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  • Dungeon Keeper III love this game. I'm sure a speccy version is possible. Android 2 style or maybe 3d ant attack.

    ... . Screen flipper routine for double buffering approach (done)
    2. Sprite handler ... - 50% complete)
    3. Main Sprite artwork (50% complete)
    4 ...
    LuMan LuMan April 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... /3d of the screen is animated while some 1/3 is ... to mitigate possible color/gfx sprite clashing without much performance impact ...
    NRA NRA May 2013 New game ideas
  • Modern games that need a Spectrum conversionJust recently Bob Smith has been converting a number of modern games to the ZX81, it got me thinking what modern games you'd like to see converted to…

    I brought Portal up with Sokurah a while back after I produced an animated portal sprite for The Speccies. I even went on to produce a mock-up title screen which had an isometric companion cube graphic. I kept that to myself but.
    redballoon redballoon June 2013 Sinclair Miscellaneous
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... why not to have a "animated" back tire (i mean with ... the first place and that sprite doesn't have frames of ...
    Swainy Swainy June 2013 Games
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... I still have some small sprite corruption when I load the ... tried to use your init routine (the one you posted for ...
    BCH BCH July 2013 Games
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... /> 44634 - Y position
    44635 - sprite nr
    44636 - state
    routine at 50991 has already been ... calculations are correct! - If the routine at 50991 were to get ...
    jp jp August 2013 Games
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... properly) but only show one sprite or the other when they ... ?....mmmm..maybe a CGD with animated sprites would be just ok ...
    gabriele amore gabriele amore September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... to be saying the scroll routine would scan this and only ... a mask to ensure that sprite graphics were not drawn over ...
    joefish joefish September 2013 Games
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... correct bits would make your sprite routines clashfree.

    Clashbasher ... paper as part of the routine to blank out squares.
    Basher Basher September 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... , there are four special cases (Sprite Novaload/Digital Integration/Outrun level ... Crimen). The generic "like ROM routine" picks up everything else.
    Jon Needle Jon Needle September 2013 Development
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... colour routine from a buffer. Then you could write simple sprite routines ...
    joefish joefish October 2013 Brand new software
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... 're doing is running a sprite task each 1/50s.
    routine (im2 table filled with 0xd1 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... . Was that for your own sprite routines, was it to control ... /> 1. sp1 require an IM2 routine. I've never got it ... .
    3. An empty IM2 routine is most likely faster than ...
    Timmy Timmy October 2013 Development
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... /> It was 8 or so masked sprites afterall. Hw did you ... chash a bit. When a sprite enters a new char by ...
    Ralf Ralf November 2013 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... big sprites. Anything can be animated. The issue is, if you ... do want a large, well-animated main character, you may not ... other issue is, the main sprite defines the scale of the ...
    joefish joefish November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... big sprites. Anything can be animated. The issue is, if ... want a large, well-animated main character, you may ... issue is, the main sprite defines the scale of the ... 3 enemy sprites + player sprite. that is not a lot ... doing a detailed big sprite when there can't ...
    zx_kel zx_kel November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... bytes replaced as the sprite moves over the background[/ ... (without attributes), then use routine [B]NIRVANAfill[/B] to ... Even when you move a sprite somewhere else, its previous position ... need to change the corresponding sprite position, and manually erase ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /showthread.php?t=44591"]this routine[/URL] I published a couple ... there any limitation of different sprite types on the screen at ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the RB (right border) sprite draw functions. These functions ... this directory to the sprite's individual characters. Mask ... SP1_DRAW_MASK2 is for a masked sprite char with graphics shifting into ... SP1_DRAW_MASK2RB is for a masked sprite char that has no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... careful to ensure the player sprite is drawn first, then other ... . Drawing the player sprite first makes sure the sprite the person's ... no tearing on the player sprite, at least, you can execute ... . Maybe only a portion of animated background tiles are drawn on ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , but at the moment my routine now stops when they collide ... />
    ...

    // play remove sprite sound effect

    bit_open ...
    szeliga szeliga November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... /> (among others, a fully animated player sprite (even when not moving), death ...
    gabriele amore gabriele amore November 2013 Games
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... , which is a proportional printing routine written & designed by Andrew ... the asm entrypoints of the sprite library too. There are no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... executed by the engine initialization routine.

    Although there's ... a sprite may be displayed at an incorrect location
    // (routine NIRVANA_sprite ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the background graphics under each sprite separately, and then erase the ... engine is a very fast routine that prints pre-shifted sprites ... 1000 cycles to erase a sprite, so we have 3000 cycles ...
    antoniovillena antoniovillena December 2013 Development
<1…28293031323334>

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