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  • BBC microI was often made aware by people at the time that the beeb was the "best computer in the world." Even my next-door neighbour ( who was a bit of a co…

    ... multiple graphic modes.

    Fast Basic - one that allowed proper ... required! - plus built in 6502 assembler.

    Even at £400 ...
    ghbearman ghbearman March 2008 Chit chat
  • BBC microI was often made aware by people at the time that the beeb was the "best computer in the world." Even my next-door neighbour ( who was a bit of a co…

    ... multiple graphic modes.

    Fast Basic - one that allowed proper ... required! - plus built in 6502 assembler.

    Even at ?400 ...
    urbanupstart urbanupstart March 2008 Chit chat
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    ... mean programming 8-bit in assembler :-o
    what are you ... intermediate level programming languages are fast enough on modern PCs for ...
    Shaun.Bebbington Shaun.Bebbington March 2008 Games
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... all to assembler to make it as short and fast as possible ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Monitor/debugger that doesn't use the Speccy ROM?Was there ever a Spectrum monitor/debugger released that didn't use the ROM, for key input and character output routines? The reason I ask is that i…

    ... (Memory Resident System). It is assembler and debugger in one package ... custom font, has single step, fast trace with register display update ...
    glancaster glancaster April 2008 Development
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... , and the maze drawing is fast enough too, so if necessary ... if they could write in assembler then so many more opportunities ...
    bobs bobs May 2008 Games
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... I cannot find a simple, fast assembler routine that you can just ... want to see a stupidly fast black flood fill check out ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... , avoiding fragmentation. This is very fast, since only a max of ... also be nice if your assembler could generate an intermediate object ...
    boriel boriel June 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... , using the freeware "DASM" cross assembler, and then importing the machine ... SPIN.

    6502 assembler is very fast even under the "twenty ... one would probably run too fast on a faster VIC emulator ... we need is a 6502 assembler and debugger option in SPIN ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... for ZX screen and Z80 assembler.
    bresenham is, in general ... CIRCLE command itself. imagine how fast will be just a naive ...
    Fikee Fikee September 2008 Development
  • WoS Sinclair BASIC page updated[url]www.worldofspectrum.org/sinclairbasic[/url]

    ... reason why I like Inline Assembler in Boriels Compiler). Sure, you ... using Basic to code very fast, and ASM to increase speed ...
    LCD LCD October 2008 Sinclair Basic
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... I picked up from the 'fast screen writes' thread. Though I ... material for converting the VIC assembler instructions to Z80, as I ...
    FrankT FrankT November 2008 Development
  • ZXSpectrum +3 - New SoftwareHello, This is my first post here on WOS, i'm very glad to be here and be a part of this community. To make this short, i've been programming on the…

    ... GENS3 assembler disk into the FDD, coded real real real fast a ...
    NaMcO NaMcO November 2008 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... being theoretically interesting make pure assembler programming pretty complex.

    fast as the registers are and ...
    Patrik Rak Patrik Rak January 2009 Development
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... good example of a small, fast and generic LDIR replacement routine ... quite a few other good assembler snippets on that site too ...
    evilpaul evilpaul January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    Here are some clipping algorithms:

    [url]http://en.wikipedia.org/wiki/Line_clipping[/url]

    I'll leave turning them into fast assembler code as an exercise though. :wink:
    Matt_B Matt_B January 2009 Development
  • If Money Was No Object - Would You Have Bought A SpectrumTruthfully, at the time you bought your first ZX Spectrum, would you have bought something different if money was no object. Don't get me wrong - I …

    ... had good games, a reasonably fast CPU for the time, and ... , and a built in 6502 assembler. (Alas, I never owned one ...
    Winston Winston April 2009 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... . The
    debugger and code assembler are very usefull for me ... that the intro is so fast, this intro in the other ...
    ZXevious ZXevious May 2009 Emulators
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... /poke can do this, how fast I don't know... but ... frame after frame. This is fast enough on some emulators. POKE ... ).
    The Player is in Assembler and very small, the compressor ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... frame after frame. This is fast enough on some emulators. POKE ... ).
    The Player is in Assembler and very small, the compressor ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • A easy emulator for my daughterMy daughter has a really old IBM Think Pad laptop (it runs UT 99 on it fine and the updated version of Skool Daze). However I would like to place on…

    ... (only dos-based ones run fast enough). I always thought specemu ... ) hardware because it is 100% assembler but, it doesn't. I ...
    Arda Arda October 2009 Emulators
  • Creating a Spectrum game that won't load...Dear All, I have recently been using my ZX Spectrum as a reference for the production of a new body of art work and something I keep coming back to …

    ... tape.. but event thats too fast.think of it like this ... / saving.. maybe you would need assembler.. maybe you could get away ...
    fog fog November 2009 Sinclair Miscellaneous
  • Creating a Spectrum game that won't load...Dear All, I have recently been using my ZX Spectrum as a reference for the production of a new body of art work and something I keep coming back to …

    ... tape.. but event thats too fast.think of it like this ... / saving.. maybe you would need assembler.. maybe you could get away ...
    Rhys Coren Rhys Coren November 2009 Sinclair Miscellaneous
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... inefficient compared with purebred, handcoded assembler. Is there much I can ... the time HiSoft BASIC is fast enough. It will also compile ...
    chev chev November 2009 Games
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... has a fairly user-friendly assembler and you can test your ... ?

    It's mentally fast though, doing 60000*7 border ...
    xyzzy xyzzy January 2010 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... be just so ultra-fast? Perhaps even too fast? But, as I ... dealing with low level skuzzy assembler :confused:

    Half the ...
    xyzzy xyzzy January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... -assembling, he used a Russian assembler working in an emulator. So ... genre for coders. You need fast,smooth routines and the worst ...
    Ralf Ralf January 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... that has a LOT of assembler routines that you might find ... for things like a fast square roots, fast sin (and thus cosine ...
    Gedlion Gedlion March 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    [QUOTE=Ralf;443078]But assembler programming of Commodore and 8- ... bytes of memory almost as fast as with registers... and the ... -zero page operations are VERY fast, only a few tstates, while ...
    Tom-Cat Tom-Cat May 2010 Games
  • How paint in the down two lines ?The down two lines on the spectrum screen cant be used. But i remeber from the 80's that exist some code that allow us to paint on these two lines wi…

    ... 's probably easier than using assembler, or learning c to use ... whole program ends up being fast machine code!
    Gedlion Gedlion May 2010 Sinclair Basic
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