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<1…24252627282930…34>
  • Can anyone remember this game ?Hi, I'm desperately trying to find the name a game for the ZX Spectrum. It was set in a kind of underground base, with a top down perspective. You …

    ... , it enabled your spaceship to function, then you could jump in ...
    mceldon mceldon June 2004 Games
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... "go through all locked doors" POKE and have got further than ...
    mjwilson mjwilson July 2004 Games
  • ANN: Tipshop updated Tuesday, 06 July 2004Tuesday 06 July 2004 Lots of maps, and some fairly lengthy looking new tips * Added my own POKE for Twighlight Zone (original and re-release versio…

    ...

    * Added my own POKE for Twighlight Zone (original and ...
    hackersanon hackersanon July 2004 Announcements
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... have started writing a test asm-file:

    ; Testfil
    asm syntax? The demo z80 file ... UDG data in the actual asm file instead of having it ... the net specific for Spectrum asm?
    ekoman ekoman July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ...

    ;a test interrupt function located
    ;at 35002 that ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... command "C:\Z80.exe mygame.asm". Thats why its important that ... in some way ( Basic/C/asm/Forth[?]/etc) for it to ...
    Sadako Sadako July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... a simple EI,RET interrupt function, so that HALT can be ... perhaps to let the interrupt function add a counter and then ... /> I have implemented the spritemove function so it may be called ...
    ekoman ekoman July 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... />

    _________________
    Just POKE 23607,0 !
    Remember: beep ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... Rob Pearmain

    ; char5.asm

    ; This demo shows ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Rob Pearmain

    ; char5.asm

    ; This demo shows ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... the rom, but you could poke a different value in there ...
    Neil^P Neil^P August 2004 Games
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up.

    However, something that did make me feel more powerful was being able to enter into my basic programs ...
    Tobo Tobo August 2004 Sinclair Miscellaneous
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... 0
    GFX:

    ; ASM source file created by SevenuP ...
    robpearmain robpearmain September 2004 Development
  • ZX80 - it wont die.The Mighty Dope Throne's ZX80 cgc entry has got me thinking. Does anyone know anything about how the zx80 works internally? is it very close to the z…

    ... to be a load binary function in the emulator, how am ...
    Sharopolis Sharopolis September 2004 Development
  • flying sharkHi, I'm looking for a tap or disked version of Taito's Flying shark, the original loader is a protected bleepload and I'm not very good in asm hackin…

    ... 'm not very good in asm hacking..:(
    I'd love ...
    Mp Mp September 2004 Games
  • ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…

    ... sent in a working
    POKE for Spitting Image. He also ...
    hackersanon hackersanon September 2004 Announcements
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... />

    _________________
    Just POKE 23607,0 !
    Remember: beep ...
    Dr BEEP Dr BEEP September 2004 Development
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... . I guess there is a poke?

    _________________

    guesser guesser October 2004 Sinclair Miscellaneous
  • Zaf-forth to Z80 compiler Build 5This forth like complier is changing almost every day with new items been added. Here is a new Zaf-forth word add it the sptword.fth file - which is…

    ...
    =zxcircley
    =zxcirclex
    asm
    ld a,(zxcirclex)
    Steve(spt) Steve(spt) October 2004 Development
  • How do I poke a Spectrum?I've forgotten how to do it. Does anyone remember?

    I've forgotten how to do it. Does anyone remember?
    Sabre Man Sabre Man October 2004 Games
  • ANN: Tipshop updated Monday, 25 October 2004Monday 25 October 2004 A busy old month - LOADS of POKEs, new tips, maps, and some Spanish solutions! * Found a cracked title in Tipshop - Sub is n…

    ... G-Force)

    * Updated POKE for Freex

    * Rfout ...
    hackersanon hackersanon October 2004 Announcements
  • Painting under XPHi, can anyone reccomend me a good, simple painting program that will work under Win XP ? I was looking for something similar to MS Paint (fairly si…

    ... (fairly simple) but with more function to work with 256 color ...
    Arm73 Arm73 November 2004 Sinclair Miscellaneous
  • Italian magazines scans online?Hello all.. As part of the Italian Project, someone emailed me saying that the games were reviewed in the magazine the tape came with. Original titl…

    ... ,
    Linguaggio Macchina, Open Game, POKE,
    Program, Run, Computing Videoteca ...
    hackersanon hackersanon November 2004 Sinclair Miscellaneous
  • Wanted: PCB Design ProgramI?m looking for an Spectrum program for Printed Circuits Boards Design. But I don?t remember the name :(( He has autoruoute function, very simple to …

    ... name :((
    He has autoruoute function, very simple to use.
    GeX GeX November 2004 Wanted
  • [CRL] Formula One ModI've seen the odd person ask for a Formula One name editor from time to time*** and, as it's an ol' fave, thought I'd add one as I can never find the…

    ... :/ This can be corrected with Poke $FF08,$4E (65288,78)
    BadBeard BadBeard November 2004 Games
  • search by dateI was wondering, could this be added to the search function on WOS? It's just that I was trying to find games released post-Your Sinclair, and it's …

    I was wondering, could this be added to the search function on WOS? It's just that I was trying to find games released post-Your Sinclair, and it's a bit difficult to do that when you can't search or list by date.
    mulder mulder December 2004 Sinclair Miscellaneous
  • scuba dive helphello could some kind soul come up with a poke that removes ALL the creatures from"scuba dive".would like to map all 4 levels(well,i did the 1st lev…

    hello

    could some kind soul come up with a poke that removes ALL the creatures from"scuba dive".would like to map all 4 levels(well,i did the 1st level before,but erased it!!!!).hope somebody can help.thank you.

    colin
    ladderman ladderman December 2004 Games
  • ANN: Tipshop updated Monday, 31 January 2005Monday 31 January 2005 A dose of Chickenpox meant I FINALLY had time to put this update online. And very good it is, too.. The update, not the Chicke…

    ...

    * Added Biotoxin's POKE for Grandslam's Thunderbirds which ...
    hackersanon hackersanon January 2005 Announcements
<1…24252627282930…34>

Latest Posts

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