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Splitting Images RemakeJust found a remake to one of my all-time fave speccy games. [url]http://www.cleansofts.com/get/104/3584/SplittingImages.html[/url] Nowhere near as…
... bomb - it's not even animated.[/QUOTE]
Even worse ... -
Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…
... limiting (on the number of tiles) it completely redraws the scrolling ... -
Games that could have been great...there are a few games that I've always thought that where simply briliant in concept, but for some reason or another they where just crapp... most o…
... backdrops, nice big and well animated characters, but god awful gameplay ... -
Games that could have been great...there are a few games that I've always thought that where simply briliant in concept, but for some reason or another they where just crapp... most o…
... fighting sections were really well animated with the baddie robot glooping ... -
Christmas in the 80'sIn the analogue TV thread I mentioned my old portable telly that's still going strong, together with memories of watching the BBC premiere of Indiana…
... silly hour to watch the animated lord of the rings & ... -
Totally unrelated to Speccies...But fun, nevertheless. [url]http://homepage.ntlworld.com/paul.dunn4/Letters.rar[/url] Have a go, lemme know if there's any ways you can think of to…
... :-)
I meant more "animated" animation ;-)
Didn't ... -
Stranded 2.5.Following it's appearance in Shed issue 3, the first demo of Stranded 2.5 is now available at... [URL="http://www.bobs-stuff.co.uk/S25_1127.tzx"]htt…
... control switches which toggle other tiles on and off, and so ... around the outside of the tiles anti-clockwise, and then do ... the inner tiles in a clockwise direction, ending ... -
hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
... a maximum of 256 tiles (16K in length). Tiles consist of 32 ... don't need all 256 tiles you can save a range ... -
What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?
... ) request:
Under Images (tiles/screens/etc) could you please ... -
hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
... coding something to use the tiles.[/QUOTE]
Didn't ... -
What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?
... ) request:
Under Images (tiles/screens/etc) could you please ... -
My First Mobile PhoneOkay - I need a mobile phone. BUT I need it to do two things - 1 - be able to play my own home made mp3 ringtones ( via a plug in cable sort of dea…
... to expand), have jpegs or animated gifs as your background, plays ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... per screen, using 32x32 pixel tiles.
And all worked as ... -
What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?
... projects where I have generic tiles I work with and use ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... to let me place tiles on screens when display ... Mode 2, tiles=16x16 pixels, screens=32x32 tiles the map=8x8 ... The file defaults to 256 tiles (16K)[/QUOTE]
Also ... you have no-overlapping-tiles turned on then TG ... made from a bunch of tiles.
Would require ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... made from a bunch of tiles.
Would require a composite ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... .
You simply lay the tiles onto the screen as you ... /> Then you select all the tiles you want to treat as ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... />
For background tiles and composite tiles: the SP1 way of ... to have 256 UDGs (8x8 tiles) as background. The sp1_PrintString() ... is meant to print composite tiles or even entire background ... looping, macros, etc. Composite tiles made up of UDGs can ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... ROM routines to draw the tiles, my own preference is to ... have the tiles sit in the DOCK bank ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... editor:
- Copy/Cut/Paste tiles
- Swap 2 screens in ... .
- Added multiple selection of tiles
Sorry no tile ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
1. I create tiles.
2. I start ... making a map with those tiles.
3. Some of ... the tiles work.
4. Other ... tiles look ok (i.e. I ... see them as the tiles they are supposed to be ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... Editor, nor how to move tiles.
I can select ... tiles and when I hover over ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
[QUOTE=Skarpo]1. I create tiles.
2. I ... making a map with those tiles.
3. ... Some of the tiles work.
4. Other ... see them as the tiles they are supposed to be ... has to work for colour tiles as well.
... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... selection rect to select multiple tiles in. release the mouse to ... will clone all the selected tiles and move them.
You ... ctrl + click to add additional tiles to the selection as well ... OFF you can place tiles over other tiles.
The missing red ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…
... Op Wolf - fast-moving, detailed, animated graphics, proper masking all over ...The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…
... Op Wolf - fast-moving, detailed, animated graphics, proper masking all over ...The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…
... well-drawn masked sprites smoothly animated and moving onscreen at once ...The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…
... well-drawn masked sprites smoothly animated and moving onscreen at once ...Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... .
So, say the tiles to be used on the ... that 8k buffer the backdrop tiles, and then memcpy the moving ...