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<1234567…34>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... br /> [*] I want to use animated sprites (kinda like Buzzsaw that ... able to distinguish static and animated tiles (e.g. walls should ... not be animated).


    [*] ... , the concept of animated multicolor tiles was inspired by joefish ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... move a set of multicolor tiles in hi-res coordinates. To ... /> [LIST]
    [*]Erase all moving tiles;
    [*]Adjust their coordinates;
    * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... , when sprite tiles are enabled, all regular tiles are animated at "slow ... (rand()%3) {
    case 0: // animated tile
    BIFROST_setTile(px, py ... useful to observe how other animated tiles continue to work properly even ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> The first row contains animated versions of tiles designed by R-Tape ... blocks as static tiles and R-Tape images as animated tiles. The result ... />
    // now disable all non-animated tiles so we can walk through ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... is drawn using multicolor tiles, including animated monsters and every piece of ... :

    [LIST][*] Multicolor tiles are automatically animated in BIFROST* only when ... this game doesn't use animated tiles and it doesn't need ...
    Einar Saukas Einar Saukas March 2013 Development
  • CronosoftI ordered a few Cronosoft games a short while ago and they arrived today. Although I've only played the games in question (Egghead III and Rough Just…

    I'm still hungry for more information on the PGD, I mean like how many rooms can you make, can you make animated tiles etc? A feature list would be mighty interesting.

    Either way I am poised to buy it as soon as it comes out.
    Arcane Design Arcane Design April 2005 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... and poke all the animated tiles and enemy tiles below E9, guns etc ...
    FrankT FrankT February 2007 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , for example, to animate background tiles by visiting each character square ... that the workload of displaying animated tiles is only applied to one ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... parts of FRC:

    Tiles: 1K
    Music: 2.5K ... extra sprite on screen, another animated monster or somewhat larger map ... the one with the most animated tiles).

    The game-loop ... code to animate the tiles in a list:

    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... already does that, drawing 7 tiles in the upper border, and ... /> The BIFROST* ENGINE draws 6 tiles in the upper border and ... ? Does it support animated tiles? Can you mix animated and non-animated tiles? Can you ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... using BIFROST*. Just use multicolor tiles as "building blocks" to draw ... scenery, afterwards set all tiles to special index 255. ... reach could still use multicolor animated tiles, since they "cost" exactly ... CPU processing) as static tiles in BIFROST*, and can ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ,25;"EINAR";AT 13,22;"Tiles:";AT 14,24;"R-TAPE ... AT 20,1;"Demonstrating static tiles"
    80 FOR f=0 ... /> 100 PRINT AT 20,1;"Animated tiles (4 frames)",
    110 GO ... LOAD ""CODE
    30 LOAD "TILES"CODE
    40 LOAD "BIFROST ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... using BIFROST*. Just use multicolor tiles as "building blocks" to ... scenery, afterwards set all tiles to special index 255. ... reach could still use multicolor animated tiles, since they "cost" exactly ... more modules which allow drawing tiles, acces from basic or ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... can have moving sprites, or animated tiles, or one-off image draws ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 32767: LOAD ""CODE
    ' LOAD "TILES"CODE
    ' LOAD "BIFROST*"CODE ... AT 20,1;"Demonstrating static tiles"
    80 FOR r=0 ... /> 100 PRINT AT 20,1;"Animated tiles (4 frames)",
    110 GO ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Stuff the Speccy can do but we all thought it couldn'tHey all, Does anyone have any good examples of stuff the speccy can do - graphically, sonically, etc that we thought it wouldn't be able to do? Che…

    ZXodus II can do 81 animated tiles with 8x1 attributes on screen ...
    chev chev April 2012 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... flashing tile?[/QUOTE]I mean animated tiles. If you play the game ... , and look at those floor tiles with spikes, water and lava ... will see that they are animated.

    [QUOTE]I'm ...
    Timmy Timmy May 2012 New game ideas
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... do something similar but with animated tiles in the background... Stay tuned ...
    tstih tstih July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... H allows drawing/erasing tiles on the edges (such ... br /> Another example is sprite tiles support. If someone is implementing ... that won't use any animated tiles, but needs better performance ... intermediate char-based version without tiles at the edges);
    ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... intermediate char-based version without tiles at the edges);
    [/LIST ... could look indeed really nice. Animated times would make this look ... just need that my 16x16 tiles can be positioned at any ... location, and that's all. Animated tiles would be a plus.
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... and that's all. Animated tiles would be a plus.[/QUOTE ... animate any number of tiles at fixed tile locations ...

    [*] When using automatically animated tiles, you can choose if you ... There will be 4 sprite tiles available in "slow" mode instead ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... Including support for drawing tiles partially outside the multicolor area ... character column) and 3 animated tiles at fixed locations (odd ... version with 5 sprite tiles at arbitrary locations during ... erase at least another 3 tiles at arbitrary locations.
    ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... // now disable all non-animated tiles so we can walk through ... // 4th frame requires 2 tiles
    BIFROST_drawTileH(linPlayer, HRC2COL ... // 4th frame requires 2 tiles
    BIFROST_drawTileH(linPlayer, HRC2COL ...
    Einar Saukas Einar Saukas September 2012 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... your project Ralf.
    Your tiles were imported as masked.
    tiles yet. Sprites are a ... item is the need for animated tiles.
    Different to sprites ... ability to animate static position tiles (fan blades for example) ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... item is the need for animated tiles.
    Different to sprites ... ability to animate static position tiles (fan blades for example) ... so you could put the animated tile graphics in the font ... -6. You could absolutely forget animated tiles too.

    AGD ...
    jonathan jonathan February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... realize sprites and tiles with completely different techniques ... draw sprites - moving graphics and tiles - static graphics.
    ... animated like fans, torches, spikes - are they sprites or tiles ... ? Do we have sprites, animated tiles and standard tiles? ...
    Ralf Ralf February 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... rule, multicolor games where (possibly animated) tiles only appear at fixed grid ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... variant of BIFROST with non-animated tiles.

    Cheers ...
    Lee Tonks Lee Tonks March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... variant of BIFROST with non-animated tiles.[/QUOTE]

    In BIFROST ... *, all tiles are automatically redrawn (even if they are not animated) almost ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... 2 ways to update tiles instantly. This is the ... for animated tiles. However, since you only have non-animated tiles, you ... could disable automatic updates and simply update all tiles ... if you decide to add animated tiles later, it will be ...
    Einar Saukas Einar Saukas March 2013 Development
<1234567…34>

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