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<1…78910111213…34>
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... line on screen during a sprite routine, array manipulations that fits in ...
    Timmy Timmy April 2016 Development
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    [quote="Ivanzx;858689"]What are the chances of Joe Gunn being finished? :)[/quote]

    If I can find the time (and skill) to write a small enough (and fast enough) sprite routine, then the chances are probably pretty good!
    Jmk Jmk April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    [quote="Jmk;858719"]If I can find the time (and skill) to write a small enough (and fast enough) sprite routine[/quote]

    I'm too searching for sprite routine. :)
    Bedazzle Bedazzle April 2016 Games
  • New Game: Vallation.Okay, this has been hinted at by both Redballoon and me a couple of times, but the damn thing is finally done now. :-D [b][url="http://tardis.dk/w…

    ... you've probably designed a routine to extract the explosion graphics ... a bug(s?) in the sprite routine. I tried to keep it ...
    Sokurah Sokurah July 2016 Games
  • New Game! WIP demo based on HP Lovecraft's "In the Walls of Eryx"Started making this a fortnight ago after listening to an audiobook of "...Eryx" on Youtube and thought "This would make a brilliant wee game, actual…

    ... memory (as do all the animated sprite frames), so I can fit ...
    The Lone Magpie The Lone Magpie August 2016 Announcements
  • The flash feature (graphics attr)Flash feature on speccy is not an artist-friendly thing. But sometimes it is useable... Do you know any good use of flash in games? For example I re…

    ... ].
    I did a big animated sprite with it on the loading ...
    joefish joefish December 2016 Games
  • Emulation with remade HD graphics - possible?Do you think it is technically possible to make new HD graphics for a ZX Spectrum game and use the emulation to drive the graphics as the original ga…

    ... is used to determine what routine we're in, and ... at say, a sprite drawing routine - pull out the sprite that is intended ... it should be when the sprite routine is done, and continue to ... emulate. If the sprite drawing routine checks for collision, you ...
    Dunny Dunny January 2017 Emulators
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... field... or a 128K loading routine, or reusing graphics I've ...
    Timmy Timmy May 2017 Announcements
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants a ... would suggest any existing libraries, sprite engines, etc., are all covered ...
    thricenightly thricenightly May 2017 Announcements
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... . It features some very good Sprite handling. MegaBasic does not handle ... . There is also a good Sprite routine from Your Computer. I will ...
    jonesypeter jonesypeter October 2017 Development
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    ... step of processing in the sprite routine, as you'd have to ... apply the mask to the sprite (to hide those odd bytes ... background before you draw the sprite.

    On the other ... at all - so that the sprite byte never gets used. If ...
    joefish joefish October 2017 Development
  • soviet roofsthe instructions to soviet state: "Reconocer?s los edificios donde se encuentren los rehenes observando las azoteas." ("You will recognize the bu…

    [quote="Ralf;206929"]Maybe you know, is it a problem of a bug in a game code or incorrect dumping of the tape?[/quote]
    It`s bug in the game code (incorrect mirror sprite routine) poke 58368,9 fixed it
    goodboy goodboy September 2018 Games
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... the code, there is a routine in it to set up ... 't overlap with the main routine or something else in memory ... principles explained for writing a sprite routine I believe are sound though ... .wordpress.com/2010/03/22/sprite-graphics-tutorial/

    I ...
    dmsmith dmsmith March 2020 Development
  • Penetrator - Compiled Basic ?For clarity: The Melbourne House sideways scrolling 'shoot em up' game, a very good game for its time and it still plays relatively well today, with …

    I've played it so many times, I'm pretty sure it's MC. Also, if that sprite routine was written in BASIC then everyone would have used it instead.

    Yes, you probably got it from FB. :P
    Timmy Timmy July 2020 Games
  • Shrinking Fireman vs Magic KnightI want to start this topic by saying I'm [b]not[/b] in any way suggesting this is some kind of erm [url="https://faqwiki.zxnet.co.uk/wiki/Harry_S_Pri…

    ... team some help with a sprite routine so I did..I can ...
    David Jones David Jones October 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    I will use your sprite routine then.
    Yeah, I planned ...
    Kotek Kotek June 2022 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... flicker-free and smoothly animated sprites and backgrounds on ...
    6. Sprite colours are now masked. This allows for things ... by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... screens tile map with a masked character sprite that you can control ... trying to understand more about sprite animation over backgrounds and tilemaps ...
    alienbanana alienbanana February 2015 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... memory. They are all background masked too.

    Reviewers ... seems to be a 2X4 sprite, that makes 8 positions ... 3X5 attribute block. Add in animated versions, and possibly even mirrors ... that might be passable - a routine that does the shifting by ...
    Gedlion Gedlion June 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... blank background and are not masked (I think they are ... by lowest priority sprite... up to highest priority sprite. Additionally sprites ... on on screen, for example animated background tiles -- something not ... an actual finished game or routine and then I can ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...


    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    routine that would show the 'mechanism' of drawing and undrawing a sprite ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... games, and noticed they have sprite followed by mask. Usually a ... />
    Tommygun seems to make masked sprites the same way!
    sprite to add in the sprite.

    Repeat ... ?

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • clarification needed of assembler graphics routineI was wondering if someone used to coding animated graphics in assembler can take a look at [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/as…

    ... if someone used to coding animated graphics in assembler can take ... /~jg27paw4/pourri/asmchunk.txt]this routine[/url] and explain what the ...
    Battle Bunny Battle Bunny June 2010 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... was to do a 16x16 masked sprite. There's no clearing ... />
    With that routine, drawing a sprite takes 546 + 768 = 1314 ... bytes, with each additional sprite taking the 768 bytes more ... shifted positions of the sprite will take different times ...
    Sol_HSA Sol_HSA November 2015 Development
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HitBox

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animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
masked 475 583

Related Threads

  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
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  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
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