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  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... save time by accessing the table via HL. Particularly if you ... the arrangement of the sprite table dependent on the order in ... sprite address into it's table and only fully recalculate it ...
    AndyC AndyC August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... sprite address into it's table and only fully recalculate it ... , these are read from the table, is this what you mean ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... , these are read from the table, is this what you mean ...
    AndyC AndyC August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,A
    LD H,C0H ;table with preshifted mask bytes for ... ) ;calculate screen address using a table
    LD L,A
    table
    * SCRTAB must be at ... />
    * Routine to generate a table of shifted bytes.
    * each ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... though, I did an extended table aeons ago. Don't know ...
    AndyC AndyC August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... hl,0FE00h ;Building up a table with
    ld bc,0FDh ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... also created a look up table for the "xpos" gfx offset ... at FC00, get the offset table horizontally
    LD C,(IX ... hl,0FE00h ;Building up a table with
    ld bc,0FDh ...
    robpearmain robpearmain August 2004 Development
  • Anyone fancy a "meet up" in September?I have a weekend off in September, 25th/26th September, the only one until Xmas, and am postng this invite on a few boards that I post on. I live in…

    ... rid of the last pinball table, a couple of years ago ...
    thx1138 thx1138 August 2004 Sinclair Miscellaneous
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... full range with a small table:

    [code]static const ...
    obo obo August 2004 Development
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... I should go under the table and bark.
    Anyway - here ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • Music / particlar bands, you associate the Speccy 48k ( while playing all those years ago ).About 3 of 4 friends used to pile round to my next door neighbours house, most nights playing the Speccy 48. This friend of mine had a brother who wa…

    ... were frequently on the spin table while playing were: "We are ...
    Alessandro Tommasi Alessandro Tommasi August 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... by using a Sprite data table beginning at 64000.
    10 ...
    dmsmith dmsmith September 2004 Development
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... involvement though. You have an array of tools and actually get ...
    Erlstoned Erlstoned September 2004 Games
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... involvement though. You have an array of tools and actually get ...
    Parky Parky September 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... by using a Sprite data table beginning at 64000.
    10 ...
    dmsmith dmsmith September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... opcode as per GOC's table or any other basic z80 ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... execute opcodes stored within an array sequentially) how do I (a ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... execute opcodes stored within an array sequentially) how do I (a ... byte in the virtual "memory" array, and execute an action based ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... byte in the virtual "memory" array, and execute an action based ... byte from a virtual memory array. My question is how do ... that I downloaded into my array? When I double click on ... to put in my virtual array :( Does that make any sense ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... byte from a virtual memory array. My question is how do ... that I downloaded into my array? When I double click on ... Delphi code that declares an array of memory and loads a ... />
    TEmulationState =
    Record Memory: Array[0..65535] of Byte;
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... look *that* up in this table, not the old one"
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... image into my virtual memory array.

    MadDoc,

    MadDoc MadDoc September 2004 Development
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... /> 1 Binatone Game System (plays table tennis and other games)
    Ian Hamilton Ian Hamilton September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ...
    robpearmain robpearmain September 2004 Development
  • WOS archive on DVD?Hello This question has appeared few times, but I have not found any place to order WOS archive. Is anybody selling the whole arcive on DVD's? Jocu

    ... think, the offers on the table.
    ZX Beccy ZX Beccy September 2004 Sinclair Miscellaneous
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... long. One bit of numerical array manipulation later, and ZX80 Noughts ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... item and using the above table you can Poke 52051,X ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    ... with an absurdly large lookup table)

    (Edit: D'oh ...
    gasman gasman September 2004 Development
<1…28293031323334>

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