-
Tron LegacyBuggermebackwardswithawarmbreadbap?. That was awesomeness. Seriously though, that has to be the best cinematic experience I?ve ever had! The 3D was a…
... per second to eliminate any flicker because the projector can only ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... to hardware-stabilise the 'gigascreen' flicker method - to buffer the previous ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
... simple method to achieve smooth flicker free movement?
I ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
...
To can get flicker-free, action by inserting a ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
... , will avoid a lot of flicker.
Jumping anywhere could ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
... .
The example does flicker a bit but it only ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... a downside, graphics tend to flicker and that gets a bit ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... a downside, graphics tend to flicker and that gets a bit ... take any credit for the flicker-free graphics of the Sid ... but they did suffer from flicker too, particularly when the sprites ... -
Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…
... few minutes you can have flicker free sprites moving on screen ... in the day) including guaranteed flicker-free without interrupt synchronization. In ... -
Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…
... though, the idea of having flicker-free sprites without interrupt synchronization ... -
Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…
... the idea of having flicker-free sprites without interrupt ... most games achieved their flicker-freeness by synchronizing their ... , you would see occasional flicker still. Synchronizing with the ... />
Besides the flicker freeness there are speed gains ... -
Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …
... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ... -
Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…
"Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.
I don't know of any others. -
Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …
... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ... -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
... of you may remember) like Arcadia, Ah Diddums and Booty... but ... -
Ultimate: Play The GameWhat was all the fuss about Ultimate games? Sure they were technically impressive but for me none of their games stand out in the memory for me pers…
... a software company I.E. Arcadia you would then look for ... -
ahh diddums gets no love?On this forum I see a lot of dislike for ahh diddums. Not saying it was the best game (it wasn't) but I certainly loved it, especially early on in t…
... .
I did enjoy Arcadia much more (was one of ... -
ahh diddums gets no love?On this forum I see a lot of dislike for ahh diddums. Not saying it was the best game (it wasn't) but I certainly loved it, especially early on in t…
... too soon.
Yes, Arcadia was much better. I even ... -
ahh diddums gets no love?On this forum I see a lot of dislike for ahh diddums. Not saying it was the best game (it wasn't) but I certainly loved it, especially early on in t…
... with alchemist 2nd ?
arcadia was "ok" as were the ... -
games that never lived up to the hypewas there ever any games u throught were good to play but when u played them u did not like them
... and i have to mention `Arcadia` which even today i still ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... , but that made fine lines flicker like crazy too. Frontier (Elite ... properly, could be seen to flicker if there was too much ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... I've written a Gigascreen flicker emulator in Java :roll: (or ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... in-line register shifting without flicker then?
I'd be ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... in-line register shifting without flicker then?[/QUOTE]
hard to ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
[QUOTE=Fikee;509673]some people say that it is better to switch screen after each scan line to achieve better quality[/QUOTE]
I saw it on the fairly modern CRT TV and it looked more like slight noise rather than flicker. -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... when you want to do flicker-free animation. -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... 16x16 sprites running at 50fps flicker-free. To get any more ...

