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Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…
... the Spectrum emulate the hardware sprite thingy present in other computers ... routine. The combination of both techniques results in a perfect multicoloured sprite ... -
Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…
"Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer. -
Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …
... I have an image or sprite at coordinates x,y with ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ... -
50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…
... also draw a lot of masked sprites in that time, although ... taken up with preparing the routine that then renders the screen ... thinking you should adapt your routine to do full 8 way ... -
50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…
... also draw a lot of masked sprites in that time, although ... taken up with preparing the routine that then renders the screen ... -
BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…
... saving one of the seven sprite slots for. You now won ... I want to get that animated. Then I need to add ... -
enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…
... hoping to have the display routine interrupt driven[/i]
the ... drawing, to allow flicker-less sprite output. for 128K i can ... -
enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…
... hoping to have the display routine interrupt driven[/i]
the ... drawing, to allow flicker-less sprite output. for 128K i can ... around. It would make the sprite routines a hell of a ... -
New Game: 2k RGB ChallengeThere is something weirdly adictive in creating games in limited memory (I know I need to get out more). After my two very basic 1k games thought I w…
... bottle sprite which is transparant. I also wrote a compression routine to ... -
Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... you try this with your routine:
FOR a=50 ... before (and thus should be masked out).
The problem ... -
Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... you try this with your routine:
FOR a=50 ... before (and thus should be masked out).
The problem ... do you think your new routine would do in that case ... -
Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... do you think your new routine would do in that case ... character will go. aowen's routine works fine overprinting old data ... and so doesn't get masked out - but that is admittedly ... -
New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…
... impossible to write a generic "sprite enhancer", as there's no ... significant issues with detecting partially-masked sprites (e.g. only ... spotting when it reads a sprite, rather than just working ... Renegade share the same "legs" sprite).
In the ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... a similar speed to this animated gif...
[img ... (exactly ~26000T per 6x4 char sprite in uncontended memory - but that ... sound, memory contetion and sprite itself is not rectangle but ... irregular area which fits to sprite graphics much better).
... -
Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…
... too much for a 18x18 sprite. I'll probably cut this ... was going to be an animated gear, the idea being it ... , all I feel are well animated (although they plagiarise each other ... oddly-proportioned (if occasionally well animated) sprites. Needs to be drawn ... -
Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…
... would still have to be masked though, otherwise they'd appear ... assume the more sprites = more sprite masking = more slow down = more ... minimise the need to use sprite masks.
It's ... -
New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…
... game! The graphics (loading screen, "animated" intro screen, level screens and ... pleased when I wrote the routine blowing up the 8x8 ... good reason to use a routine.[/QUOTE]
IMHO ... if you use this routine instead whenever the player collects ... -
Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…
... is a product of sprite masking. Isometric 3D sprite masking doesn't ... was envisioned for: Static (non-sprite) objects have a direct impact ... and the new frame being masked and then drawn in; if ... -
Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…
... - as everything is bitmapped and masked and drawn by the processor ... stack to "pop draw" the masked sprites.
Spindizzy, I ... Batman or HOH - too much sprite priority hell with not enough ... -
Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…
... stuff, to check my tile/sprite/font masks. I am going ... trying out my font printing routine.
Today I have ... -
New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…
... is to delete the old sprite line by line (or byte ... for a pre-shifted XOR routine.[/QUOTE]
I'm ... -
z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…
... and play with some SP1 sprite handling (as printf is simply ... particular the ROM interrupt service routine. So you will need to ... -
Empire! Help neededCan anyone convert the listing in the Tipshop to Multiface pokes? Im having a hard time with this game, over 15 years playing it, now I could do wit…
... 's using an IM2 routine to display the animated starting screen, and ... -
New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…
... or diamond-shaped collision check routine. Just a few lines of ... various points around the sprite before printing the sprite on screen, and ... -
New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…
... or diamond-shaped collision check routine. Just a few lines of ... various points around the sprite before printing the sprite on screen, and ... -
Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…
... that if I want the sprite/graphic bigger say 8x16 then ... 't animated Gifs, there isn't any object programming with Sprite class ... instruction.
Think of sprite like a [B]piece of ... -
Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…
... 't animated Gifs, there isn't any object programming with Sprite class ... instruction.
Think of sprite like a [B]piece of ... -
Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…
... going both ways and the routine will scroll up or down ... , the top bit will be masked out easily by making the ... -
Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…
... at that part of the routine again. The tile printer ... from a simple text printing routine that used RST 16, ... much stuff the ROM routine does and I thought ... fair bit with my own routine. It then dawned on ... continue trying out the sprite drawing side of things ...
