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  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... routine and the game logic. That's three playing pieces, one sprite ... smoothness and stability of this routine though.
    joefish joefish October 2011 Brand new software
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    ... moment, each sprite has its own renderer. Clearly the routine will need ...
    BloodBaz BloodBaz October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... routine and the game logic. That's three playing pieces, one sprite ... colours going right across the sprite.[/QUOTE]

    [QUOTE=joefish ... the two bytes in that sprite's data. He's one ... animations are done with whole sprite frames. That seems a bit ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... />
    Speaking of your multicolour routine, would it work in a ... Wally, to allow the main sprite to walk over different colour ...
    ewgf ewgf October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... ;569297]Speaking of your multicolour routine, would it work in a ... Wally, to allow the main sprite to walk over different colour ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... ) at the start of a sprite rendering routine, because it is a ... go near them in your sprite data blitting loop!

    csmith csmith October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... ) at the start of a sprite rendering routine, because it is a ... go near th in your sprite data blitting loop!

    routine that you balance the PUSH ...
    polomint polomint October 2011 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... This is perhaps the slowest sprite printing routine in the world (so ... can be exposed behind the sprite.

    This ... position). msk is the sprite mask associated with this particular ... makes the pixel in the sprite to be transparent).
    ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    ... so that it displays certain sprite-anims while jumping ... don't ... to code a fixed jump routine, now I've decided I ...
    Rebelstar without a cause Rebelstar without a cause October 2011 Games
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    [url]http://www.worldofspectrum.org/forums/showthread.php?t=31524[/url]

    I'm giving an asm routine to display the sprite anywhere on the screen there
    Ralf Ralf October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... handy routine to CALL as I've got the main sprite co ...
    Morkin Morkin October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ...
    3) Add a new routine that converts an X (0 ... then is passed to the routine in (2)

    ... by having (say) 4 sprite frames each 32 bytes apart ... , you can provide a sprite number which is then used ... the start address of the sprite you want to render.< ...
    BloodBaz BloodBaz October 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... got the computer controlled sprite following the player around ... At the moment the computer sprite may change direction randomly whenever ... ?p=47525&postcount=7"]routine[/URL] I [strike]stole ... (blue/red = player/computer sprite):
    [IMG]http://i1016. ...
    Morkin Morkin November 2011 Development
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... the exception on the hero sprite, can all be rotated 90 ... bottom layer - the starfield - is masked. The main background tiles are ...
    jonathan jonathan November 2011 Brand new software
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... with a quite spiffy movement routine. I can't see a ... (3), Down GraviLift(4)
    ::: Sprite Images: Left(0),Right(1 ... here) a MUCH better player sprite, and level design/graphics...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... you setting up a blank sprite, or just a blank frame ... player might pick up. The routine to display and delete objects ...
    jonathan jonathan November 2011 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... &postcount=21"]redefine key routine[/URL] as I've been ... step by step - designing a sprite, printing it on screen, getting ... a game listing, or a routine I don't instantly want ...
    Morkin Morkin November 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to do an "odd sized" sprite / background on the speccy..e ... to the say right are masked / redrawn with the background to ...
    fog fog December 2011 Development
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... .' is a flashing cursor (fire sprite) and the sprites have 8 ... :
    Certainly they look better animated than in a still shot ...
    TechnicianSi TechnicianSi December 2011 Brand new software
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... you not have a general routine to put 'anything' on the ... position. That 'display' routine would be used for any sprite.
    That ...
    redballoon redballoon December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... you not have a general routine to put 'anything' on the ... position. That 'display' routine would be used for any sprite.
    That ...
    Stefan Drissen Stefan Drissen December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... I tried using a smaller sprite 8x8, but it was ... to the right of the sprite?

    [QUOTE=NRA ... designed to be moved and animated, but take up a ...
    Just set up a sprite to work like an object ... when spawning and removing the sprite. Don't worry about ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... he did have fast large sprite routines. Methods like those aren ... to write a simple interrupt routine that just does a RET ... . Then make your main routine HALT and wait for it ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... your code. Maybe your initial sprite drawing or sorting is slow ... 48k I use my drawing routine and dump a 20x160 square ... I use the same drawing routine but shadow screen and it ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... way: for every sprite, I have a routine to erase it from ... most CPU-consuming routine is the calculate-rotate sprite. So, my interrupt ... routine usually goes as follows ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... way: for every sprite, I have a routine to erase it from ... most CPU-consuming routine is the calculate-rotate sprite. So, my interrupt ... routine usually goes as follows ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... copies of your sprite. Also a 16x16 sprite then requires you ... actually store a 24x16 sprite for each frame, to ... the most skilled demonstration of animated pre-shifting. The sprites that ... than that - some of the sprite animations actually expand as they ...
    joefish joefish January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... screen (with the odd hardware sprite moving about).
    joefish joefish January 2012 Games
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HitBox

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routine 9.5K 14.8K
masked 475 583

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