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<1…16171819202122…34>
  • Spectrum inspired Competition entry on Deviant art...hi there My name is Stephen Rushbrook, and I need your help. Deviant art has an art competition focusing on 8_bit art. I have two entries but i'm…

    ...
    Deviant art has an art competition focusing on 8_bit art.

    art logo into a spectrum ... design. based more on my art from Uridium 2
    ... [url]http://Ohnhai.deviantart.com/art/Deviant-Starfighter-291412969[/url]
    Ohnhai Ohnhai March 2012 Sinclair Miscellaneous
  • Inefficient code in ROM, from ram-check to RAM-DONEHere is the inefficient code: [CODE] ;; ram-check L11DA: LD H,D ; Transfer the top value to the HL register LD L,E …

    Here is the inefficient code:

    [CODE]
    ;; ram-check
    [/CODE]

    And ... faster routine:

    [CODE]
    ;; ram-check
    ... to last valid location.
    [/CODE]

    Another ...
    antoniovillena antoniovillena April 2012 Development
  • Tribute Pixel Art PosterIt's been a special day today so I chose today to unveil an update to my pixel art poster (one of the first things I posted here a long long time ago…

    ... an update to my pixel art poster (one of the first ...
    Matej Jan Matej Jan April 2012 Chit chat
  • simplest method to pass a string to m/code?The statement "RANDOMIZE numvar+USR mc" is a simple way of passing a single numeric parameter to a m/c routine, as mc can retrieve numvar from the to…

    ... $;: but that needs some prefatory code to adjust the machine stack ... needs two statements.
    * RANDOMIZE CODE "s"+USR mc: but that ... needs some prefatory code to set up a location ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Freax - The Art Album (Demoscene art book - Spectrum, C64, Amstrad, ST, Amiga...)I've got the following hardback book on sale on eBay as a Buy It Now listing. "FREAX - THE ART ALBUM", which is in excellent condition. (286 pages, …

    ... listing.

    "FREAX - THE ART ALBUM", which is in excellent ... .ebay.co.uk/itm/FREAX-Art-Album-Demoscene-artwork-Spectrum-Amiga ...
    Quazar Quazar May 2012 Sales
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ...
    Anybody help ?

    [CODE] org 30000
    ; We want ... basexy ld a,22 ; AT code.
    rst 16
    ... /> ld a,144 ; ASCII code for User Defined Graphic 'A ... />
    ; UDG graphics.
    [/CODE]
    Saboteur Saboteur May 2012 Development
  • Help needed... RND in machine codeI have been battling away trying to convert a simple BASIC routine (below) to machine code, but to no avail. The routine is used to fire 2 bullets a…

    ... BASIC routine (below) to machine code, but to no avail.
    daveysludge daveysludge July 2012 Development
  • Skool Daze source code (and others)I suggest adding the source code for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004549"]Skool Daze[/URL] (available [URL="http://pyskool…

    I suggest adding the source code for [URL="http://www.worldofspectrum ... br />
    [QUOTE]The source code file contains a detailed list ... to Skool[/URL] (source code with list of bugs available ... Contact Sam Cruise[/URL] (source code with list of bugs available ...
    Einar Saukas Einar Saukas July 2012 Infoseek database
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... considered state of the art at the time. From ... . I agree that the art was very good - it ... had previously created. That art was never used, so ... to download the assembled code to the target machines, ... previously developed music driver code and composed music for ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • Newer Spectrum games (late 90s and 2000s)I?ve played some of the Classic Spectrum games now but I know nothing about the Spectrum games made after the eighties, the more modern ones, the lat…

    ... (combination of music, graphics, art and underlying code resulting in things like ...
    Mendel Mendel August 2012 Games
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... 've written a bit of code to make a character move ...
    daveysludge daveysludge August 2012 Development
  • z80 Code Profiling (RESOLVED)Hi All, Just a quick question to ask if there is any way of profiling z80 Code for the Speccy??? I'm trying to write a piece of software and I curr…

    ... any way of profiling z80 Code for the Speccy???

    code, which is a pain in ... to auto-profile the running code, I would be extremely grateful ...
    Shando Shando August 2012 Development
  • Machine code loopsThis might sound a bit daft, but I,ve forgotten how to do loops using th 'b' register... I want to loop this x mount of times: [CODE]ld a,r and 6 i…

    ... mount of times:

    [CODE]ld a,r
    and ... /> call 43100
    call 45000[/CODE]

    There is any ...
    daveysludge daveysludge August 2012 Development
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    ... Software, 1986)
    Terra Cognita (Code Masters, 1986)
    [B]Light ... (Proxima, 1990)
    Exofox (Logi-Art-Ware, 1990)
    Megaphoenix (Dinamic ...
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • 8-bit art "Video Games vs. Real Life"Stumbled across [URL="http://twistedsifter.com/"]an interesting website[/URL]. Among the different sections I came across these pics, there are [URL…

    ... video-games-vs-real-life-art-aled-lewis/"]more on ... meets-real-life-8-bit-art-aled-lewis-double-dragon. ... meets-real-life-8-bit-art-aled-lewis-street-fighter. ... meets-real-life-8-bit-art-aled-lewis-nintendo-duck- ... meets-real-life-8-bit-art-aled-lewis-lemmings.jpg[/ ...
    ZnorXman ZnorXman September 2012 Chit chat
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ... of 3 bytes. Changing this code:
    [CODE]
    call exo_getbits
    code)

