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  • First speccy game you ever ever played..Just having a play on Jet-Pac (on my +2 I hasten to add as I would never play a denied game on an emulator...no sireee ;) ) and suddenly realised tha…

    No one has mentioned ARCADIA yet.

    It was my first game on the ZX Spectrum.
    Dr BEEP Dr BEEP May 2004 Games
  • ANN: Spectaculator 6.2[NEW]: Spectaculator 6.2 Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emul…

    ... ]

    Seems the bars flicker on some 128k speccies and ...
    Jon Needle Jon Needle May 2004 Emulators
  • First speccy game you ever ever played..Just having a play on Jet-Pac (on my +2 I hasten to add as I would never play a denied game on an emulator...no sireee ;) ) and suddenly realised tha…

    ... eagle!

    Someone mentioned Arcadia... I can't believe I ... , they formed a band called Arcadia and that's the reason ...
    nuttyfox nuttyfox June 2004 Games
  • Is there a way to implement that Gigascreen option of emulators on real speccy ?Well the topic sets my dummy question... Is there any hardware way to avoid that flickering on a typical RGB monitor or TV? ;) [ This Message was…

    ... only on Pentagon will not flicker. and i think you can ...
    Sadako Sadako July 2004 Sinclair Miscellaneous
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... I need this to make flicker-free animation, no?),[/quote]
    cyborg cyborg July 2004 Development
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... that's when you get flicker - the screen will have drawn ...
    cyborg cyborg July 2004 Development
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... !) and my first game was Arcadia, which looking back now, was ...
    Gwyn Gwyn July 2004 Games
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... though ;) except it had much flicker and wasn't static )
    Sadako Sadako July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... enough in order to avoid flicker rather than rendering your graphics ... to avoid flicker. On a 128K system you ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... up complex images without introducing flicker during the drawing.

    Woody Woody July 2004 Development
  • MP3/WAV Tape Images for iPod etc to REAL speccyGuys and Girls (well to be realistic - guys), I was messing around with my old +3 this afternoon, my PC, and my iPod trying to find a way to play so…

    ... didn't even cause a flicker on the speccy.

    AndrewPyne AndrewPyne August 2004 Sinclair Miscellaneous
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... :D ). pity though it lacks flicker free gigascreen which the pentagon ...
    Sadako Sadako August 2004 Sinclair Miscellaneous
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... :

    though it lacks flicker free gigascreen which the pentagon ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... done to take care of flicker, shearing, clipping or colour ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... that the task of reducing flicker is one of timing - hence ...
    cyborg cyborg August 2004 Development
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... of vodka, I doubt that flicker will be a problem :D ...
    Saboteur Saboteur August 2004 Sinclair Miscellaneous
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... of vodka, I doubt that flicker will be a problem :D ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • Favourite 16K gameThe Spectrum had many classics, but few talk about the early 16K ones- they had a simplicity that the later 48K games traded off for technical depth,…

    ...
    * 3D Death Chase
    * Arcadia
    * Molar Maul
    * Tanx ...
    Alessandro Grussu Alessandro Grussu September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... am getting major "tearing", or flicker. I have used IM2 so ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... 256[/code]
    To avoid flicker and tearing, you'll need ...
    gasman gasman September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... front screen with no tearing/flicker etc.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    @b00mzi11a

    SP81 will flicker a lot. Because the ZX81 ...
    MikeW MikeW September 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Hi,

    Thanks for that. I think it is the theory (Or Practice) of how to do draw one line, erase one line at the same time to avoid flicker I am confused about
    robpearmain robpearmain October 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... the same time to avoid flicker I am confused about
    flicker.

    So, to create ...
    AndyC AndyC October 2004 Development
  • Imagine and Psygnosisback at the 80es my favourite games company was Imagine. I liked ZZoom, JumpingJack, GreenBeret, WorldSeriesBasketball, PingPong.. then Renegade, Tar…

    Arcadia that was "well good"
    FX23 FX23 October 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... work well as glitching and flicker are
    ; kept to a ...
    robpearmain robpearmain October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Gah - some horrible flicker - time to make a sync routine.
    cyborg cyborg October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Well I could be wrong, but this seems the most likely explanation, since there is no flicker when running on Emuzwin, Realspec, Specemu, or Klive. Also it runs fine on a real 48K spectrum.

    Derek
    dmsmith dmsmith October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... 's rock solid with no flicker.

    Could be your ...
    Dunny Dunny October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    I just checked which version of SPIN I am using and it is 0.504. Tried it with different combinations of video settings but can't get rid of the flicker. Is there something else I'm missing perhaps?

    Derek
    dmsmith dmsmith October 2004 Development
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