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<1…567891011…34>
  • Help! Experts in BASIC/ASM, Hardware, in-game screenshots needed!There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appre…

    There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appreciate it ;)
    These are the games:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id= ...
    Ivanzx Ivanzx November 2012 Support files
  • Double Dragon missing authorsIt was funny because I remembered quite clearly that in the menu, the credits for this game were displayed...I tried with the original version releas…

    ... easy to check in the asm code :) )

    EDIT: Jez ...
    Ivanzx Ivanzx December 2012 Infoseek database
  • +3 BASIC DOS_DemoI got side-tracked while working on the Op.Wolf conversion and ended up writing this +3 DOS utility which provides most of the disk functions that mi…

    ... form plus annotated BAS & ASM listings. I'll upload the ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • utztape#3 - beeper music collection[IMG]http://irrlichtproject.de/downloads/utztape3.png[/IMG] [B]utztape #3[/B] A collection of tunes for the ZX Spectrum beeper [URL="http://irrlich…

    ... ... Next one will be all asm, I promise :razz:

    utz utz December 2012 Brand new software
  • ZX-Paintbrush 2.2.9.6 releasedDear readers, ***** [COLOR="Red"]A[/COLOR] [COLOR="Yellow"]Happy[/COLOR] [COLOR="MediumTurquoise"]New[/COLOR] [COLOR="Lime"]Year[/COLOR] ****** Tod…

    ... /overlays or whole pictures to *.ASM files (inspired by LCD), as ...
    clausjahn clausjahn January 2013 Emulators
  • New Game: Intergalactic Space RescueHello friends! My second game for the 16K Speccy is now released. It's available from [URL="http://spectrum.cyningstan.org.uk/"]my Speccy web site[…

    ... site has the source code (asm), the cassette inlay and a ...
    snigfarp snigfarp January 2013 Brand new software
  • RexMartijn, Couple of snippets from my Rex article:- The game was originally entitled "Zenith" The Light was a pseudonym for Creative Reality "John An…

    Martijn,
    Couple of snippets from my Rex article:-
    < ...
    jdanddiet jdanddiet February 2013 Infoseek database
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... is called before the final ASM compilation stage.
    Basically this ... no need to write any asm code.
    Though if you ... can modify the existing AGDGameEngine.asm file if you would like ... .agd or the game engine asm file from the project.
    Kiwi Kiwi February 2013 Development
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... .co.uk/~jg27paw4/pourri/txt2emu0.asm]TXT2EMU[/url] supports (in CAPS ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Wiz-'ard?As my foray through The Fifth Quadrant proved so popular, I thought that I'd have a go at another forgotten game with no playing tips in need of a go…

    ... entries other than a few snippets of news and a handful ...
    Battle Bunny Battle Bunny May 2013 Games
  • "Jumping Jack" on Kempston Joystick.Hello. I'm new here, so at start I want to welcome everybody :) I'm totally newbie in ZX Spectrum. But I'm still own Timex without cassete player (I …

    ... Jack to Kempston. I know ASM source code of that game ... , but I do not know ASM and cannot do anything with ...
    olesio olesio June 2013 Games
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... got a fair chunk of ASM code assembled from 24000 mark ...
    Morkin Morkin July 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... .co.uk/~jg27paw4/pourri/screenslice.asm[/url]
    and BASIC:
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • SkoolKit 3.4SkoolKit - a suite of utilities for creating disassemblies of Spectrum games in HTML (and ASM) format - has reached version 3.4. Some of the new stuf…

    ... Spectrum games in HTML (and ASM) format - has reached version 3 ... ]skool2html.py[/i]
    [*]Display ASM labels in the HTML output ... by using the [i]--asm-labels[/i] option of [i ...
    SkoolKid SkoolKid July 2013 Announcements
  • ZSpeak - another speech synthesizerYep, it's just another beeper speech synthesizer. Absolutely nothing special, it just outputs vowel and consonant samples; and sounds crap, like all …

    ... [/URL], instructions for use in asm included. It can probably be ...
    utz utz August 2013 Brand new software
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... 's full source code in ASM format. Archive contain directory with ... runable BAT file + SJASM assembler + ASM file with source. Run BAT ...
    velesoft velesoft August 2013 Hardware
  • SkoolKit 3.5SkoolKit - a suite of utilities for creating disassemblies of Spectrum games - has reached version 3.5. [TAP/TZX ->] BIN/SNA/SZX/Z80 -> (trace/profi…

    ... ]skool file[/i] -> HTML/ASM disassembly

    If that ...
    SkoolKid SkoolKid September 2013 Announcements
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... .co.uk/~jg27paw4/pourri/a000tempmc.asm[/url]
    12 seconds
    asm[/url]
    3 seconds
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... the help of some code snippets found on this forum (e ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    I never had to do it till now but there is always the first time :)

    At machine code program start I preserved SP register and all the other ones.

    At the program end I restore them all and do RET.

    And instead of "[B]OK ...
    Ralf Ralf September 2013 Development
  • Saga 2001 keyboardRecently bought this [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=1000353"]Saga 2001 keyboard[/URL] from eBay. To be honest I thought someo…

    ... the archive apart from ad snippets. It somehow worked wirelessly, but ...
    Morkin Morkin September 2013 Hardware
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... .co.uk/~jg27paw4/pourri/move_m.asm]here[/url]. The routine will ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... br />


    #asm



    LD ... ,1);

    #asm
    LD BC,37000
    #asm
    rst 56
    # ... br /> int main()
    {
    #asm
    LD BC,37000
    slenkar slenkar October 2013 Development
  • SkoolKit 3.6SkoolKit 3.6 has been released. In case you are unaware, SkoolKit is a set of command line utilities (written in Python) for disassembling Spectrum …

    ... ) for disassembling Spectrum software, into ASM format (for consumption by assemblers ... a single source file, produce ASM files with or without bug ...
    SkoolKid SkoolKid November 2013 Announcements
  • 128k programmingOk, I have had the normal man look (ie. not really), I want a good resource for 128k asm programming. Mostly just to find out how the RAM bank switc…

    ... a good resource for 128k asm programming.

    Mostly just ...
    Kiwi Kiwi November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... .co.uk/~jg27paw4/pourri/dumpvars.asm[/url]
    NOTES:
    * ... .co.uk/~jg27paw4/pourri/scrdol0.asm[/url]
    NOTES:
    ; ... .co.uk/~jg27paw4/pourri/printa0.asm[/url]
    NOTES:
    * ... InitSCR sections in Adjust.ASM and DumpVARS.ASM give examples of its ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • life meaningYeah, so, I was thinking of doing a game for a while now (20-23 years now). Overcoming some hp issues these past years I made my decision to do one. …

    ... /> I would do the coding - asm - need a gfx man if ...
    XelotX XelotX December 2013 Development
  • Santa's Xmas Capers wrong ending in rzx archive?I played this game last weekend and completed it in the same way that the rzx from rzxarchive is finished, but now, by reading the instructions, and …

    ... , maybe somebody can check the ASM code of the game? :)
    Ivanzx Ivanzx January 2014 Games
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