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<1…567891011…34>
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... correct bits would make your sprite routines clashfree.

    Clashbasher ... paper as part of the routine to blank out squares.
    sprite routine to not be XOR style ... to see if all the sprite pixels had been set. Shouldn ...
    David Jones David Jones September 2013 Hardware
  • Completely free games?Hi, I would like to know if there are any open source or completely free games for ZX Spectrum. Or at least some other free programs without any lin…

    ... the 18 columns multicolor rendering routine that I have used in ... Fireman uses one of my sprite routine because Mastertronic asked me to ...
    David Jones David Jones October 2013 Games
  • Completely free games?Hi, I would like to know if there are any open source or completely free games for ZX Spectrum. Or at least some other free programs without any lin…

    ... Fireman uses one of my sprite routine because Mastertronic asked me to ...
    leespoons leespoons October 2013 Games
  • filled shape creating codeDevelopment is continuing well on a resurrected project of mine from about 20 years ago. Speed and size optimizations are going well along with displ…

    ... the largest frame of each sprite, then before the game starts ... switch black/white, change the sprite routine to invert them within the ... routine on the ST that used two interleaved versions of a sprite ...
    joefish joefish October 2013 Development
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... would probably write 2 custom sprite routines - one that draws the ... , and one that draws the sprite one character column at a ... it with 0s. So, the sprite routine fetches the line address from ... to attribute 0, so the sprite vanishes from view before it ...
    joefish joefish October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... need to re-write the sprite routine I have though.
    At ...
    joefish joefish November 2013 New game ideas
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... state machine for each animated sprite and have it select ... directly without going through the sprite move functions.

    sprite structure begins with a ... [/code]

    The sprite's character coordinates are updated ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... own simple xor, not masked sprite routine and I only used it ...
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... own simple xor, not masked sprite routine and I only used it ...
    antoniovillena antoniovillena December 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... .0 of the new 8x8 sprite routine is complete. Those of you ... />
    I've written a sprite downsizer to take 16x16 sprites ... having a mini-Magic Knight sprite set.

    Feel free ...
    David Jones David Jones December 2013 Development
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    Just finished the game after snapshotting my way past the mazes.

    It's very nice. Thanks for making it.

    It's made me think that I'll have to pick up my sprite routine and get back to work and produce something that's worthwhile.
    Jmk Jmk December 2013 Games
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... use for my new 8x8 sprite routine. Moving platforms :). I won't ...
    David Jones David Jones December 2013 Development
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... pretty nifty), write a primitive sprite routine and do loads of game ...
    David Jones David Jones January 2014 Sinclair Basic
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... the bottom half of the sprite for collision detection. As ... out how to stop the sprite going through obscured, but ... indicate whether to print the sprite in that square, and ... solid (i.e. the sprite's feet can't ... you could see the sprite behind the branches), but ...
    Timmy Timmy January 2014 Development
  • Reaxxion and Joe Gunn, what happened to these?These 2 games which were coming from the C-64 were announced in development or almost finished some time ago, but we never got any other update in th…

    ... 'm working on a prototype sprite routine (inbetween other things, when I ...
    Jmk Jmk January 2014 Development
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... animations will be needed, what sprite sizes, etc, etc. Will the ... to start with a 24x16 animated sprite of the condor flapping its ... so that even when the sprite is not being moved left ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... to start with a 24x16 animated sprite of the condor flapping its ...
    Sokurah Sokurah February 2014 Development
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... />
    ... start with a 24x16 animated sprite of the condor flapping its ... so that even when the sprite is not being moved left ... some studies for the main sprite. My favourite is the middle ...
    4throck 4throck February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... , you either talked about a "sprite routine", or "copying a shadow screen ...
    Timmy Timmy February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... :-)[/QUOTE]
    Yep, the Bonkers sprite route was way simpler. I ... .

    In fact 'sprite' routine was probably overstating it. It ... routines, a 16x16 print routine that was limited to character ... shift and a 16x16 print routine without pixel shift that ...
    David Jones David Jones February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... 's time to write the sprite routine - start out by using preshifted ...
    Sokurah Sokurah March 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... you can't use the sprite routine to draw a static background ... />
    I have another scrolling routine I wanted to work up ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 230 bytes for the player sprite routine.. Despite getting the actual drawing ... be done using the one routine. Should save a bit of ... empty space and get the sprite doing what I need it ...
    LuMan LuMan March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 230 bytes for the player sprite routine.. Despite getting the actual drawing ... you're using for the sprite routine? ...why make up a ... , 500 or 800 bytes - the sprite routine needs to work and a ... resources - so just write the routine and use whatever amount of ...
    Sokurah Sokurah March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... you're using for the sprite routine? ...why make up a 230 ... , 500 or 800 bytes - the sprite routine needs to work and a ... resources - so just write the routine and use whatever amount of ... screen up with a controllable sprite and see how it fares ...
    LuMan LuMan March 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... a white outline around the sprite. It can be accommodated ... into the present sprite dimensions.
    I favour ... disappears to black before the sprite is drawn; but that ... leads to a highly complicated sprite routine.

    Now you ...
    joefish joefish June 2014 New game ideas
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... it is to code a sprite routine in z80 assembly, specially with ... manual says that SPRITE COLLIDE CLEAR accepts a sprite id as a ... ,5
    310 SPRITE SHOW jj: SPRITE MIRROR kk: SPRITE SHOW kk
    320 SPRITE SCALE jj,4 ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually two ... . One to erase the old sprite line-by-line, and one ...
    Dr BEEP Dr BEEP August 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... , is the first thing your sprite routine should do is find the ... in reverse order, as one sprite's back-up may contain ... part of another sprite already drawn. Another trick is ...
    joefish joefish September 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... /> I then reworked the sprite draw routine again, again, again to get ... ]I would suggest the sp1 sprite library that comes with z88dk ... , :) I've never written a sprite routine and would like to be ...
    polomint polomint November 2014 Development
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Latest Posts

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    harriusherbartio on 10:58AM
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  • Frankie's ZX Spectrum Digouts
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HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
maske 1 1

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