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<1234567…34>
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... rickardberglind.se/zx/move-sprite-1.z80"]here[/URL ...
    [B]loadloop[/B] ;routine to write graphic into screen ... c=number of columns in "sprite"
    ld e,8 ... e=number of rows in "sprite"
    ld d,31 ...
    Rickard Rickard May 2007 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... can be masked or not.

    Total sprite area is ... .

    Things like animated backgrounds are faster than sprites ... of sophistication of the sprite routines a little bit.< ... for clipping raises the sprite routine sophistication another notch.
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.[/QUOTE]
    ... Anonymous;625774]Things like animated backgrounds are faster than ... of sophistication of the sprite routines a little bit ... for clipping raises the sprite routine sophistication another notch.[/QUOTE ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... /> call drawsproffscr ;Draw offscreen sprite graphics to screen
    ... the sprite passes a whole character, the movement routine draws the ... edges so the sprite doesn't ... is drawn and the sprite is masked and painted on. This ...
    ekoman ekoman July 2004 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The following ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... you create a person-shaped animated sprite which will collide with objects ...
    sonic91 sonic91 September 2005 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 pixel ... each pixel row of the sprite separately. This works well (and ... a horribly flickery sprite? Currently, I have no routine. It leaves a ...
    48K 48K May 2006 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... map for (it was even animated). I can't remember much ... graphics were used in a sprite routine demo or something too, possible ... a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought that ...
    Gedlion Gedlion June 2010 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... shows many things like masked sprites, beeps, keyboard ... about writing a sprite routine, a joystick handler ... /> /****************************************

    sp1 Sprite Demo 1

    ... sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Timmy Timmy January 2012 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you develop a character oriented sprite routine (i.e one that treats ... which parts (chars) of the sprite are 'behind' selected parts of ... background information like "sprite chars should be masked in this position", "this ...
    TrueVideo TrueVideo March 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites. For a small (16x16) masked sprite, it would take 768 bytes ... />
    If you want the sprite routine to be versatile and cope ... you tailor your sprite routine one size of sprite then you can ...
    In my own sprite routine, which is for 16x16 sprites ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    Here is the finished sprite routine. As it stands it can ... /> Timing for 32 x 32 masked sprite: 16084 tstates.

    No ... /> HALT
    CALL DRAWSPR ;Call sprite drawing routine

    RET
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... :
    "Here is the finished sprite routine. As it stands it can ... /> Timing for 32 x 32 masked sprite: 16084 tstates.

    No ...
    cispasoiu cispasoiu August 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... of factor's - size, whether masked or not, preshifted or not ... . A well written and optimised sprite routine should be able to manage ... would work fine for non-masked sprites as they don't ...
    dmsmith dmsmith October 2004 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... br />
    a sprite routine works fine when sprite is moving from right ... routines) by OR (or maybe masked), 28*16
    [*][b] ... screen by LDI, sprites are masked. there is a trick, ... by different speed, back buffer, masked sprites
    [*][b]Jetman silly ...
    Fikee Fikee November 2006 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... map for (it was even animated). I can't remember much ... graphics were used in a sprite routine demo or something too, possible ... a demo of the z88dk sprite lib.

    Would there ...
    Fikee Fikee April 2009 New game ideas
  • Game & Watch - Fire RC-04The original game. [IMG]http://i432.photobucket.com/albums/qq45/FrankT4/fire.jpg[/IMG] My speccy conversion progress. [IMG]http://i432.photobucket.c…

    ... the score routine, I was thinking of making an animated sprite for the ...
    FrankT FrankT February 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... same thing like moving small sprite.

    ... s (masked) sprite takes about 5000T to draw. sprite routine which have ... very rough estimation for masked sprites with preshifted data ... T (including amortized overhead of sprite routine).

    ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... :

    typical sprite is 48x24 pixels which is ... so the decission was that sprite routine will mirror sprites and will ... slower (logic behind constructing sprite from tiles) and possibly ... sprite line. because it is the line which need to masked ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... done without exact knowledge of sprite routine.
    [QUOTE]

    2) sprite routine has to be able mirror ... mirrored. basically moving sprite data from storage is ... one frame. swainy's animated gif looks good at ... i finish complete sprite routine.
    Fikee Fikee May 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... 's not that suited to masked sprites. You can mirror the ... shown it here, the main sprite routine needs a bit of polishing ... be done to the mirrored routine. There's no raster tear ...
    Turkwel Turkwel June 2010 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... very differently than the sprite routines typically discussed here ... for different types of sprites (masked, or, xor, left border, ... />
    Almost every other sprite routine is doing something much simpler ... screen addresses as the sprite data is mixed with ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ORing them ... , the interior detail of the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    [QUOTE=ooze48k;587857]Wow, thank you very much, that makes alot of sense now.[/QUOTE]
    Jolly good!

    When polomint comes back, he said he'd do a masked sprite routine with similar line by line commentary for you... :lol:
    ccowley ccowley December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... said he'd do a masked sprite routine with similar line by line ... been nominated to do the masked sprite routine, :P
    polomint polomint December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... to do the masked sprite routine, :P[/QUOTE]

    Masked sprite routines are pretty ... better to write your own sprite editor, then you can output ... it (pixel-based collision detection, sprite mirroring, the editor to create ...
    Turkwel Turkwel December 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to one of the best masked sprite libraries for the Spectrum. Also ... you to write yet another sprite routine, but personally, I believe learning ...
    Timmy Timmy January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to one of the best masked sprite libraries for the Spectrum.[/QUOTE ... know if I want a masked sprite routine I'll just write one ...
    Turkwel Turkwel January 2012 Development
<1234567…34>

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routine 9.5K 14.8K
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