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  • Lost Retro ComradesDoes anyone, like me, have friends who used to play avidly on Spectrums or other machines back in the day but have absolutely no interest in them wha…

    ... be pretty alone in my circle of old school friends with ...
    mrmessy mrmessy April 2012 Chit chat
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... B)



    ASM
    POP DE ; RETURN address ... ,BC


    END ASM

    Given that A ...
    Gedlion Gedlion April 2012 Development
  • Name that Type-In! Game-Of-Life clone...Ok folks, get yer thinking caps on! It was a type-in. It used machine code to generate the display It used attributes to great effect Cells were rep…

    ... were represented by a filled circle, 6x6 pixels
    Colours were ...
    Dunny Dunny April 2012 Games
  • Things to ponderJust some questions that have tugged at my curiosity recently, and since I'm stuck here sorting out a laptop (gorgeous Saturday, tons of things I cou…

    ... degrees which describes a flat circle) so you could go upside ... of mounted on a rotating circle, and the pegs disappear when ...
    ewgf ewgf April 2012 Chit chat
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ... .co.uk/~jg27paw4/pourri/padnum.asm]PadNum[/url] function in assembler ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Are these required for STP?Found some odd titles on an old Verbatim cassette. I'm assuming they're type-ins, but I'm not sure from where. Any ideas, and are they required on …

    ...
    Pursuit
    Trap
    Circle


    Got about ...
    Graz Graz July 2012 MIA/STP/SDP
  • L Break Into Program, 0:1 BlogThis is very much a work-in-progress but it's got a load of Z80 code I'm in the progress of writing, including some fast vector graphics primitives (…

    ... fast vector graphics primitives (line, circle) and some Spectrum fundamentals (output ...
    d1n0 d1n0 July 2012 Announcements
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... all graphics commands (PLOT, DRAW, CIRCLE etc) will use coordinates in ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • Synth SpeechHi All, Can anyone recommend an easy way to get a *subroutine that I can call in asm that will give a decent sounding phrase? I've had a look at a …

    ... that I can call in asm that will give a decent ...
    R-Tape R-Tape July 2012 Development
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... *~ \#* *.cdb *.rel *.hex *.ihx *.lst *.asm *.map *.o \
    *.rst *.sym ...
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • New categories/fields, what do you think about it?Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a …

    Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a lot of games to classify, but I would be willing to help on this.
    Ivanzx Ivanzx July 2012 Infoseek database
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> }

    // frame sync
    asm("halt");

    // erase and ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... ZX-Paintbrush to binary or asm format? I know ZX-Blockeditor ...
    utz utz August 2012 Development
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ... tone number, 12 bits
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    Timmy Timmy August 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... /> [LIST]The last drawn figure (circle, ellipse, etc.) can be moved ... other selectors, such as
    circle, ellipse, square, triangle and all ...
    clausjahn clausjahn August 2012 Emulators
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... maybe possible to export as .asm, add a "pause until keypress ...
    eptheca eptheca August 2012 Development
  • Adding TAP loading to the +3e ROMHello my fellow WoSers I have decided that I want to make my project official so I can share its development with you all as well as get some help i…

    ... am currently teaching myself Z80 ASM through the use of PASMO ...
    Zetr0 Zetr0 September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... < 14; ++f) {
    asm("halt");
    }

    ...
    // frame sync
    asm("halt");

    // player ...
    // frame sync
    asm("halt");

    // erase ...
    Einar Saukas Einar Saukas September 2012 Development
  • NEW GAME 48K: "Crapbert Buttslut" (and 2 others games)PL title: Zbylut Owrzodzie&#324; w kamiennym, kurwa, zajebanym czarcim kr&#281;gu. ENG title: Crapbert Buttslut in the muthafuc.kin' damn stone-ci…

    ... the muthafuc.kin' damn stone-circle of the devil.

    Yerzmyey Yerzmyey October 2012 Brand new software
  • Cinavia DRM protectionAs I am the PC/tech expert in my immediate circle of friends (which tells you all you need to know my friends...) I've been asked how to remove the C…

    ... /tech expert in my immediate circle of friends (which tells you ...
    ewgf ewgf October 2012 Chit chat
  • Image to BASIC commandsHi all I'm looking for an app that read an image (jpg, gif, etc...) and convert it to BASIC commands (DRAW, CIRCLE, etc...) The images to convert wi…

    ... it to BASIC commands (DRAW, CIRCLE, etc...) The images to convert ...
    oblo oblo October 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • Any ASM guru can provide me fixes for "Video Olimpycs" and "Travel with Trashman" ?I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread: [url]http://www.worldofspectrum.org/for…

    I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread:

    [url]http://www.worldofspectrum.org/forums/showthread.php?t=34332&page=25[/url]

    Tha games are:

    [url]http ...
    Ivanzx Ivanzx November 2012 Games
  • Help! Experts in BASIC/ASM, Hardware, in-game screenshots needed!There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appre…

    There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appreciate it ;)
    These are the games:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id= ...
    Ivanzx Ivanzx November 2012 Support files
  • Double Dragon missing authorsIt was funny because I remembered quite clearly that in the menu, the credits for this game were displayed...I tried with the original version releas…

    ... easy to check in the asm code :) )

    EDIT: Jez ...
    Ivanzx Ivanzx December 2012 Infoseek database
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