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  • z88dk + File Handling ProblemHello my fellow WoS'ers I thought I would ask here as I am having a bit of trouble with a very simple C program that I wrote for the spectrum using…

    ... \Zetr0\LOCALS~1\Temp\s61s_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s61s_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... \Zetr0\LOCALS~1\Temp\s4fo_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s4fo_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
  • Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…

    ... .photobucket.com/albums/n608/daveyboyhughes/sprite.gif[/IMG]

    I ... writing a 16x16 block and sprite utility for the speccy. I ... take 4 frames of a sprite going left > right, preshift ...
    R-Tape R-Tape September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    I have written some asm code which allows me to ...
    polomint polomint September 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... think a few basic and asm speccy guys might be really ...
    p13z p13z September 2011 Sinclair Basic
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... :

    (1) allow the sprite to enter & exit maze ...
    Morkin Morkin October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation I ... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sbrk()? (How much will a sprite generally use?)
    Winston Winston October 2011 Development
  • New game "Salen tan ricos"This is another tetris clone and my contribution to CSSCGC2011. Keys: OPQA. Download: [url]http://jbacteria.antoniovillena.es/games/salentan.tap[/u…

    ... .sourceforge.net/viewvc/emuscriptoria/tetris.asm?content-type=text%2Fplain[/url ...
    antoniovillena antoniovillena October 2011 Development
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... "
    with separate BAS,Z80,ASM,TAP files for each set ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... ]


    Usual TZX/ASM/BAS bundle [URL="http://www ...
    jp jp November 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... manged to make a 2x2 sprite move round the screen using ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... it possible to mask the sprite behind (or in front of ...
    TechnicianSi TechnicianSi November 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... percentage.

    Maths and asm I find verryyy tricky.
    R-Tape R-Tape December 2011 Development
  • Sacred Armour of Antiriad - thoughts and opinions[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004300]Sacred Armour of Antiriad[/url] Just being playing this on ZXDS. Loved it back in the …

    ... , in particular to the main sprite). [b]edit! My mistake. It ...
    MattLamb MattLamb December 2011 Games
  • Spectrum loading asm via a PC?Hello all! I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things. I hav…

    Hello all!

    I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things.

    I have a real spectrum plugged into my PC via a USB TV tuner so I can have the real ...
    Korinel Korinel January 2012 Emulators
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... /> void main(void)
    {
    #asm
    // Sets default ink and ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • New Game: Endless Forms Most Beautiful[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingame.gif[…

    ... higher your grade the more sprite graphics you get to see ...
    R-Tape R-Tape January 2012 Brand new software
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... commands to create a crude sprite...in this case a little ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... , and I'm not using sprite masks at this time because ...
    Morkin Morkin February 2012 Development
  • Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…

    ... /> ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No

    Ralf Ralf February 2012 Development
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... program files plus BAS & ASM program listings. The machine code ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • AYBABTU - musician neededALL YOUR BASE ARE BELONGS TO US For my new project [url]http://www.edisk.eu/en/download/73423/aybabtu.sna_128.03KB.html[/url] i am looking for AY m…

    ... - star field
    cyan - ship sprite
    magenta - up to 3 ...
    Fikee Fikee February 2012 Development
  • Picking apart spectrum screensDear all, Being a fan of remakes, I'm constantly trying to pick apart spectrum game screens to see how they're made up - how many characters one pla…

    ... enough to fit the player sprite, etc.

    I don ...
    Tobo Tobo February 2012 Sinclair Miscellaneous
  • SEUD - How to - Part IIOK, now let?s enter on each option to see how to use them. First of them, the attack waves. A - Attack Waves [IMG]http://img841.imageshack.us/img84…

    ... />
    Do you see the sprite with a X2 and a ... corner? It is the enemy sprite that we will use here ... 2 to choose the enemy sprite and up and down to ...
    Turrican Turrican February 2012 Development
  • JSWED 2.2 probs,gutted!With an head full of game ideas i have been working away with my first one `Pip The Pipistrelle` about a young bat blown from a roost from the top of…

    ... have moved the maria bat sprite on the bed so not ...
    jammajup jammajup February 2012 Development
  • Pip The Pipistrelle[color=red]*COMING SOON*[/color] Pip The Pipistrelle I am going to put all the game details,instructions and story here now and simply update this t…

    ... the moth check screen (creature sprite 2-3 frames)

    jammajup jammajup March 2012 Brand new software
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Latest Posts

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    harriusherbartio on 11:01AM
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