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splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…
... file which uses a no_crt0.asm file which just contains this ... -
splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…
Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... could output the data as ASM or C code, which I ...Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... all platforms. But if the asm code for the graphics, sound ... wizard generates per C or Asm source code anyway - it just ...Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... all platforms. But if the asm code for the graphics, sound ... wizard generates per C or Asm source code anyway - it just ...Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... all platforms. But if the asm code for the graphics, ... work equally well with pure asm functions. All the code ... called using the z80 asm entry point from a ... C code) and the asm entry point (from z80 code ... wizard generates per C or Asm source code anyway - it ...Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... text parts (I suspect writing asm in this case to glue ... , a bit of PHP, Z80 asm, and more Perl. Whatever you ...Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... text parts (I suspect writing asm in this case to glue ... , a bit of PHP, Z80 asm, and more Perl. Whatever you ...Game EditorsWell as the title says, this is a query about game editors, specifically the ones for Gremlin games... Many moons ago, Your Sinclair published (I th…
... ://homepage.ntlworld.com/bad_beard/SweevoEditor.asm]here[/url] if you want ...Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…
... ]
** file='binary.c'
#asm
XDEF _screen0, _screen1 ... " file again, "_screen0" is an asm label for a memory address ...Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... in, say, 100 lines of asm and extrapalote that information to ...ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... Binary. Choose a fairly long .asm file to import. Whilst importing ...help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…
... a file extension (I use asm )
Click the F9 ... the same folder as the asm file..
Also, with context ...problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…
... /z88dk/z88dk/libsrc/stdlib/rand.asm?revision=1.7&view ...z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…
... to look over the C/asm interface code to make sure ...z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…
... /software/sp1/zx81hr/zx81hr-customize.asm?revision=1.3&view ... /software/sp1/ts2068hr/ts2068hr-customize.asm?revision=1.2&view ... /software/sp1/spectrum/spectrum-customize.asm?revision=1.2&view ...z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…
... to look over the C/asm interface code to make sure ... will provide a BSD-ish asm socket interface that's accessed ... /IP stacks).
The asm interface in ROM follows the ... memory map etc.) Actually, the asm routines that I've done ...Emulator accuracy test?When I first created my emulator it worked fine. But then I found one or two games that had odd quirks. Eventually I found the flag or command that w…
... emulator is written in 68K Asm, not a line of C ...Emulator accuracy test?When I first created my emulator it worked fine. But then I found one or two games that had odd quirks. Eventually I found the flag or command that w…
... something with a bunch of .asm files wasn't written in ...z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…
... memory map etc.) Actually, the asm routines that I've done ...Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…
fao Winston, Flash romssince you are an expert on flash roms :) do you know how a spectrum +3 can be modified to use flash chips from old motherboard bios chips etc? the r…
... had any kind of z80 asm ability I would do this ...Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... it is acceptably fast in asm or C.
Basic ... .php?h5bfiiddhaw[/url]
Asm would probably be around 4x ...Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
Impressive!
The math and asm part is way over my head, but I will definitely keep and share this information with others.Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... -sense.com/chris/zx/PixelLFSR.asm[/url]
[B]Comple ...Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... -sense.com/chris/zx/PixelLFSR2.asm[/url]
[B]Comple ...