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  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... - Animation strip to the UDG/Sprite editor. This allows you to ... - Onion-skin tool to the Sprite editor. This allows you to ... to use.
    Added - The Sprite editor can now handle more ... Paintbox for opening the Graphic/Sprite/UDG Editor.

    Fixed ...
    Dunny Dunny September 2008 Emulators
  • Spectrum Ethernet updateWell for those of you who don't follow the news section on the project page, here's a quick update...and a request. Development has slowed a bit, si…

    ... need to be either an asm programmer, or a C programmer ...
    Winston Winston October 2008 Hardware
  • Developers developers developers developers developers!OK, I think it's at a stage where someone else can also have a go at doing things with the Spectranet. If you've not been following the hardware foru…

    ... have to do it in asm or C (with the Z88DK ...
    Winston Winston October 2008 Development
  • Attention Arjun (and people interested in BASIC games programming).I've been looking at the games created by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^EP+Software$&model=spectrum"]Angel Ortega/EP S…

    ... main character leaves a streaky sprite-trail and when one goes ...
    ZnorXman ZnorXman October 2008 Sinclair Basic
  • Maze: a Spectrum-oriented build system[url]http://matt.west.co.tt/demoscene/ninja-milkman-conspiracy/[/url] Finally got round to sharing the source code of this demo from August, and mor…

    ... a bundle of .bas and .asm source files without having to ... => 10
    tap.asm :source => 'ninja_milkman.asm', :as => 'ninjmilk1 ... ]
    Also, it automatically scans .asm files for include / incbin directives ...
    gasman gasman October 2008 Development
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... C64 by using it's sprite capabilities to lessen the CPU ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... 10 at a time) same sprite as player.

    The ...
    FrankT FrankT November 2008 Development
  • Design Design loader revisited[B]Fixed the .zip files[/B] Hopefully I have posted in the correct forum. I mentioned a while back that I had dissassembled and documented the old …

    ... demo .tzx files and full .asm files (amongst a lot of ...
    Kilby Kilby November 2008 Development
  • Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…

    ... 'd be just the UDG/Sprite editor/animator, SCREEN$ paintbox and ... happened to that selection-to-sprite or selection-to-udg feature ...
    zxbruno zxbruno November 2008 Development
  • Rapscallion, Eugene, and ZaksSpinning off from Mickmogs Horace and Willy thread, which seems to pretty much feature characters you controlled (In other words heroes). I thought …

    ... , and a detailed cartoon quality sprite (He may not be that ...
    dm_boozefreek dm_boozefreek November 2008 Games
  • John Elliot does it again! Re: TOS disks.[url]http://groups.google.co.uk/group/comp.sys.amstrad.8bit/browse_thread/thread/aa809b6f6b9c6f7f#[/url] It is now possible (and easier) to extract …

    ... Attr update create
    ------------ ------ ------ ---- ----------------- -----------------
    ASM .COM 8K 64
    BACKUP ... .COM 2K 12
    BIOS .ASM 12K 96
    CBIOS .MAC ...
    zxbruno zxbruno December 2008 Development
  • Phantomas 2The snapshot shown on this entry is from the CodeMasters re-release who altered the game slightly, including the protagonist sprite. The original re…

    The snapshot shown on this entry is from the CodeMasters re-release who altered the game slightly, including the protagonist sprite.

    The original release from Dynamic Software features the same protagonist from Phantomas 1.
    rahtgaz rahtgaz December 2008 Infoseek database
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... of its author SMT on sprite search/replace.

    Have ... everythere (clearly, we need a sprite-based game, not ELITE or ...
    rg_software rg_software December 2008 Games
  • Playing 128k music with z88dk ?Hi, I'm amazed how easy seems to make things with z88dk to build spectrum asm programs. After my first approach I miss some way to play 128k music, s…

    ... with z88dk to build spectrum asm programs. After my first approach ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... write a utility to extract ASM listings out of OCP Assembler ...
    bladerunner bladerunner February 2009 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... of the ROM as a sprite

    * Utilities:
    * The ...
    chev chev February 2009 Sinclair Miscellaneous
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    ... down to the end of "Sprite" list, then tried to drag ... ends up with a wrong "Sprite", not the one I was ...
    LCD LCD March 2009 Emulators
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... /> You spend ages on a sprite, 16x16, fitting it in the ...
    joefish joefish April 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... .

    For example, my sprite could be at (2,2 ...
    robpearmain robpearmain April 2009 Development
  • I Need Speed source codeI've just uploaded it to WoS, so I guess it will be here tonight too. It will also appear soon on CEZ card, but for the moment you can find it here: …

    ... size of Spectrum's ins.asm grow from 82 to 142Kb ...
    Metalbrain Metalbrain April 2009 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... graphics were used in a sprite routine demo or something too ... a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • SFX Magazine Plugs New Speccy GameCheck out: [url]www.sfx.co.uk/page/sfx?entry=biohell_the_zx_spectrum_game[/url]. It also quotes from the review of the game, as written by Jonathan …

    ... you have to say, a sprite has never looked so like ...
    Andy Remic Andy Remic May 2009 Games
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... accomplished to draw a multicolour sprite (all I get is flickery ... scroll) also draw a multicolour sprite on screen? Or is it ...
    Arda Arda May 2009 New game ideas
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    Someone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to set up an assembler, get something on screen, maybe make some sounds and read keyboard input... that sort ...
    evilpaul evilpaul May 2009 Development
  • Getting started with ... part II (help needed)Hi to everyone. I just founded simple wiki to solve usual problem "how to do [placeholder] in asm?". Check it on [url]http://zxsnippets.wikia.com[/ur…

    ... "how to do [placeholder] in asm?".
    Check it on [url ...
    Fikee Fikee May 2009 Development
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... that, you hardware scrolling, hardware sprite enabled bread box!
    [B ...
    ewgf ewgf June 2009 Games
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... />
    // Extern data

    #asm
    ._MB23_grid

    ; 512 ... thirds on screen.

    #asm
    ._MB23_render_asm

    ; First ...
    na_th_an na_th_an June 2009 Development
  • Spectranet newsIf you read the announcements forum, you know already... ... but the Spectrum tweets! At the Oxford meet, after perhaps three or four pints of beer…

    ... turned out. While writing Z80 asm after a few beers is ...
    Winston Winston June 2009 Hardware
  • New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…

    ... ++ and some VERY rudementary z80 ASM. I have downloaded TOMMY GUN ...
    Zetr0 Zetr0 July 2009 Development
  • Back to Skool disassemblyAs mentioned in [url="http://www.worldofspectrum.org/forums/showthread.php?t=22841"]this thread[/url], I've been working on a disassembly of Back to …

    ... ]: I'll have the corresponding ASM file ready soon. :) )
    SkoolKid SkoolKid July 2009 Development
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Latest Posts

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    harriusherbartio on 12:06PM
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
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  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
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    mel the bell on April 21
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    harriusherbartio on April 21
  • 1992 Spectrum Software
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  • +3 Disk drive motor
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