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<1…78910111213…34>
  • TZX2TAP neededA quick question. Does anybody have a tzx to tap converter program that I can use in batch mode and will take long filenames?. If so can you please…

    ... but 8.3 dos filename + header, end and empty rows. Insert ... give it value tzx2tap. Now save excel file with name batch ...
    Timppa Timppa November 2005 Development
  • TZX2TAP neededA quick question. Does anybody have a tzx to tap converter program that I can use in batch mode and will take long filenames?. If so can you please…

    ... but 8.3 dos filename + header, end and empty rows. Insert ... give it value tzx2tap. Now save excel file with name batch ...
    Philip Kendall Philip Kendall November 2005 Development
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... of symbols, to save unnecessary redundancies in the header. Of course we ... ) to the bottom of the header to make parsing a little ...
    Luca Luca November 2005 Emulators
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... a sector into memory then save that area of memory out ... doesn't cope if the header checksum is wrong - the sector ... doesn't care if the header checksum is wrong - it will ... utilities would ignore sectors with header checksums, even though there was ...
    jp jp January 2006 MIA/STP/SDP
  • Beginner InfoI have trying to find some hardware information for use with assembly coding but havn't had much luck. For instance. How do I redirect the vertical …

    ... br /> Don't forget to save registers for maincode
    ... particular:

    in_Inkey.asm
    Reads the instantaneous state ... pressed.

    in_GetKey.asm
    Uses in_Inkey to implement ... function uses the in_keytranstbl.asm table to figure out ...
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Development
  • Unpublished spectrum gameHi there I have a Spectrum PDS development environment and before I get rid of my old PC which has an ISA slot I thought I should ask this question i…

    ... , since you cannot load or save memory while in debug mode ... other emulators when doing serious ASM testing).

    Being 16384 ...
    Black Hole Black Hole March 2006 Games
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... Script editor, compile it and save as application in the Pasmo ... /> Feeds text files ending with .asm to Pasmo to create a ... -1 of splitPath is not "asm" then
    display dialog "File ... has not the extension .asm"
    return false
    end ...
    Paul van der Laan Paul van der Laan April 2006 Development
  • Looking for MacOS X codersHi all Macintosh coders! James Weatherley is quite busy lately, and I need someone who can compile the MacOS X binary of SevenuP v1.20 to make the …

    ... ...
    - when exporting data (to ASM, C or BIN)?
    - when ... Error

    Can't save image to file '/Users/matthew ...
    gasman gasman April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /sp1
    cp spectrum-customize.asm customize.asm
    make spectrum
    asm file to customize the library ... read the "spectrum-sp1.h" header file here -- it contains all ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "graphic", "sprite" in your asm programs? What happens if someone ... that "sp1_MoveSprPix()" calls the asm function "SP1MoveSprPix" which ... SP1MoveSprAbs", and will attach the asm subroutines "SP1MoveSprPix" and " ... you look at any header file in z88dk and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a file "spectrum-customize.asm". We will be using ... . Copy it to "customize.asm", which will be the customization ... to sp1\spectrum\updater\SP1GetUpdateStruct.asm

    Making the ... With the customization done, save the customize.asm file and make the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be declared in ASM to access ASM names

    #asm
    < ... .

    Asm code embedded within the "#asm" and "#endasm" are ... shortly.

    The asm table "_sprdrawftbl" is filled in ... the SP1_IDs copied from the header file with the table index ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (20 bytes - see the header) and "struct sp1_cs"s ... point to the embedded asm label "_frame01" and ... point at the embedded asm label "_frame02". In ... />
    [code]
    #asm
    di
    #endasm
    asm programmers to do the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . Compromises can be made to save memory such as only allowing ... be declared in ASM to access ASM names

    #asm

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in the single sp1.h header file). Most of splib2 has ... best of all, it can save a standalone player and/or ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... . What tools do you use? (asm, z88sdk, graphics tool, music tools ... your software?
    Learning Z80 asm from scratch. Still a big ... you use? (Asm, Basic, C etc)
    Z80 asm, BASIC for the header.
    48K 48K May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... easy for your C or asm program to make use of ... sprites/software/sp1/spectrum-customize.asm?revision=1.5&view ... us:

    [code]
    #asm
    XDEF _im2_vtable
    DEFC ... /> [/code]

    As the header file explains, the "1" indicates ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... asm function. When an interrupt occurs, the generic isr will save ... The generic isr will save all registers and call ... im2_RegHookFirst(255, my_isr);
    #asm
    ei
    #endasm< ... the usual ISR details (save registers, restore registers, re ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to generate sprite graphics, save to an asm file, and include that ... asm file into your TG project ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , sp1_GetTiles() can be used to save the contents of the background ... graphics defined in the embedded asm at the end of the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... provided by Chris Busch (rand.asm found on
    ; many ZShell ...
    ; anything make your program save & restore seed(s) upon ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... (mostly)
    hand written asm functions -- but I'd agree ... />
    z88dk does have save/load for tape available as ... in C (rather than asm) so they are slower ... as fast as hand coded asm
    but still many ... br /> the slowness in asm either yourself or with a ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... - sure, he can open TAP, save the file, close TAP, just ... our motivation. Sure we could save some header. But then he'd ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... . The user would type just SAVE "blah" SCREEN$, not (!) the sh ... a BASIC), construct the file header and pass it to ordinary ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... I think about using header, the more one question ... With LFNs, I can even save "file" on a PC ... If I accidentally screw the header, it might be actually ... ZX files "privileged" by header? Or, why should I ... not like handling LFNs or header is impossible in code ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... or trap the ROM load/save commands to make this work ... , could you not create a header in memory and read that ... 32768, then create the necessary header and pipe that through, followed ... rename it, and the TAP header is generated by your modified ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... ZX.

    preparing the header - but that's exactly what ... . For 99% of files, the header will be silently prepared, taking ... in default).

    so, SAVE "dunny" SCREEN$ will produce in ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=zilog]
    preparing the header - but that's exactly what ... . For 99% of files, the header will be silently prepared, taking ... in default).

    so, SAVE "dunny" SCREEN$ will produce in ... , position 5? How do you save a file to position 1 ...
    Dunny Dunny July 2006 Emulators
<1…78910111213…34>

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