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  • Printing text using direct screen addressingHaving some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwell…

    Having some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwelling in my brain for this function. I'm trying to get the text working properly in 128k mode which uses ...
    andydansby andydansby December 2018 Development
  • Fuse/SPIN vs Spectaculator border timingsHello, I'm trying to figure out at which moments the 48K ULA samples the current border color into its internal latch. To do that I wrote a small …

    ... /blob/master/test/border_timing/border_timing.asm

    Thanks ...
    kosarev kosarev April 2019 Emulators
  • SkoolKit'ing errorsI'm in trouble with SkoolKit 7.2 Did so far [code]sna2ctl.py %GAME%.z80 > %GAME%.ctl[/code] control file looks fine [code] @ 16384 start …

    ... .py %GAME%.skool > %GAME%.asm[/code]

    It produces ... asm file, but with a long ... ? How? I'm already redirecting *.asm there!
    Bedazzle Bedazzle August 2019 Assembler
  • im looking for short demoscene type graphics demos that have source code in .asm formator have the assembly listing. smaller the better

    or have the assembly listing. smaller the better
    digital digital August 2019 Development
  • Extending SNA Standard Snapshot 48k 128k Format to new Hardware like ZXN (SpecNext)This may have been discussed before... Looking at the definition of standard 48k and 128k .SNA Snapshot e.g. at: https://www.worldofspectrum.org/f…

    ... /tbblue/blob/809cfc8ed57fa16d66f182869530ce1eeeb9f3bc/src/asm/KeyboardTester/KeyboardTester.asm ) - So SpecNext use standard ...
    Luzie Luzie October 2019 Emulators
  • Gaaaahhhghh! Christmas (Lights)Tis the season to be a grumpy old git. Its now December and as is customary in the USA, after thanks giving the decorations 'must' come out. I've …

    Tis the season to be a ...
    Scottie_uk Scottie_uk December 2019 Chit chat
  • What tooling to use to start zx spectrum game programming?Hi, I owned a zx spectrum when I was young and would like to get back into game programming on the zx spectrum. As time has passed I have ran away…

    ... from low level languages like asm, C, C++ that I used ...
    HexDump HexDump May 2020 Development
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ... /> [code]pasmo -v --tapbas clock.asm clock.tap[/code]

    andydansby andydansby July 2020 Development
  • Submitting Homebrew Games For Database?Hi there, I have recently started coding games for ZX Spectrum 48k (Z80 asm) live on Twitch. It turns out there is quite an interest for this. I have…

    ... for ZX Spectrum 48k (Z80 asm) live on Twitch. It turns ...
    Denzil_Egg Denzil_Egg September 2020 Development
  • 48K ROM copyrights holderHi everyone I would like to check with you about the rights to the 48K ROM. It seems the current rights owner is Sky UK. Did anyone have any recen…

    ... is 8bit software(BASIC or ASM) which would rely on the ...
    claudiu_cwg claudiu_cwg October 2020 Sinclair Miscellaneous
  • ZX Lo-Fi editorHi, I thought I would share some work in progress I did on ZX editor of peculiar kind. It is an web-app (WIP, not yet accessible on the web - p…

    ... into compressed "image" and attribute .asm definition.

    It paints ...
    nenadp nenadp January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... some code for tiles (the asm files, masked or not and ...
    amateus amateus January 2021 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • Trouble with Vortex player compiling in sjASMPlusHaving some trouble with compiling the Vortex Player using sjASMplus and I can't understand the root of the problem. The project can be found at: …

    ...

    In my main.asm
    [code]
    BEGIN:
    asm. PTxPlay2.asm is the original file ... warnings when compiled and PTxPlay1.asm is version with the warnings ...
    andydansby andydansby October 2021 Development
  • New release for CRONOPIOS Y FAMAS[img]https://img.itch.zone/aW1hZ2UvMTMzNDA1OS83NzYwNjAyLnBuZw==/original/nP%2Bmxj.png[/img] Another title from my past production has been revised…

    ... rewritten from scratch in pure ASM.
    [*]The background frame has ...
    Alessandro Grussu Alessandro Grussu December 2021 Announcements
  • How to return to basic properly from ASMI am messing around with a fast stack copying routine. But I am getting "A: Invalid argument" error when I later return to basic. I know you h…

    I am messing around with a fast stack copying routine.
    But I am getting

    "A: Invalid argument" error when I later return to basic.

    I know you have to restore the IY register before returning to basic but my code at the ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
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