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<1…6789101112…34>
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... 's time to write the sprite routine - start out by using preshifted ...
    Sokurah Sokurah March 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... you can't use the sprite routine to draw a static background ... />
    I have another scrolling routine I wanted to work up ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 230 bytes for the player sprite routine.. Despite getting the actual drawing ... be done using the one routine. Should save a bit of ... empty space and get the sprite doing what I need it ...
    LuMan LuMan March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 230 bytes for the player sprite routine.. Despite getting the actual drawing ... you're using for the sprite routine? ...why make up a ... , 500 or 800 bytes - the sprite routine needs to work and a ... resources - so just write the routine and use whatever amount of ...
    Sokurah Sokurah March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... you're using for the sprite routine? ...why make up a 230 ... , 500 or 800 bytes - the sprite routine needs to work and a ... resources - so just write the routine and use whatever amount of ... screen up with a controllable sprite and see how it fares ...
    LuMan LuMan March 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... a white outline around the sprite. It can be accommodated ... into the present sprite dimensions.
    I favour ... disappears to black before the sprite is drawn; but that ... leads to a highly complicated sprite routine.

    Now you ...
    joefish joefish June 2014 New game ideas
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... it is to code a sprite routine in z80 assembly, specially with ... manual says that SPRITE COLLIDE CLEAR accepts a sprite id as a ... ,5
    310 SPRITE SHOW jj: SPRITE MIRROR kk: SPRITE SHOW kk
    320 SPRITE SCALE jj,4 ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually two ... . One to erase the old sprite line-by-line, and one ...
    Dr BEEP Dr BEEP August 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... , is the first thing your sprite routine should do is find the ... in reverse order, as one sprite's back-up may contain ... part of another sprite already drawn. Another trick is ...
    joefish joefish September 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... /> I then reworked the sprite draw routine again, again, again to get ... ]I would suggest the sp1 sprite library that comes with z88dk ... , :) I've never written a sprite routine and would like to be ...
    polomint polomint November 2014 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... sometimes putting less detail makes animated sprite look better.

    You ... until saciety, golden axe style sprite(2x scaled):

    [IMG ...
    zx_kel zx_kel November 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    Ah, yikes, didn't know it took SP1 lib took up so much memory.

    Keep the music. When you feel confident, start writing a sprite routine and regain that 12k!
    MatGubbins MatGubbins November 2014 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... there's also some horrendous sprite blanking and flickering problems.
    sprite routine and everyone's copied it ...
    joefish joefish December 2014 Games
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... look fine, but the static animated sprite is hurting my brain trying ...
    Antiriad2097 Antiriad2097 December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 68000 mnemonics, and writing a sprite routine on an Atari ST.
    dmsmith dmsmith December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 's a scrolling routine. All it needs is a sprite routine tacked on ...
    joefish joefish January 2015 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... /> Then chuck in your fastest sprite routine, and off you go.
    joefish joefish January 2015 Development
  • Software for MULTIFACE 1, MF128, MF3Exist list of existing software which support multiface memory ? Here on WOS I search only some utilities: [URL="http://www.worldofspectrum.org/info…

    ... locations etc.

    sprite editor is another thing, dunno ...
    I think a sprite editor would be almost impossible ... instead has game specific software sprite routines, and since these ... to write a database of sprite routine locations in various games, ...
    ewgf ewgf January 2015 Sinclair Miscellaneous
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... you were to keep assigning sprite slots between completely different sprites ... in the Speccy version every sprite is masked. Tons of ANDing and ...
    XTM of TMG XTM of TMG January 2015 Games
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... be able to render the sprite in one-pixel steps, in ... the co-ordinate within your sprite routine.
    joefish joefish January 2015 Development
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... bug in the multi threading sprite routine thingy that Dunny is trying ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... trying to optimize my new sprite routine with self modifying code and ... .

    So, a simple sprite routine for now. Get a lot ...
    David Jones David Jones February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... kind of structure with the sprite details so that you can ... move the sprite etc. Then you can look ... 't bothered to write a sprite routine yet lol Not far away ...
    polomint polomint February 2015 Development
  • Mirror tableCan anyone help with a byte mirror table? e.g. so you can look up a byte of a left-facing sprite and return the correct right-facing value. There …

    ... B, you can organize your sprite routine like this (for horizontal mirroring ... (that [i]or[/i] the sprite data) backwards, hence DEC L ...
    Hikaru Hikaru August 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... />
    you have one big sprite "carpet"
    sized 256 bytes ... sprites 16x16 on this big sprite

    here is a ... />
    and here is a sprite routine for drawing
    [quote]
    Jerri Jerri September 2015 Brand new software
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... on ripping and reproducing an animated sprite for testing?
    - MI theme ...
    retrogod retrogod October 2015 New game ideas
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... the first revision of my sprite routine =)
    [img]https://dl.dropboxusercontent ...
    Sol_HSA Sol_HSA November 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    And you've still got that LD L,A in there.
    You also need to make sure your sprite routine will now work with C,B,DE not D,E,HL.
    joefish joefish January 2016 Development
  • New game: NADRALHello fans of ZX-Spectrum! I want to please you a new game created on the basis of the original game NADRAL. My version is made in AGD. For all begin…

    ... collection object without animation or animated sprite man with uncontrolled my resurrection ...
    Termojad Termojad March 2016 Brand new software
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... is interrupt skipping. The sprite routines used in Renegade make ... In the end, if a sprite routine happens to be running during ... get around it by restricting sprite routine execution to a specific timeframe ... , I've modified the sprite routines so that they're ...
    Hikaru Hikaru April 2016 Games
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Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
animated 1.7K 1.9K
sprite 5.5K 11.1K
routine 9.5K 14.8K
masked 475 583

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