World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.018s
<1…28293031323334>
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a feeling that drawing those masked sprites in [I]Cobra[/I ... self-modifying wrap-around copy routine to copy it to the ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... also no need for the masked sprites over it that [I ... takes longer than the scroll routine.
    joefish joefish January 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... style loop in the main routine using a notional value to ... for the computer sprite movement in the main routine somehow but ... your main game & sprite printing routines extremely carefully, counting ... seems to be potentially some sprite flicker. Or is there ...
    Morkin Morkin February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... to keep up with the sprite requirements of a good Master ... two extra for the head sprite, maybe a couple of different ... looked low resolution, been poorly animated, had a lot of identical ... than a couple of hardware sprite-driven characters on-screen, most ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Help needed with a loop counterVariable W counts to 12 then calls a subroutine to move a character, it then resets to zero and starts again. For every 2 moves of that character I …

    ... now want to call another routine the frequency based on the ... -12) and call your sprite movement routine with something like this: if ...
    Arda Arda February 2012 Sinclair Basic
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... 20 scanlines to update each sprite, which is quite a significant ... change position of sprite every frame but the sprite is animated only ocassionaly ... /> -change sprite position
    -change sprite position
    -change sprite gfx + change sprite position ...
    Fikee Fikee March 2012 Sinclair Miscellaneous
  • Willy's Guide to the GalaxyJust starting out, trying something a little different. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/WGttG-BabelFish.jpg[/IMG] The idea i…

    ... the screens simply illustrate the sprite work done so far.< ... of Tea (not animated)
    Frogstar Scout (Animated)
    UFO (Animated)
    < ... course Arthur is the same sprite, and will be kept ... done a couple of computer sprite thingies - still have plenty ...
    TechnicianSi TechnicianSi March 2012 New game ideas
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... scrolling, or with lots precise sprite movement, this technique would probably ... would be great with multicolour animated sprites (I've just posted ...
    ewgf ewgf March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... scrolling, or with lots precise sprite movement, this technique would ... to move the hero sprite yourself on screen without ... reach could still use multicolor animated tiles, since they "cost" ... replace them with the hero sprite attributes, then afterwards put ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to compile the following sub-routine for no apparent reason (already ... /> 100 PRINT AT 20,1;"Animated tiles (4 frames)",
    110 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to provide a quick erase routine like [I]Buzzsaw+[/I] ... it simply floods the sprite area with a single ... 0) which makes the sprite disappear, even though it ... HALT, erase the last sprite positions, then draw them ... new position, then the sprite is removed and the ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... need to move the hero sprite yourself on screen without bothering ... reach could still use multicolor animated tiles, since they "cost" exactly ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    You just tell the routine how many sprites to assign ... can have moving sprites, or animated tiles, or one-off image ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ROM). If you position a sprite off-screen it still goes ... next, comes after the colour routine, when precise timing doesn't ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ROM). If you position a sprite off-screen it still goes ... next, comes after the colour routine, when precise timing doesn't ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... so you can still use animated multicolor tiles in other parts ... some parts of the same sprite could be rendered with different ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... game will be using... Masked sprites means we can ... have background scenary, Non-masked means we can't ... screen number.
    - Sprite system is simple, non- ... players path.
    - Sprite will thus detect screen pixels ... adding much to have masked sprites in a game ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Game Club WC 26/3/12some games dont vote for all three of them again, some people are trying to buy the collection. Grand Prix Circuit - Accolade Inc Witchfiend - S…

    ... the description of the main sprite's animated todger..?!?
    Morkin Morkin March 2012 Games
  • Game Club WC 26/3/12some games dont vote for all three of them again, some people are trying to buy the collection. Grand Prix Circuit - Accolade Inc Witchfiend - S…

    ... the description of the main sprite's animated todger..?!?[/QUOTE]

    Jumping Stack Jumping Stack March 2012 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    I just realized this routine (and even its current graphic ... will only need a hero sprite at a fixed X-position ...
    Einar Saukas Einar Saukas April 2012 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... ;615896]I just realized this routine (and even its current graphic ... will only need a hero sprite at a fixed X-position ...
    DaRkHoRaCe DaRkHoRaCe April 2012 Development
  • Matching calls and returnsHi all, A pretty fundamental question here that I probably should have sorted by now. I've noticed how much the stack has built out in my current g…

    ... the call will be the routine that is never being RET ... a sprite or vector table). This might help locate the offending routine.
    BloodBaz BloodBaz April 2012 Development
  • Matching calls and returnsHi all, A pretty fundamental question here that I probably should have sorted by now. I've noticed how much the stack has built out in my current g…

    ... the call will be the routine that is never being RET ... a sprite or vector table). This might help locate the offending routine ...
    R-Tape R-Tape April 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    I still need a person who can manage a sprite/object/switch/event, all-the-stuff routine for the game :(
    DaRkHoRaCe DaRkHoRaCe April 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... manage a sprite/object/switch/event, all-the-stuff routine for the ...
    Einar Saukas Einar Saukas April 2012 New game ideas
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... an interrupt mode 2 service routine and uses POP and PUSH ... now write all your
    sprite and text routines to print ... the buffered display and the routine will
    automatically sort it ... a 20 column vertical scrolling routine*. Though in data terms I ...
    R-Tape R-Tape April 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... on granting credit for a routine that tokenizes a string using ... one should always write your sprite code for each game from ... I wouldn't rewrite my sprite routines from scratch for each ... />
    He was on about sprite code specifically though, which has ...
    Alcoholics Anonymous Alcoholics Anonymous April 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... all the frames for each sprite's animation. Here's an ... 't remember if there are animated backgrounds. I don't think ... can handle programming with a sprite engine provided to you (you ... would issue move sprite commands and the engine does ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically means ... Satan a LOAD + OCCLUDING sprite which means it just directly ... loads the sprite bytes to screen without background ... could use a faster xor routine, eg, but I wouldn' ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically means ... Satan a LOAD + OCCLUDING sprite which means it just directly ... loads the sprite bytes to screen without background ... could use a faster xor routine, eg, but I wouldn' ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
masked 475 583

Related Threads

  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

Related Searches

  • fastest screen routine
  • screen routine
  • xor sprite
  • sprite interrupts
  • joe gunn sprite routine
  • simple sprite routine
  • erase masked sprite
  • xor masked sprite erase
  • 128k sprite routine
  • masked animated sprites
  • masked sprite animation
  • sprite routine
  • animated sprite routine maske
  • pre shifted sprite routine
  • overlap masked sprite
  • overlapping masked sprite
  • how to erase masked sprite
  • masked sprite
  • masked sprite 16x16
  • basic masked sprite

Copyright © 2024 World of Spectrum