... do:

    1. Generate sprite bitmaps as raw binary files ... , just call zx7 decompression routine to decompress the sprite you need
    Sol_HSA Sol_HSA January 2016 Development
  • Animation loopHi. How would you read from a lookup table and cycle through the animations when a key is pressed it's Just the loop example i'm interested in not…

    ... /> CALL draw_sprite ;assumes that sprite draw routine needs address of data in ... /> CALL draw_sprite ;assumes that sprite draw routine needs address of data in ... /> The nature of the wait_keypress routine would depend on whether you ...
    GReW GReW January 2016 Development
  • Animation loopHi. How would you read from a lookup table and cycle through the animations when a key is pressed it's Just the loop example i'm interested in not…

    ... routine would need to be:
    [code]
    anim: LD HL,sprite ... /> CALL draw_sprite ;assumes that sprite draw routine needs address of data in ... it would stop on any sprite address with LSB of $00 ...
    GReW GReW January 2016 Development
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
maske 1 1

Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…

Related Searches

  • fastest screen routine
  • screen routine
  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • sprite resources
  • turbo load routine
  • joe gunn sprite routine
  • simple sprite routine
  • 128k sprite routine
  • sprite routine
  • animated sprite routine masked
  • pre shifted sprite routine

Copyright © 2024 World of Spectrum