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  • Good or horrible: I-BallIt did rather well out of all three mags with Crash going as far as giving it a 'Renegade 3' (an undeserved Smash). Thing is, I think it's bollocks.…

    ... that you play a big sprite in a relatively small area ...
    Bluce_Ree Bluce_Ree July 2009 Games
  • WYZTracker playerWhere can I find a player and some info on how to compile the tunes I've made in WYZTracker program? I have .mus and .asm files from WYZ Tracker, ju…

    ... />
    I have .mus and .asm files from WYZ Tracker, just ...
    FrankT FrankT July 2009 Development
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …

    ... is an example of a sprite (may be it is too ... big for a sprite) i draw today just for ... .com/_Dy9twrAPfVo/SowGaHEdPFI/AAAAAAAAABg/CyTsfzsgA7o/sprite.jpg[/IMG]
    beZz beZz August 2009 Development
  • Name the game #486.bTrying to find a car racing game that I used to play all the time, but have no idea now of what it was called. It was viewed from above and that the …

    ... car being quite a large sprite for this sort of game ...
    Old Man Kensey Old Man Kensey August 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... do anything with that second sprite, only with the first one ... to destroy the original bullet sprite, change the type of the ... with our original primary bullet sprite.

    The second big ... 't creating or deleting the sprite data tables for those screens ...
    jonathan jonathan August 2009 Development
  • Skool disassemblies onlineThe Skool Daze and Back to Skool disassemblies (previously announced in too many places on this forum) are now browsable online: [url]http://pyskool…

    ... ://pyskool.ca/disassemblies/back_to_skool/asm/39656.html"]see for ... ://pyskool.ca/disassemblies/back_to_skool/asm/40700.html"]cast your ... pyskool.ca/disassemblies/skool_daze/asm/32497.html"]this one ... pyskool.ca/disassemblies/back_to_skool/asm/58144.html"]this one ...
    SkoolKid SkoolKid October 2009 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... and type something like mc30mintut.asm into the save box.
    bigjon bigjon November 2009 Development
  • bin2asm - New Developer Tool AvailableI have developed a tool for my own use, but you are welcome to download if any use to you (I have submitted it to the Utilities section) called "bin2…

    ... Filename (e.g. /o:mycode.asm

    Optional:
    l ... i:song.bin o:song.asm /l:8 /h /org:32768 ...
    robpearmain robpearmain November 2009 Development
  • How to export the symbol table in ZX Spin v0.666I've managed to resurrect some old cassette tapes with the machine code for Freeway Frog from the Spectrum Machine Language For The Absolute Beginner…

    ... someone have the complete freewayfrog.asm file as listed in the ...
    bonzo3671@yahoo.com bonzo3671@yahoo.com November 2009 Emulators
  • Framerate of arcade gamesThe Golden Age of video games coincided with the birth of 8-bit home computing; this is why every computer of that era has a slew of really bad Pacma…

    ... . A maze game means your sprite can move in any of ... using UDGs. The pixel-accurate sprite motion in the arcades isn ...
    ajmoss ajmoss November 2009 Games
  • Hello from a new forum user!Hi folks. This is just a post of introduction -- to say a little about me and my interest in the (World of) Spectrum. I've recently acknowledged to…

    ... , hopefully, will be) the obligatory sprite library, plus, perhaps more unexpectedly ...
    RoseCotton RoseCotton November 2009 Chit chat
  • Justin (inspired by)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0017574&loadpics=3"]Justin[/URL] Inspired by [URL="http://www.worldofspectrum.org/infoseekid.…

    ... gait for the main guy/sprite.
    ZnorXman ZnorXman November 2009 Infoseek database
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... determined. If, for example, a sprite is to move two pixels ... pixels per frame, or the sprite will appear to be slipping ... the arms or making a sprite dip one pixel in height ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…

