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<1…25262728293031…34>
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... file which uses a no_crt0.asm file which just contains this ...
    na_th_an na_th_an December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> #include "spritepack.h"

    #asm
    DEFVARS $7000
    {
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... could output the data as ASM or C code, which I ...
    Metalbrain Metalbrain January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... all platforms. But if the asm code for the graphics, sound ... wizard generates per C or Asm source code anyway - it just ...
    Kiwi Kiwi January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... all platforms. But if the asm code for the graphics, sound ... wizard generates per C or Asm source code anyway - it just ...
    zxspecticle zxspecticle January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... all platforms. But if the asm code for the graphics, ... work equally well with pure asm functions. All the code ... called using the z80 asm entry point from a ... C code) and the asm entry point (from z80 code ... wizard generates per C or Asm source code anyway - it ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... text parts (I suspect writing asm in this case to glue ... , a bit of PHP, Z80 asm, and more Perl. Whatever you ...
    Winston Winston January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... text parts (I suspect writing asm in this case to glue ... , a bit of PHP, Z80 asm, and more Perl. Whatever you ...
    Kiwi Kiwi January 2008 Development
  • OpenZXRom v2007-12-31 releasedI've just put out a new release of OpenZXRom, the freely licensed replacement for the Spectrum ROM rewritten from scratch with no Amstrad code: [url…

    ... be line 35 in startup.asm:
    [code]
    ld hl ...
    NotFound NotFound January 2008 Development
  • Game EditorsWell as the title says, this is a query about game editors, specifically the ones for Gremlin games... Many moons ago, Your Sinclair published (I th…

    ... ://homepage.ntlworld.com/bad_beard/SweevoEditor.asm]here[/url] if you want ...
    Mr. Anonymous Mr. Anonymous January 2008 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... ]
    ** file='binary.c'
    #asm

    XDEF _screen0, _screen1 ... " file again, "_screen0" is an asm label for a memory address ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... 12:37 AM 364 game.asm
    02/02/2008 11 ...
    radby radby February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... :
    -v --tapbas --err game.asm game.tap game.map
    Kiwi Kiwi February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in, say, 100 lines of asm and extrapalote that information to ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... Binary. Choose a fairly long .asm file to import. Whilst importing ...
    Arjun Arjun March 2008 Emulators
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... a file extension (I use asm )

    Click the F9 ... the same folder as the asm file..
    Also, with context ...
    polomint polomint March 2008 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... /z88dk/z88dk/libsrc/stdlib/rand.asm?revision=1.7&view ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... to look over the C/asm interface code to make sure ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... /software/sp1/zx81hr/zx81hr-customize.asm?revision=1.3&view ... /software/sp1/ts2068hr/ts2068hr-customize.asm?revision=1.2&view ... /software/sp1/spectrum/spectrum-customize.asm?revision=1.2&view ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... to look over the C/asm interface code to make sure ... will provide a BSD-ish asm socket interface that's accessed ... /IP stacks).

    The asm interface in ROM follows the ... memory map etc.) Actually, the asm routines that I've done ...
    Winston Winston March 2008 Development
  • Emulator accuracy test?When I first created my emulator it worked fine. But then I found one or two games that had odd quirks. Eventually I found the flag or command that w…

    ... emulator is written in 68K Asm, not a line of C ...
    Laser Laser March 2008 Emulators
  • Emulator accuracy test?When I first created my emulator it worked fine. But then I found one or two games that had odd quirks. Eventually I found the flag or command that w…

    ... something with a bunch of .asm files wasn't written in ...
    Philip Kendall Philip Kendall March 2008 Emulators
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... memory map etc.) Actually, the asm routines that I've done ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... *s2, uchar tol)
    {
    #asm

    LIB RIsIvalInIval8
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • fao Winston, Flash romssince you are an expert on flash roms :) do you know how a spectrum +3 can be modified to use flash chips from old motherboard bios chips etc? the r…

    ... had any kind of z80 asm ability I would do this ...
    guesser guesser March 2008 Hardware
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... it is acceptably fast in asm or C.

    Basic ... .php?h5bfiiddhaw[/url]

    Asm would probably be around 4x ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • 3" disk preservation - optionsFor now we're still able to find old PCs with Floppy drives, floppy drive cables, new PCs that may not have a Floppy drive but still have the FDC and…

    ... failed. any good at z80 asm? :D
    guesser guesser March 2008 Hardware
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    Impressive!
    The math and asm part is way over my head, but I will definitely keep and share this information with others.
    zxbruno zxbruno March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... -sense.com/chris/zx/PixelLFSR.asm[/url]

    [B]Comple ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... -sense.com/chris/zx/PixelLFSR2.asm[/url]

    [B]Comple ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
<1…25262728293031…34>

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