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<1…28293031323334>
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... subtract that corner from the sprite's co-ordinates to work ... beyond them, or a smart routine that fills in areas outside ...
    joefish joefish May 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... />
    The sprites are all animated (with the obvious exception being ... same colour as the main sprite and objects.

    And ...
    TechnicianSi TechnicianSi May 2012 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... AGD, along with the player sprite (fully animated.) Three screens done so ... screen, interior caverns screen, the sprite drops a tad and gets ... the previous screen, but the sprite drops a couple of pixels ...
    TechnicianSi TechnicianSi May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... scroll a buffer then another routine to dump the buffer onto ... flickering.

    If the routine works broadly like this, very ... I look at it the sprite/s are not present for ... whole frame, during the buffer2screen routine, hence flicker.

    From ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... is some effect on the sprite of the damsel in distress ... some kind of a delay routine. Cobra uses the floating bus ... between 0 and the delay routine, it is better that it ...
    Hikaru Hikaru May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprite, draw its attribute as well.
    3. Variable delay. Sound routine ... by the main routine and are drawn ... this way. The routine makes sure that ... by having a delay routine and providing different values ... first, 'null shifted' 16x16 sprite):

    EEE ...
    Hikaru Hikaru May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... . The sprites need to be masked, but you don't have ... preservation and restoration for each sprite, but since the buffer is ...
    Metalbrain Metalbrain May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... this case) and masks 8 sprite blocks on top. Yellow border ... /> slp2 push bc
    call sprite
    inc ix
    inc ... br /> nextlinedn ;modified from AOWENS Routine above
    ld a,d ... screen starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... 8 routines for 8 possible sprite positions

    An example ... from equal position)
    ;DE-sprite data

    LD A ... you jump to the proper routine
    Ralf Ralf June 2012 Development
  • Cobra - movie references[I]Cobra[/I] was on a digital channel recently, and I was trying to spot all the movie references that Joffa worked in. If you can find any more, pl…

    Is Ingrid's sprite actually animated at all in the game? I seem to recall not. Maybe that was a trick to save up memory.
    Alessandro Grussu Alessandro Grussu June 2012 Games
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... bonus squares. It changes your sprite as you move over it ... . Actually, I think the inverted sprite (black outline instead of clear ... studing this, but the colission routine works with attributes...
    climacus climacus July 2012 Development
  • Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…

    ... anymore but there is an animated gif of one screen being ... /forum/how-to-tutorials/fill-routine-t740.html[/url]


    Re: Fill Routine
    I've updated my ...
    Gedlion Gedlion July 2012 Development
  • The Muncher -T-wrecks best speccy graphics ever?[IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/m/MuncherThe.gif[/IMG] had a speccy in 1987, but never knew of this game (…

    ... />
    The Dinosaur is fully animated with almost no colour clash ... , nice gameplay and a gigantic sprite came together to create a ... bit hard because of the sprite yet the game is not ...
    Arda Arda July 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... to use the "built-in sprite support" provided by BIFROST*, so ... do something similar but with animated tiles in the background... Stay ...
    tstih tstih July 2012 Development
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... 'll get bogged down on sprite routines and display routines long ... the habit of making a routine library from any code you ...
    kgmcneil kgmcneil July 2012 Development
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... code exits into my own routine to restore the system variables ... pages in addition to the animated pages, although they're all ...
    Battle Bunny Battle Bunny July 2012 Games
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... br />
    Another example is sprite tiles support. If someone is ... that won't use any animated tiles, but needs better performance ... upper border time for drawing sprite tiles only. However this ... [*] Automatically drawing up to 6 sprite tiles at any pixel row ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... /> [*] Automatically drawing up to 7 sprite tiles at any char row ... could look indeed really nice. Animated times would make this look ... location, and that's all. Animated tiles would be a plus.
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... location, and that's all. Animated tiles would be a plus ... />

    [*] When using automatically animated tiles, you can choose if ... it's possible to use sprite tiles. These are 2 special ... />
    [*] There will be 4 sprite tiles available in "slow" mode ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • New Game: Catacombs of BalachorCurrently in the process of uploading onto WoS... Watch this space..! [IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/catacombs.jpg[/…

    ... version of your redefine key routine that you posted in the ... attempting to print a 2x2 sprite on screen (as recommended by ... too easy..! :-o Each enemy sprite have one of 2 speeds ...
    Morkin Morkin August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... the sprite, as that's all my early LDI-based colour routine ... I got the full colour routine working.

    They're ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... the sprite, as that's all my early LDI-based colour routine ... I got the full colour routine working.

    They're ...
    na_th_an na_th_an August 2012 Brand new software
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... ) of useful magazine type-in sprite routines...[/QUOTE]

    Well ... want to write your own routine from scratch there's no ...
    chev chev August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... generation of shifted sprites (using routine 'shiftTile' that I posted above ... which you have a 8x16 sprite in the 16x16 frame and ... frames, and then move the sprite one char and start the ...
    Einar Saukas Einar Saukas August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... LD DE,70*256+70 ;sprite
    LD BC,67* ... LD DE,70*256+70 ;sprite
    LD BC,68* ... LD DE,67*256+67 ;sprite
    LD BC,66* ... br /> LD (ColorTable+2),DE ;sprite
    JP 37957
    ... A,H
    RRCA ;routine works for both screens
    Ralf Ralf August 2012 Games
  • Ok, there's this guy, and he's writing a book.And he's a bit stuck when it comes to the Speccy. [url]http://theywereourgods.blogspot.co.uk/2012/06/day-6-covering-spectrum.html[/url] He's writin…

    ... 'll go on about their sprite multiplexer used in it... ping ... speccy, joffa smiff's sound routine.. even when you mention monty ...
    fog fog August 2012 Sinclair Miscellaneous
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... you trying to achieve, a masked sprite as Timmy says?

    For masked sprites and shifting them I ...
    Ralf Ralf August 2012 Development
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... draw anything on a screen (sprite, pixel, text, whatever) you'll ... of drawing sprites - ORed, XORed, masked. It's quite possible you ...
    Ralf Ralf September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... // now disable all non-animated tiles so we can walk ... }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... table is placed.
    -ay routine can be placed in contended ... changes to value strictly as masked change i.e. change only ...
    catmeows catmeows October 2012 Development
<1…28293031323334>

Latest Posts

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HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
masked 475 583

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