    ... routine? I'm thinking of Sprite designers and animation tools but ...
    zxbruno zxbruno December 2009 Sinclair Miscellaneous
  • beep music 48kHi all, i am looking for some asm to play a tune (and a tune , looking for popcorn ) for a menu nothing special something simular to JSW or MM , jus…

    Hi all,
    i am looking for some asm to play a tune (and a tune , looking for popcorn ) for a menu nothing special something simular to JSW or MM , just to give a little noise to the frontend

    Thanks

    CodenameV
    CodenameV CodenameV December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... seems to "flicker" at the sprite edges.
    Do you have ...
    Ralf Ralf December 2009 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... release plain-text, assembler-ready ASM versions of the disassemblies, with ...
    SkoolKid SkoolKid January 2010 Development
  • JetSet Willy - Mirrored UniverseHello All, Thought you guys might be interested in what I've been doing the last week or so. Using the following documentation: [list] [*][url=htt…

    ... /Software/JSW/JGH/Docs/jsw48.asm]jsw48.asm[/url] codebase, I've ...
    BloodBaz BloodBaz January 2010 Development
  • translations wantedI am currently writing an updated version of the Spectrum classic game "Skool Daze". The new version allows you to change the language used by the pu…

    ... .eclipse.co.uk/snaps/SDes.asm"]here[/URL]. When assembled it ...
    Jimmy Jimmy January 2010 Sinclair Miscellaneous
  • Spectranet updateWell, I've not put an update in here for too long, so here's a summary of what's been developing ... * A snapshot manager module. Basically, you can…

    ... addition to the ones for asm/C.

    Some possibilities ...
    Winston Winston February 2010 Hardware
  • Have you seen this man?I was digging around in the sprite graphic data of Contact Sam Cruise when I came across this sprite: [IMG]http://pyskool.ca/images/csc-as064.png[/I…

    ... was digging around in the sprite graphic data of Contact Sam ... when I came across this sprite:

    [IMG]http://pyskool ...
    SkoolKid SkoolKid February 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... /> [code]
    rr e ;for sprite width 3 bytes
    rr ...
    Fikee Fikee February 2010 Development
  • Steve Day, artist on ZX ArmalyteI've been speaking to a [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Steve+Day$"]Steve Day[/URL] recently about graphics on 8bit syst…

    ... offer to post up his sprite sheet for Speccy Armalyte. Is ...
    redballoon redballoon February 2010 Support files
  • SkoolKit 1.1In the past I've put posts like this in the Development forum, but Announcements is probably a more suitable place for them, because they're not dire…

    ... create disassemblies (in HTML or ASM format) of other Spectrum games ...
    SkoolKid SkoolKid February 2010 Announcements
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> Anyway, I'm looking at sprite behaviour this weekend, and have ... patrols, plus another type of sprite that can wander around platforms ...
    jonathan jonathan February 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... ://users.telenor.dk/~dsl686722/test01.asm"]http://users.telenor.dk/~dsl686722 ... /test01.asm[/URL]

    It's ...
    riv riv March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... 10 mins after getting the sprite thing to actually work.
    sprite library bit, what happens on ...
    Gedlion Gedlion March 2010 Development
  • Game MusicI'm looking at revamping the original version of football manager - I still prefer it by far to any later ones. I've done a few snazzy bits of graph…

    ... , now I've got a sprite routine working that I can ...
    Gedlion Gedlion March 2010 Development
  • Need help with small asm piece of codeI could use some help. I have a number in A register. It can be 1,2,4 or 8 (always only one bit is set) I need to make number transformation: 1 ->…

    I could use some help.

    I have a number in A register. It can be 1,2,4 or 8 (always only one bit is set)

    I need to make number transformation:

    1 -> 4
    2 -> 8
    4 -> 2
    8 -> 1

    I ...
    Ralf Ralf March 2010 Development
  • Audio Output Filtering in EmulatorsI am messing around with various beeper-related code at the moment and have a question related to the audio output from emulators... I've written s…

    ... the same sounds in z80 asm running on SpecEmu or SPIN ...
    ccowley ccowley March 2010 Emulators
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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