    [CODE]
    call exo_getbit
    code:

    [CODE]
    ld iy, exo_mapbasebits ...
    antoniovillena antoniovillena November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... underlying colour alone:

    [CODE]
    ;
    ; Output of Messages ... /> .msgfir defm " PRESS FIRE "
    [/CODE]

    On entering the ...
    snigfarp snigfarp November 2012 Development
  • Speedlock Source CodeOooh - found some interesting Amstrad/Spectrum Speedlock source code over at [url]http://web.archive.org/web/20070126232648/http://andercheran.aiind.…

    ... interesting Amstrad/Spectrum Speedlock source code over at [url]http://web ...
    jp jp November 2012 Development
  • Code execution logging/profilingAs revealed in [url="http://www.worldofspectrum.org/forums/showthread.php?t=41666"]this thread[/url], I'm adding support for reading code execution l…

    ... 'm adding support for reading code execution logs produced by emulators ... of working out what's code and what's not in ... can do some kind of code execution logging or profiling, for ...
    SkoolKid SkoolKid November 2012 Emulators
  • Interview with Clive Townsend (Saboteur)Here you have at [URL="http://www.elmundodelspectrum.com"]www.elmundodelspectrum.com[/URL] this exclusive interview with Clive Townsend. Don?t forget…

    ... parallel. There were no art packages in those days, ... so all the original art was done on paper. ... again and load my source code and the assembler ? ... from the actual Spectrum source code (via Ezcode) so ... finer details of how the code actually works.

    jmvbok jmvbok December 2012 Sinclair Miscellaneous
  • First new game of 2013: Apulija-13[center]Corporal Jonlan is on a dangerous mission. Under a false identity, he must gain access to an Omni Corporation base, steal the plans for some…

    ... [/IMG]

    [i]Concept art for the loading screen[/i ... games. I reverse-engineered the code with the aid of a ...
    Alessandro Grussu Alessandro Grussu January 2013 Brand new software
  • The Worst Speccy Cover ArtI was thinking of doing a youtube vid on the worst cover art to grace the old speccy. I only ever owned about 20 games when i was a kid and they didn…

    ... vid on the worst cover art to grace the old speccy ... the absolute worst speccy cover art and maybe a link to ...
    festershinetop festershinetop February 2013 Sinclair Miscellaneous
  • New Game: Advanced Premiership SimulatorHi Friends, I discovered BASin last Saturday, and I've found it rather fun to play with. I ended up producing this; It's basically (no pun intended)…

    ... digital samples (achieved using machine code). There is also some extra ... BASIC and 25k of machine code and data. There's also ... programs seems to be an art-form of its own :)
    joe joe February 2013 Brand new software
  • Relocating a block of code as to work on a 16k spectrumI've written a game in from 50000 to 65535 and was wondering if there were any way to relocate the entire block of code to work on a 16k Spectrum. I…

    ... relocate the entire block of code to work on a 16k ... will move a block of code and alter all the jumps ...
    daveysludge daveysludge February 2013 Development
  • Freescape based on reverse engineered "I of the Mask" code?That's what Sandy White has said in this interview just published on Eurogamer: [url]http://www.eurogamer.net/articles/2013-03-06-code-britannia-san…

    ... .net/articles/2013-03-06-code-britannia-sandy-white[/url]
    code and based the Freescape engine ...
    Mousey Mousey March 2013 Games
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... at a lot of the code examples in the Development ... actually codes in neat Machine Code?

    I use ... total control over the actual code, and where various variables are ... to replace a lot of code if I need to ... an example sheet with some code on it, but I ...
    LuMan LuMan March 2013 Development
  • buying art...I remember back in the 80's my dad made lot's of money buiyng paintings from upcoming artists, later selling them after 2/5 years for 5 to 7 times th…

    ... if he was this big art lover (it was nice to ... groceries, much more invest in art.

    But also, i ... is absolutely no market in art in Portugal right now. Galeries ... of you guys ever bought art as an investment?
    VanTammen VanTammen March 2013 Chit chat
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... ]
    [i]Loading screen (concept art/final result)[/i]
    [/center ... of the intro screens (concept art/final result)[/i]
    [/center ... " variant, for both screens and code.

    Core game development ...
    Alessandro Grussu Alessandro Grussu March 2013 Brand new software
  • alternate 'Wriggler' artIn this month's Retro Gamer is a making of 'Wriggler' article. [IMG]http://i23.photobucket.com/albums/b357/mlucifersam/IMAG1983_1_1_zps87160f57.jpg[…

    ... of the illustrations is this art which I haven't seen ...
    Mark R. Jones Mark R. Jones April 2013 Infoseek database
  • plus d machine code loader issueas many of you know i have done / been doing quite a few tr-dos recracks for the plus d but i have come into a bit of a problem the plus d machine co…

    ...
    the plus d machine code loader requires you to have ... after is a bit of code to put before the loader ...
    djgarf djgarf April 2013 Sinclair Miscellaneous
<1…16171819202122…34>

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    John Elliott on April 21
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