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<1234567…34>
  • BasinC can accept Intel 8086 assembler inside REM-linesIn the year 1983m the firmware "ACS SOFTWARE" develope basic-spectrum with REM+assembler Finally, here are two sample routines you might like to try…

    ... SOFTWARE" develope basic-spectrum with REM+assembler
    Finally, here are two ...
    17 rem: cmp ecx,edx;jbe @@3
    18 rem: mov ecx ... ,edx
    19 rem: @@3: cmp ...
    d2010 d2010 October 2019 Sinclair Basic
  • ZX- TURBO ASSEMBLER 3.0 for MB02+Hello everyone, I am proudly announcing another pice of work from my workshop:)) This time it is the famous Russian ZX-TURBO ASSEMBLER 3.0. MB02+ …

    ... the famous Russian ZX-TURBO ASSEMBLER 3.0.

    MB02+ users ...
    Hood Hood January 2009 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... ZIP archive here, so the assembler listing and Sinclair BASIC wrapper ... REM Colored Pattern Fill
    2 REM (C) 2021 V. Bartheld
    3 REM ... CC BY License
    4 REM www.bartheld.net
    5 REM ...
    Volker Volker February 2021 Software
  • More 1-bit music from Mr BEEPGot an e-mail this morning but didn't see a thread, so here it is: [url]http://berlin_hq.micromusic.net/bhack.html[/url] [QUOTE]BHQ001 MISTER BEEP …

    ... Voz and Orfeus Music Assembler
    3 channels of sound (2 ... -5 and Orfeus Music Assembler
    3 channels of sound (2 ... /> Sonido 48K and Orfeus Music Assembler
    3 channels of sound (2 ... (SLL)
    Orfeus Music Assembler
    3 channels of sound (2 tones ...
    zxbruno zxbruno June 2009 Sinclair Miscellaneous
  • About Search For terrestrial IntelligenceHi there! I recently got a copy of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0007048]S.T.I. (Search For Terrestrial Intelligence)[/url].…

    ... , Basic loader has got this REM lines:

    [quote]1 ... REM Okay, so you're hacking ... game first.
    2 REM
    3 REM Oh. And please don't ... ?regexp=^Roy+Stead$&loadpics=3]Roy Stead[/url] guy. It ...
    Rockersuke Moroboshi Rockersuke Moroboshi October 2010 MIA/STP/SDP
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... " - 96 = 196
    REM bytes2,3 = length of dims + elements ... 29 (header-3)
    REM byte4 = dims# = 2
    REM bytes5,6 ... = 6
    REM bytes7,8 = 4 ...
    REM header: 196 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... POKE USR "f"+x,y: REM custom 3
    76 NEXT x ... =0: REM channel 3 (tres).
    280 LET z$="": REM Channel 3 string, starts ... $+a$'.
    335 LET o=3: REM octave
    337 LET i ... 1; INK 1;AT 3,21;" NICHOL ": REM Spaces are important cosmetically ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Conditional compilation with Pasmo?Hi, Am beginning to learn Z80. Have chosen Pasmo for my assembler, but am not wed to it. Problem: I have a file "A.asm" and another, "B.asm"…

    ... . Have chosen Pasmo for my assembler, but am not wed to ... [i]cross-platform[/i] assembler?
    3) If this all necessary or ...
    ndm ndm August 2017 Development
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... />
    255 Rem by Mighty Dopethrone 2003
    REM TEST
    5 REM TEST
    1 REM TEST ...
    2 REM TEST
    3 REM ... TEST
    4 REM ... TEST
    5 REM ...
    Amigo Amigo July 2003 Games
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... -ins is that they add 3 REM statement in the program indicating ...
    Arjun Arjun September 2003 Sinclair Miscellaneous
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... -ins is that they add 3 REM statement in the program indicating ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Sinclair Miscellaneous
  • colouring inexample: 10 CIRCLE 45,30,15 wot do i type after it to colour it in red?

