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<1…12131415161718…34>
  • lmfaoLooking at old posts, especially takashi64 (I wasn't around then), this has to be the funniest post I have ever seen. Quote: ----------------------…

    ... ]
    On 2005-02-01 13:03, Paul van der Laan ... &forum=4&start=0"]http://www.worldofspectrum.org/forums ... &forum=4&start=0[/url]
    [/quote]
    What ...
    rich_chandler rich_chandler February 2005 Sinclair Miscellaneous
  • Just remembered - Spirograph Effect. - Please ExplainJust remembered that we used to mess about with the Draw command to get a spirograph effect in Sinclar Basic. Squares 10 plot 75,75 20 draw 80,48,…

    ... 128, 13
    60 draw 0, 150, c
    60 pause 0
    NotFound NotFound February 2005 Sinclair Miscellaneous
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,A ;+ 4
    LD A,0 ;+ 7
    ADC A,H ... : cyborg on 2005-02-08 13:12 ]
    cyborg cyborg February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... /> _________________
    Just POKE 23607,0 !
    Remember: beep Dr Beep ... BEEP on 2005-02-08 13:33 ]
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ]
    On 2005-02-08 13:27, Dr BEEP wrote:
    _________________
    Just POKE 23607,0 !
    Remember: beep Dr Beep ... BEEP on 2005-02-08 13:33 ]
    [/quote]

    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ]
    On 2005-02-08 13:49, Dr BEEP wrote:
    0,1,2,0,0,1,2,1,1,2,3,0,0,1 ... ,1,1,2,3,0,2,0,0,1,0,1,2,3,1 ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1 ... /> DEFB 0,1,2,0,0,1,2,1,1,2,3,0,0,1 ... ,1,1,2,3,0,2,0,<…
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ]
    On 2005-02-08 13:49, Dr BEEP wrote:
    0,1,2,0,0,1,2,1,1,2,3,0,0,1 ... ,1,1,2,3,0,2,0,0,1,0,1,2,3,1 ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1 ... /> DEFB 0,1,2,0,0,1,2,1,1,2,3,0,0,1 ... ,1,1,2,3,0,2,0,<…
    cyborg cyborg February 2005 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... the value of 192 and 0.
    Reversed this reads as ...
    defb 27,"J",27,13
    noret ld b,d ... /> table defb 27,"J",27,13

    [/code]

    table defb 27,"J",27,13
    [/code]


    Dr BEEP Dr BEEP February 2005 Development
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... ]
    On 2005-02-21 13:44, cz2000 wrote:
    parameters ... shows that flash/bright take 0 and 1 as parameters (not ... '0'/'1') and ink/paper take 0-7 as a ... parameter (not '0'-'7'). I ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • ADCI'm a little confused about how the Z80 manages the ADC instruction. I'm assuming two ADD instructions are performed (am I wrong?!) I can think of 3 …

    ... ]
    On 2005-02-23 13:30, Unique wrote:
    In ... full adder for A0/B0) = 0, you have 'ADD A,B ... ;0xff)|((s&0x80)?(0xffffff00):(0)))!=s)
    set overflow flag ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Hypersports problem - freezes before 1st event?I am using Fuse on Mac OSX, have tried a few of the available Hypersports in the archive now, but each one appears fine until I start the first event…

    ... /> On 2005-02-28 23:13, Philip Kendall wrote:
    A ... \" retriggered interrupt code in 0.7.0 is what's causing this ...
    Philip Kendall Philip Kendall March 2005 Games
  • 1st Game Club GameThe announcement of our first game is here and it is BOOTY, the classic platform puzzler. remember you are to dedicate all your playing time this we…

    ... /> On 2005-03-08 14:13, Humbug wrote:
    [quote]
    C Nonsense in BASIC, 0:1

    [ This Message ...
    Refrenz Refrenz March 2005 Games
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    ... ; not needed when COL 0!
    ld (col),a ...

    col: defb 0
    y1x1: defb 100,100 ... Since you preload COL with 0, you can set COL ... to 0 faster with

    0, which is true
    13.
    Dr BEEP Dr BEEP March 2005 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... Belt Stage 3 11,13,15,12
    13 Terminal Tunnel 12 ... /> 14 The Drop 34,34,13,48
    15 Slimey Hollow ... /> 24 Henry's Antics 25,13,13,26
    25 The Hoard ... PLUS 1
    38221 cp 0 ;Have we got 255 items ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • +3 realdisk supportRS32 doesn't have realdisk support, and the older dos version doesnt support +3 disks. how can I get this to work? Is there an update, or will I have…

    [quote]On 2005-03-28 13:48, Fraser wrote:
    [url=" ... WOS, the downloadable version is 0.504, which AFAIK has no ...
    secarica secarica March 2005 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br />
    * First line numbered "0"
    -------------------------

    On ... br />
    POKE 23756,0: POKE 23755,0

    On ... the first line number) with 0 (see the system variables ... PEEKed.

    Bit 0: Being a one indicates no ...
    na_th_an na_th_an April 2005 Development
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    ... seen is a fade to 0.

    Also the signal ... : Fraser on 2005-04-02 13:51 ]
    Fraser Fraser April 2005 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... effects:

    Chr$ 0 = Flah 0 (normal video)
    Chr$ ... 4 = True video (or inverse 0)
    Chr$ 5 = Inv. ... Chr$ 12 = Delete
    Chr$ 13 = Enter/Cr
    Chr$ 14 ... /> Chr$ 18 = Flash 18,0-1
    Chr$ 19 = ... Bright 19,0-1
    Chr$ 20 = ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... 0,0xff,0,0xff,0,0xff,0,0xff,0,0xff,0,0xff,0,0xff,0,0xff
    defb 0 ... ,0xff,0 ... : Alcoholics Anonymous on 2005-04-13 01:09 ]
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Happy Burfdeehappy burfdee to me happy burfdee to me happy burfdee happy burfdee happy burfdee to meeee it's my burfdee :D

    [quote]
    On 2005-04-13 15:54, MattLamb wrote:
    ... my beloved Spurs win 1-0 at home :).
    [/quote]
    rich_chandler rich_chandler April 2005 Chit chat
  • SpellboundHi folks, xmikex and myself are having difficulties with the 128k version of Spellbound. Anyone familiar with it? We've almost done it, we've managed…

    ... /> On 2005-04-17 15:13, John Elliott wrote:
    Here ... , Fumaticus Protectium)
    ii) Bit 0 of 648Ch must be set ...
    Skarpo Skarpo April 2005 Games
  • MCODER III - PSS softwareDoes anyone here have any instructions/documentation for PSS software's MCODER III compiler?

    ... you start it with GOTO 0 and you don't use ... show in interpreted BASIC but (13 years after) I realized that ... />
    [code]1000 FOR i = 0 TO 100
    1010 IF ... />
    [code]1000 FOR i = 0 TO 100
    1010 IF ...
    na_th_an na_th_an April 2005 Sinclair Miscellaneous
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... ]
    On 2005-04-26 13:48, karingal wrote:
    I ... , and testing in spectaculator 5.0
    What I need now ... MACRO n
    DEFS n,#0
    ENDM

    [code ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
<1…12131415161718…34>

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