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<1…25262728293031…34>
  • Help deciding how to developHi all, I've been looking through this forum for a few days now, and decided to say hello to you all. I have one question though, mainly because ther…

    ... :

    I develop the asm in Context editor, and have ...
    robpearmain robpearmain September 2006 Development
  • Was learning machine code a waste of time?I remember computer magazines from the mid-1980s often had features about using machine code, which I duly skipped over as it seemed totally impenetr…

    ... you can in Delphi) what asm-code was produced by which ...
    Dunny Dunny September 2006 Chit chat
  • Help deciding how to developHi all, I've been looking through this forum for a few days now, and decided to say hello to you all. I have one question though, mainly because ther…

    ... :

    I develop the asm in Context editor, and have ...
    Kiwi Kiwi September 2006 Development
  • Was learning machine code a waste of time?I remember computer magazines from the mid-1980s often had features about using machine code, which I duly skipped over as it seemed totally impenetr…

    ... clue how to code in asm to begin with.

    Marko Marko September 2006 Chit chat
  • Was learning machine code a waste of time?I remember computer magazines from the mid-1980s often had features about using machine code, which I duly skipped over as it seemed totally impenetr…

    ... clue how to code in asm to begin with.[/QUOTE]
    Matt_B Matt_B September 2006 Chit chat
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    I'll use it as my environment once I get the grip with ASM coding.
    na_th_an na_th_an September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    [QUOTE=na_th_an]I'll use it as my environment once I get the grip with ASM coding.[/QUOTE]
    You can use C and Z88DK and SpriteLib (SP1) as well.
    I will be adding SpriteLib sprite code generators in a future release.
    Kiwi Kiwi September 2006 Development
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    ... clock![/B]... Especially the [B]CIRCLE [/B]and [B]DRAW[/B ...
    Marcelo Marcelo September 2006 Hardware
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... ]

    [FONT=Arial]10 circle 120,120,40[/FONT]
    circle in C64 basic.[/FONT]
    dasteph dasteph September 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... got:


    test.asm(16): error: [SAVESNA] Device must ...
    Ralf Ralf September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... the hardware (as C or asm would do) and doesn't ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... got:


    test.asm(16): error: [SAVESNA] Device must ...
    aprisobal aprisobal September 2006 Development
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    ... clock![/B]... Especially the [B]CIRCLE [/B]and [B]DRAW[/B ...
    JamesD JamesD October 2006 Hardware
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... way to draw a circle is with the CIRCLE statement; the fastest ...
    gasman gasman October 2006 Development
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... by the review. The turning-circle issue is completely wrong as ...
    bobs bobs October 2006 Games
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... by the review. The turning-circle issue is completely wrong as ...
    Daz@Retro Gamer Daz@Retro Gamer October 2006 Games
  • dating websites?has anyone done this sort of thing? my mate went on a couple of years ago. i made fun of him, but he's getting married at the end of the year, and i…

    ... a straggler and the pack circle her and swoop in !
    psj3809 psj3809 October 2006 Chit chat
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... wouldn't mind learning some ASM just to do this, but ...
    zxbasic zxbasic October 2006 Development
  • How to write an IDE drive (8 bit)?Hi there. I want to build the 8-bit interface by Pera Putnik, and substitute the original ROM by an EPROM with the appropriate program in order to c…

    ... is in archive with ROM ASM source for init disk for ...
    piters piters October 2006 Hardware
  • What are the first 10 songs on your Mp3/ ipod thingy?I was that it gave alot away about the person? This Is the 21st Century - Marillion Light Up Your Eyes i,ii) - Pineapple Thief Halleluhwah - Ca…

    ... Sky
    9. A Perfect Circle - 3 Libras
    10. The ...
    misguided_fool misguided_fool October 2006 Chit chat
  • How can this work?You know how in realistic science-fiction (realistic as in obeying the accepted laws of physics), books and films such as 2001: A Space Odyssey, spac…

    ... particle is accelerating toward the circle's centre at any instant ... particle is accelerating along the circle's instantaneous path at any ... and the radius of the circle's path. In a space ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Chit chat
  • Self made membraneHi fellowes, as you probably know, the keyboard membrane seems to be the weakest hardware part in Spectrum. It is not so hard to find in eBay or in s…

    ... to match the lower side circle.

    If too difficult ...
    lovespider lovespider October 2006 Hardware
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    ... ever thanked you for the circle routine you sent over... cheers ...
    gasman gasman October 2006 Development
  • External Speccy CommunicationHow does a speccy communicate with the outside world ?? Do you have to have the interface 1 for serial communications ( rs232 ) or are there other p…

    ... to do it in Z80 asm on the Speccy side though ...
    Winston Winston November 2006 Hardware
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... and AY are written in asm, they're wrapped up in ...
    Dunny Dunny November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... can still keep woody's asm core in a dll.
    Arda Arda November 2006 Emulators
  • Sentinel ? :( ?Huh I need help. What do we do in The Sentinel. All I can do is look around and I crosshairs... :( help?

    The slowness adds to the tension

    as for avoiding the sentinel it turns in a circle so move around the map in the opposite direction to which it turns this give you more time
    chop983 chop983 November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... thought to do that in asm at first, didn't you ...
    Arda Arda November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... and BASin will be in asm... it's obvious he's ...
    icabod icabod November 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [quote=Arda]but you thought to do that in asm at first, didn't you?[/quote]

    No, not at all. It's purely a myth that I write [B]everything[/B] in assembly!
    Woody Woody November 2006 Emulators
<1…25262728293031…34>

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