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  • New Spanish game: GlaufightI discovered it through Russian forums. Somehow the authors didn't announce it here so I'll do the job. It may be not the most original idea in the …

    ... world ;) but it's smoothly animated and quite playable. Try it ...
    Ralf Ralf November 2013 Brand new software
  • ANN: Tipshop updated Saturday, 30 November 2013Saturday 30 November 2013 Happy 18th Birthday, World of Spectrum! * Matthew Carrier sent in his map for SillyCon War, The. * Andy Ford sent in a P…

    ... Stock Car , Tenebra Macabre ,
    Tiles and Vectorball.

    DATABASE ...
    hackersanon hackersanon November 2013 Announcements
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... way of (a) storing tiles and (b) subsequently rendering, ... /> How do you represent tiles that are obscured by other ... tiles? There could be ... memory indicating the individual tiles to be printed on ... 'solid' or 'obscuring' tiles, but it seems a ...
    Morkin Morkin January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... is a new engine (sprites, tiles, map) for all ZX Spectrum ... to paint
    5b01-5b96 tiles codes of actual screen
    tiles
    5c00-5c3f sprite info ...
    antoniovillena antoniovillena January 2014 Brand new software
  • 'My First Project' (AGD platformer)Hey folks (hope this is the right place to put this :confused:) I'm having my first proper go at a game (after a few aborted attempted) using Jonat…

    ... few screens (I hope th animated gifs work) to show a ...
    Maroc's Other Projection Maroc's Other Projection February 2014 Brand new software
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... bytes corresponding to 16*10 tiles. Each [I]tile[/I] are ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • PLEASE - Need help finding a game by its coverHello, all I need help in finding another game from my early childhood days. I can only remember its cover, though. I think the game was multi-plat…

    ... launched a ball which broke tiles holding water over the enemy ...
    karnak1 karnak1 March 2014 Games
  • Adding music to screens?I have been making better use of Image 2 spec since my last post about it, I have managed to make an animated nyan cat, and with the divide loading t…

    ... have managed to make an animated nyan cat, and with the ...
    carl_retrotext carl_retrotext April 2014 Sinclair Miscellaneous
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... twice as far with background tiles.
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... much fun designing the new tiles!

    Unfortunately SunBucket can ...
    R-Tape R-Tape May 2014 Brand new software
  • ZX Spectrum +2A - Issue loading gamesHi! I have my ZX Spectrum +2A with a very strange issue regarding games loading. The thing is that I can only load a few games from the Datacorder o…

    ... show trash (flickering colours and tiles) on screen. My progress is ...
    [UFO] [UFO] May 2014 Hardware
  • SkoolKit 4.0SkoolKit 4.0 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... instructions)
    [*]create still or animated PNG/GIF images from graphic ...
    SkoolKid SkoolKid May 2014 Announcements
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong. If I …

    ... . that are purely based on tiles. Well, they seem to have ...
    maiki maiki May 2014 Sinclair Miscellaneous
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... to check the attributes of tiles on the screen, in BASIC ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... to choose whether the yellow tiles are foreground or background. My ... character collides with tiles with the ATTR read of ...
    Dock Dock June 2014 Sinclair Basic
  • Lesser Known Gaming GemsI was thinking the other day about really good games that nobody else had seemed to a heard of. On my PSP there was a great Mini Game called 'Wher…

    ... was split into 5-6 tiles and going from one tile ...
    stupidget stupidget July 2014 Chit chat
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... nice to have it with animated sprites (or even using the ...
    gabriele amore gabriele amore August 2014 New game ideas
  • Best version of SE Basic for use in real 48K machineAs title really. :) I did a search but I'm still confused a bit. :( I've seen a few versions, namely 'SE Basic 0.80a' which has the nice 'bar' abov…

    ... a couple of the 'Nine Tiles' versions as well.

    spider spider August 2014 Hardware
  • New Tool: HCDisk2Hi, I bring to your attention a new tool that I wrote: HCDisk2. HCDisk2 is a command line tool able to transfer files stored on several file system …

    ... /> - converts Spectrum SCREEN$ files to animated GIFs
    - includes a disassembler ...
    0sAND1s 0sAND1s September 2014 Sinclair Miscellaneous
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    ... than standard 16 x 16 tiles. For example 24 x 16 ...
    R-Tape R-Tape September 2014 Emulators
  • ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…

    ... of in-game tree sprites/tiles.

    Most of functionality ...
    moroz1999 moroz1999 September 2014 Announcements
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... be built up and then animated by cycling through several frames ...
    joefish joefish September 2014 Development
  • New Game: The Legend of TraxtorHi all! This is a conversion of a game I submitted to #gbjam 3 (use Game Boy aesthetics to make a game) and my first experience programming for the …

    ... using the SP1 lib (only tiles), and uses Phaser1 engine for ...
    reidrac reidrac September 2014 Brand new software
  • My 'lost' ZX programs from 1985/86Last night I found loads of old programs I'd 'written' when I was 15/16 years old. Most of them are really simple rubbish but some are quite entertai…

    ... Guy:
    A stupid little animated cartoon that goes nowhere!
    I, Robot:
    A 3D animated head I made after seeing ... />
    Wink 1986:
    More animated graphics.

    Yellow Submarine ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... sprites here are done, fully animated, ready to be put in ... the last screen is partially animated (the face section.) The map ...
    SimonLCFC SimonLCFC October 2014 New game ideas
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... a circular buffer to store tiles to be displayed on ... the screen. Tiles only appear for a set ... the buffer looking for live tiles and displays them when ... only be a few live tiles in it. If I ... can easily add and remove tiles. This got me thinking ...
    Mr Millside Mr Millside October 2014 Development
  • The End?[URL="http://www.arcade-museum.com/game_detail.php?game_id=12912"]The End[/URL] is an interesting arcade game similar to Invaders. But instead of des…

    ... , thus requiring 4 pre-shifted tiles for each alien, as explained ...
    Einar Saukas Einar Saukas October 2014 New game ideas
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... old paper sheets with sprites,tiles and levels. And here we ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... instructions)
    [*]create still or animated PNG/GIF images from graphic ...
    SkoolKid SkoolKid December 2014 Announcements
  • New Game: Micro INCYet another match-3 game made in a week just to finish my "1 game a month" challenge for 2014. Again Z88DK with SP1 lib and targeting the ZX Spectrum…

    ... />
    Nothing fancy. Match 3 tiles or more. Time limit. An ... increasing number of tiles must be removed to level ... up. Some tiles are special (x5, time up ...
    reidrac reidrac December 2014 Brand new software
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