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  • New categories/fields, what do you think about it?Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a …

    Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a lot of games to classify, but I would be willing to help on this.
    Ivanzx Ivanzx July 2012 Infoseek database
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> }

    // frame sync
    asm("halt");

    // erase and ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... ZX-Paintbrush to binary or asm format? I know ZX-Blockeditor ...
    utz utz August 2012 Development
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ... tone number, 12 bits
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    Timmy Timmy August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... maybe possible to export as .asm, add a "pause until keypress ...
    eptheca eptheca August 2012 Development
  • Adding TAP loading to the +3e ROMHello my fellow WoSers I have decided that I want to make my project official so I can share its development with you all as well as get some help i…

    ... am currently teaching myself Z80 ASM through the use of PASMO ...
    Zetr0 Zetr0 September 2012 Development
  • New ZX Spectrum emulator for Jupiter AceProject page (sorry in Spanish) [url]http://retrolandia.net/foro/showthread.php?tid=36[/url] Try it in a Jupiter Ace emulator [url]http://jupiler.re…

    ... .sourceforge.net/viewvc/emuscriptoria/bascolace.asm[/url]

    You can ...
    antoniovillena antoniovillena September 2012 Emulators
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... < 14; ++f) {
    asm("halt");
    }

    ...
    // frame sync
    asm("halt");

    // player ...
    // frame sync
    asm("halt");

    // erase ...
    Einar Saukas Einar Saukas September 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • Any ASM guru can provide me fixes for "Video Olimpycs" and "Travel with Trashman" ?I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread: [url]http://www.worldofspectrum.org/for…

    I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread:

    [url]http://www.worldofspectrum.org/forums/showthread.php?t=34332&page=25[/url]

    Tha games are:

    [url]http ...
    Ivanzx Ivanzx November 2012 Games
  • Help! Experts in BASIC/ASM, Hardware, in-game screenshots needed!There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appre…

    There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appreciate it ;)
    These are the games:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id= ...
    Ivanzx Ivanzx November 2012 Support files
  • Double Dragon missing authorsIt was funny because I remembered quite clearly that in the menu, the credits for this game were displayed...I tried with the original version releas…

    ... easy to check in the asm code :) )

    EDIT: Jez ...
    Ivanzx Ivanzx December 2012 Infoseek database
  • +3 BASIC DOS_DemoI got side-tracked while working on the Op.Wolf conversion and ended up writing this +3 DOS utility which provides most of the disk functions that mi…

    ... form plus annotated BAS & ASM listings. I'll upload the ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • utztape#3 - beeper music collection[IMG]http://irrlichtproject.de/downloads/utztape3.png[/IMG] [B]utztape #3[/B] A collection of tunes for the ZX Spectrum beeper [URL="http://irrlich…

    ... ... Next one will be all asm, I promise :razz:

    utz utz December 2012 Brand new software
  • ZX-Paintbrush 2.2.9.6 releasedDear readers, ***** [COLOR="Red"]A[/COLOR] [COLOR="Yellow"]Happy[/COLOR] [COLOR="MediumTurquoise"]New[/COLOR] [COLOR="Lime"]Year[/COLOR] ****** Tod…

    ... /overlays or whole pictures to *.ASM files (inspired by LCD), as ...
    clausjahn clausjahn January 2013 Emulators
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... for several screens using ZX7 compressor, with and without ... [CODE]screen file| size | ZX7 |RCS+ZX7
    -----------+------+-------+-------
    Cobra.scr ... generic packers, not just ZX7. And the obtained ... RCS before compressing with ZX7, is 1768 bytes. ...
    Einar Saukas Einar Saukas January 2013 Development
  • New Game: Intergalactic Space RescueHello friends! My second game for the 16K Speccy is now released. It's available from [URL="http://spectrum.cyningstan.org.uk/"]my Speccy web site[…

    ... site has the source code (asm), the cassette inlay and a ...
    snigfarp snigfarp January 2013 Brand new software
  • How to use RIP - Real Information PackerI am investigating the use of data compression utilities apart from Einar's excellent ZX7. I am particularly interested in those which can run on a S…

    ... apart from Einar's excellent ZX7. I am particularly interested in ... it.

    In the ZX7 thread there was a suggestion ...
    Alessandro Grussu Alessandro Grussu January 2013 Sinclair Miscellaneous
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... is called before the final ASM compilation stage.
    Basically this ... no need to write any asm code.
    Though if you ... can modify the existing AGDGameEngine.asm file if you would like ... .agd or the game engine asm file from the project.
    Kiwi Kiwi February 2013 Development
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... Einar Saukas's "Smart RCS-ZX7" compression algorithm, in its "Agile ...
    Alessandro Grussu Alessandro Grussu March 2013 Brand new software
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... . I seem to remember RCS/ZX7 has the ability to compress ...
    Alessandro Grussu Alessandro Grussu April 2013 Development
  • Colorbeppp - beeper demo with graphic fxCurrently the flu has got the best of me. So I made this little crapmo to kill some time and distract myself from that annoying headache. Recently s…

    ... . The demo uses Einar Saukas' ZX7 compression, everything else was written ...
    utz utz May 2013 Brand new software
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... .co.uk/~jg27paw4/pourri/txt2emu0.asm]TXT2EMU[/url] supports (in CAPS ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • "Jumping Jack" on Kempston Joystick.Hello. I'm new here, so at start I want to welcome everybody :) I'm totally newbie in ZX Spectrum. But I'm still own Timex without cassete player (I …

    ... Jack to Kempston. I know ASM source code of that game ... , but I do not know ASM and cannot do anything with ...
    olesio olesio June 2013 Games
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... got a fair chunk of ASM code assembled from 24000 mark ...
    Morkin Morkin July 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... .co.uk/~jg27paw4/pourri/screenslice.asm[/url]
    and BASIC:
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • SkoolKit 3.4SkoolKit - a suite of utilities for creating disassemblies of Spectrum games in HTML (and ASM) format - has reached version 3.4. Some of the new stuf…

    ... Spectrum games in HTML (and ASM) format - has reached version 3 ... ]skool2html.py[/i]
    [*]Display ASM labels in the HTML output ... by using the [i]--asm-labels[/i] option of [i ...
    SkoolKid SkoolKid July 2013 Announcements
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Latest Posts

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  • Mis-labeled cassette titles or a name change?
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