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  • ZSpeak - another speech synthesizerYep, it's just another beeper speech synthesizer. Absolutely nothing special, it just outputs vowel and consonant samples; and sounds crap, like all …

    ... [/URL], instructions for use in asm included. It can probably be ...
    utz utz August 2013 Brand new software
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... 's full source code in ASM format. Archive contain directory with ... runable BAT file + SJASM assembler + ASM file with source. Run BAT ...
    velesoft velesoft August 2013 Hardware
  • New Game: SKURFFNew game, authored with CGD (but I weely weely twied this time :-)) [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/game1_zpsf0e98e48.g…

    ... are compressed with the excellent ZX7.

    Greensleeves by Dr ...
    R-Tape R-Tape August 2013 Brand new software
  • SkoolKit 3.5SkoolKit - a suite of utilities for creating disassemblies of Spectrum games - has reached version 3.5. [TAP/TZX ->] BIN/SNA/SZX/Z80 -> (trace/profi…

    ... ]skool file[/i] -> HTML/ASM disassembly

    If that ...
    SkoolKid SkoolKid September 2013 Announcements
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... .co.uk/~jg27paw4/pourri/a000tempmc.asm[/url]
    12 seconds
    asm[/url]
    3 seconds
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... one that works in assembly. ZX7 is great for example, and ...
    R-Tape R-Tape September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    I never had to do it till now but there is always the first time :)

    At machine code program start I preserved SP register and all the other ones.

    At the program end I restore them all and do RET.

    And instead of "[B]OK ...
    Ralf Ralf September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... .co.uk/~jg27paw4/pourri/move_m.asm]here[/url]. The routine will ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • LZ4 decoderI encountered the [URL="http://code.google.com/p/lz4/"]LZ4 compressor[/URL] a few weeks ago. Reading the [URL="http://fastcompression.blogspot.co.uk…

    ... LZ4 in preference to ZX7? None, really; ZX7 compresses better than LZ4 ... somewhat faster than even the ZX7 "mega" decompressor, though this is ... mileage in attempting to marry ZX7's optimal packer with LZ4 ...
    stephenw32768 stephenw32768 October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... br />


    #asm



    LD ... ,1);

    #asm
    LD BC,37000
    #asm
    rst 56
    # ... br /> int main()
    {
    #asm
    LD BC,37000
    slenkar slenkar October 2013 Development
  • SkoolKit 3.6SkoolKit 3.6 has been released. In case you are unaware, SkoolKit is a set of command line utilities (written in Python) for disassembling Spectrum …

    ... ) for disassembling Spectrum software, into ASM format (for consumption by assemblers ... a single source file, produce ASM files with or without bug ...
    SkoolKid SkoolKid November 2013 Announcements
  • Map compressor based on ZX7Hi I have release a map compressor for "La Churrera" game engine, but can be adapted to any other game. Source code is here (Download TmxCompress.0.…

    Hi

    I have release a map compressor for "La Churrera" game engine, but can be adapted to any other game. Source code is here (Download TmxCompress.0.20.zip):

    [url]http://www.mojontwins.com/mojoniaplus/viewtopic.php?f=9&p=44442# ...
    antoniovillena antoniovillena November 2013 Development
  • 128k programmingOk, I have had the normal man look (ie. not really), I want a good resource for 128k asm programming. Mostly just to find out how the RAM bank switc…

    ... a good resource for 128k asm programming.