    ... it tho' :)

    1 REM input: X=x-coord of ... of center
    3 REM R=radius
    4 REM used vars: A ... ,B,H
    5 REM called by GOSUB 10
    GOC GOC February 2004 Development
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... br /> [code]
    1 REM activate with RANDOMIZE USR 64256 ... switch
    3 REM Press 1,2,3, or 5 to ... choose
    4 REM 1 ... USR 64256)
    6 REM Some programs that run : ... COLOUR CLASH
    10 REM Gameswitcher by YRS
    ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    ... :
    10 poke 30000, 10: REM Y POSITION
    20 poke ... 30001, 20: REM X POSITION
    30 poke ... 30002, 2 : REM HEIGHT
    40 poke 30003, 3 : REM WIDTH
    50 ... poke 30004, 0 : REM IMAGE INDEX ...
    Kiwi Kiwi April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... /> 1 rem
    2 rem
    3 rem

    delete lines 3,2 and ... . Now enter 10 rem. Voila! Lines 1 to 3 magically reappear!
    3 REM. Not only do the 3 lines re-appear but 3 rem turns ... into 33 rem, so ...
    Arjun Arjun December 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... Now enter 10 rem. Voila! Lines 1 to 3 magically reappear![/QUOTE ... enter 3 REM. Not only do the 3 lines re-appear but 3 rem turns ... into 33 rem, so ... , it increases like
    33333333 rem : rem : rem...

    and it ...
    Arda Arda December 2006 Emulators
  • So Jetpak hits Xbox LiveNot sure what section of the forum to post this is, but Jetpack in now on Xbox Live as of this morning: [url]http://www.gamestyle.net/news/3013[/url]…

    ... aboot it? :

    1 REM this is BASIC
    A ... internet-enabled computer system
    3 rem GoTo line 469
    19 ... ReM GoSub line 10, extension a3< ...
    Skarpo Skarpo March 2007 Games
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... /> EDIT: I recall coding assembler in REM statements as well, I wrote ...
    ghbearman ghbearman April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... /> EDIT: I recall coding assembler in REM statements as well, I wrote ... would compile from REM ! statements. Having a hardware assembler kept memory free ...
    BloodBaz BloodBaz May 2007 Development
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... REM --------------------------
    9005 REM VARIABLE LISTER
    9010 REM 2=String
    9015 REM 3 ... (v0+2)+3: REM ** STRING=LENGTH+HEADER(3)
    9315 REM PRINT n$;TAB ... *PEEK (v0+2)+3: REM ** ARRAY=TOTAL LENGTH+HEADER(3)
    9400 GO ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... can download to the Spectrun +3 @ 19200 BAUD already with ... br />
    Spectrum +3
    Multiface 3
    One blank Maxell ... O.C.P Fullscreen/Editor Assembler (+3 disc)
    Digital 486 160mhz ... Publication)
    General Instrument AY-3-8912 data sheet
    ...
    ASM ASM October 2010 Hardware
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... LET a = 1000 * (1 + RND * 3): REM 1000, 2000, 3000
    30 ... DATA "hello", x, x * x : REM Error when reading "hello"
    boriel boriel February 2011 Development
  • Which Spectrum Game Pushed The Machine To It's Limits? 128kWhere Time Stood Still? Chase HQ? Robocop? Suggestions?

    ... point blank refuse to type assembler into REM statements. :-)

    With ...
    gadgetmind gadgetmind April 2011 Games
  • Which Spectrum Game Pushed The Machine To It's Limits? 128kWhere Time Stood Still? Chase HQ? Robocop? Suggestions?

    ... point blank refuse to type assembler into REM statements. :-)

    With ...
    j00ce j00ce May 2011 Games
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    Sevilla, we have a problem:
    [CODE]
    120 PRINT FN f(FN f(1,2),3) :REM = 6
    130 PRINT FN f(3,FN f(1,2)) :REM = 4
    140 PRINT FN f(3,FN f(2,2)) :REM = 6
    [/CODE]
    roko roko October 2011 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 102 POKE 23459,170: REM for infinite Pow
    ...
    104 POKE 23464,3: REM lives
    105 POKE ... 23469,30: REM bonus
    106 POKE ... 23474,0: REM level
    110 RANDOMIZE USR ... ,138[B][COLOR="Red"]: REM 138[/COLOR][/B]
    ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    2 REM ***********************
    3 REM
    10 REM the routine generates ... a
    20 REM
    30 REM ...
    40 REM draw border ... 3 THEN LET b=b-1
    265 REM
    270 REM ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... REM SINGLE PATHFINDER DEMO
    2 REM by Einar Saukas * 2013
    3 REM ... 704: LET z=RND>.3: PRINT PAPER 2+5*z ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... REM MULTI PATHFINDER DEMO
    2 REM by Einar Saukas * 2013
    3 REM ... 704: LET z=RND>.3: PRINT PAPER 2+5*z ...
    Einar Saukas Einar Saukas May 2013 Development
<1234567…34>

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