    Mostly just ...
    Kiwi Kiwi November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... .co.uk/~jg27paw4/pourri/dumpvars.asm[/url]
    NOTES:
    * ... .co.uk/~jg27paw4/pourri/scrdol0.asm[/url]
    NOTES:
    ; ... .co.uk/~jg27paw4/pourri/printa0.asm[/url]
    NOTES:
    * ... InitSCR sections in Adjust.ASM and DumpVARS.ASM give examples of its ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • life meaningYeah, so, I was thinking of doing a game for a while now (20-23 years now). Overcoming some hp issues these past years I made my decision to do one. …

    ... /> I would do the coding - asm - need a gfx man if ...
    XelotX XelotX December 2013 Development
  • Santa's Xmas Capers wrong ending in rzx archive?I played this game last weekend and completed it in the same way that the rzx from rzxarchive is finished, but now, by reading the instructions, and …

    ... , maybe somebody can check the ASM code of the game? :)
    Ivanzx Ivanzx January 2014 Games
  • Convert .mid files to .asm for AYI've had a mess about with Midibeep for converting midi files to Basic BEEP statements with little success, it got me wondering if there were a progr…

    I've had a mess about with Midibeep for converting midi files to Basic BEEP statements with little success, it got me wondering if there were a program that would convert midi files to assembly code (for 128k AY) in a similar way Beepola does?

    ...
    daveysludge daveysludge January 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    and
    align
    asm
    asn
    at
    pkersey pkersey February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    Hi all,

    Please does anyone have any examples of tile routines in pure asm to set up maptile screens.

    I would like to try and understand them and tinker around and learn.

    Thankyou for your help :-)
    alienbanana alienbanana February 2014 Development
  • Z80 Asm EditorHi, I think this goes in here but if not then the mods can move it.... :) I have been knocking up a multi-tabbed, customizable docking editor for w…

    Hi,

    I think this goes in here but if not then the mods can move it.... :)

    I have been knocking up a multi-tabbed, customizable docking editor for writing Z80 assembler.
    It will allow assembling code using your own preferred ...
    polomint polomint March 2014 Development
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... the tokens (see also Token.ASM).
    [/list]

    Things ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Does this addressing technique have a name?Hi All, Bit of a weird/unnecessary question, but can anyone help build on my knowledge of asm terminology by telling me what the *second* method of …

    ... build on my knowledge of asm terminology by telling me what ...
    Jagd Tiger Jagd Tiger March 2014 Development
  • Creating z88dk Project in Xcode OS XFor Xcode fans that also use z88dk, I've created a post that describes how to set up an Xcode External Build Project to Edit and Assemble z88dk .c an…

    ... and Assemble z88dk .c and .asm source files

    [URL ...
    dbolli dbolli April 2014 Development
  • Creating Boriel ZX Basic Project in Xcode OS XFollowing on from the z88dk Xcode Project post below, the link below describes how to set up an Xcode External Build Project to Edit and Compile Bori…

    ... Boriel ZX Basic .bas and .asm source files.

    [URL ...
    dbolli dbolli April 2014 Development
  • Sorting BusinessThis is a little bit different from the usual game-related fare but I know there are a few people here who like this sort of thing. This is about so…

    ... /z88dk/libsrc/stdlib/qsort_callee.asm?revision=1.1& ... /_DEVELOPMENT/stdlib/z80/asm_qsort.asm?revision=1.12& ... \n");


    #asm
    time_begin:
    #endasm

    #asm
    time_end:
    #endasm
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Development
  • SkoolKit 4.0SkoolKit 4.0 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... for disassembling Spectrum software, into ASM format or into a bunch ... a single source file, produce ASM files with or without bug ...
    SkoolKid SkoolKid May 2014 Announcements
  • Fuse bug? Strange T state countingI was testing delay routine presented [URL="http://www.worldofspectrum.org/forums/showthread.php?p=214851"]here[/URL]. I'm reproducing its listing: …

    ...
    RET
    INCLUDE "DelayBCT.asm"[/CODE]

    Assembling code ... above with pasmo (file "DelayBCT.asm" contains Jan Bobrowski's DELAY ...
    TK90XFan TK90XFan May 2014 Emulators
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... code that will write the ASM for me based on a ...
    #-To automatically generate Z80 Asm that will enable double buffering ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
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Latest Posts

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  • Mis-labeled cassette titles or a name change?
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  • Minor British Sports that did become games on the ZX Spectrum
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  • How to return to basic properly from ASM
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