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  • Dynamite Dan 2 Disassembly[url=http://homepage.ntlworld.com/bad_beard/DDan2_Disassembly.txt]>>>D. Dan 2 Disassembly<<<[/url] for anyone interested. Warning! 1.01mb. Still got…

    [url=http://homepage.ntlworld.com/bad_beard/DDan2_Disassembly.txt]>>>D. Dan 2 Disassembly
    Mr. Anonymous Mr. Anonymous September 2008 Development
  • Spectrum Ethernet updateWell for those of you who don't follow the news section on the project page, here's a quick update...and a request. Development has slowed a bit, si…

    ... library both for C and assembly language programmers, along with utility ...
    Winston Winston October 2008 Hardware
  • Spectrum 128 ROM disassembly - updatedPaul Farrow has done a brilliant job in updating the disassembly of the Spectrum 128 ROM. Updates here: [url]http://www.mjwilson.demon.co.uk/rom/[/u…

    ... is auto-generated from the assembly version with various hacks, so ...
    mjwilson mjwilson October 2008 Sinclair Miscellaneous
  • ZX Certified... Not.Poop. I is crap. We are sorry, but you did not pass. Your score was 45.00%, while the required score is 70% Your subcategory scores are as follows:…

    ... programming: 20.00%
    * Z80 Assembly language and system routines: 40 ...
    ZX Beccy ZX Beccy December 2008 Chit chat
  • data waiting (if indeed that is the name)I've been taking a look at the Spectrum ROM Disassembly by Drs. Logan and O'Hara but admittedly I still need do my bit of assembly study before I can…

    ... need do my bit of assembly study before I can fully ...
    rahtgaz rahtgaz December 2008 Emulators
  • (not quite as) Nice PhoneMy dad brought me a phone home from his latest work trip to the Caribbean, so I am now the proud owner of one of these: [URL]http://alistairsserver.n…

    ... /> the casting that the governor assembly is bolted to behind the ...
    guesser guesser December 2008 Chit chat
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... from a small (rather nasty) assembly routine I wrote that builds ...
    Winston Winston January 2009 Development
  • BASin Assembler suggestionsHi Dunny. According to your former request here goes a few suggestions. Been playing around with the Assembler and I'm glad I did. Quite nice indeed…

    ... inexperience.
    [LIST=1]
    [*]Assembly editors are usually simple affairs ... would gladly welcome into BASin assembly editor:[LIST]
    [*]A column ...
    rahtgaz rahtgaz January 2009 Emulators
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... bug exists on the above assembly. From BASIC it is being ...
    rahtgaz rahtgaz January 2009 Development
  • Thinking in Assembly (first efforts)The following is one small routine to educate myself on a few concepts (jumps, flow control, routines, CPI): [code]searchmem xor a …

    The following is one small routine to educate myself on a few concepts (jumps, flow control, routines, CPI):

    [code]searchmem
    xor a ; a = 0
    ld bc, 0ffffh ; search the entire memory
    ld hl, 0 ...
    rahtgaz rahtgaz January 2009 Development
  • Keyboard Input$/scan problemHi, I'm finally fulfilling my promise to get a reasonable understanding of the Speccy and embarking upon attempting a few simple routines in Assembl…

    ... a few simple routines in Assembly. My current study aids are ...
    Jagd Tiger Jagd Tiger January 2009 Development
  • First attempt at coding a game in assemblyRight.... I've knocked up something with basic graphics using TommyGun/Spin and Pasmo... It's not strictly a game, mainly cos I don't have any baddi…

    Right.... I've knocked up something with basic graphics using TommyGun/Spin and Pasmo...
    It's not strictly a game, mainly cos I don't have any baddies in it yet... :)
    But, any comments on it would be welcome.

    Here is the file ...
    polomint polomint January 2009 Development
  • Assembly Using a Windows PC Development BlogI am going to try and document my progress in developing a new game for the Spectrum by means of a blog. [URL]http://zxspectrumdev.blogspot.com/[/U…

    I am going to try and document my progress in developing a new game for the Spectrum by means of a blog.

    [URL]http://zxspectrumdev.blogspot.com/[/URL]

    Cheers
    robpearmain robpearmain January 2009 Development
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... explain to me the basic Assembly method of how the Speccy ...
    Jagd Tiger Jagd Tiger February 2009 Development
  • FUSE fails to save "Bytes:" files that can be converted to .tapI have been running FUSE with the OCP Assembler loaded. When I save the Assembly listing from OCP, I see border colour and noise of a proper save. So…

    ... loaded. When I save the Assembly listing from OCP, I see ... listasm_ocp (on Linux) to extract Assembly Listings out of OCP saved ...
    bladerunner bladerunner February 2009 Development
  • Dynamite Dan/Rod BowkettI'm surprised no-one's mentioned this before, but in this month's Retro Gamer, there is the interview with Rod Bowkett. I was looking forward to this…

    ... Spectrum, and beginning to learn assembly, to him finishing Dynamite Dan ... , as well as teaching himself assembly from scratch, in just six ...
    ewgf ewgf April 2009 Chit chat
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... ".

    Basically I want assembly code to do the following ...
    robpearmain robpearmain April 2009 Development
  • INPUT magazineDid anyone else have this magazine back in day, I did. Spent hours typing in the examples and it did helped me develop me a few techniques in basic a…

    ... few techniques in basic and assembly. Did anyone else find it ...
    BiNMaN BiNMaN April 2009 Sinclair Miscellaneous
  • Which tools did developers use to create classic Spectrum games?Does anybody know which tools developers used in classic Spectrum game development? I tried to search web, but unfortunately didn't find anything hel…

    ... have years of experience in assembly language).

    Please share ...
    maxkit maxkit April 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... week that is in [B]assembly language[/B]

    and ...
    ASH-II ASH-II April 2009 Development
  • JUNGLE TROUBLE - Stuck on first screen Please Help!!I Can't even get past the crocodile on the first screen! :o I'm obviously missing something. There doesn't appear to be a jump key. I use 5=Left 8=R…

    ... />
    I'm an experienced Assembly Language hacker, I managed to ...
    ballroomeast ballroomeast May 2009 Games
  • Tips on (dis-)assembling Z80 instructionsedit: Naturally I managed to post this in the wrong forum. I'd much appreciate it if any moderator would move it to the development section. For the…

    ... when it comes to Z80 assembly (not to mention a stinkin ... methods for parsing and decoding assembly opcodes. Note that I'm ... interested in optimizing the assembly routine for size and the ... in practice, especially for the assembly side of things.

    doynax doynax June 2009 Development
  • Hi to all and people search....Hi All! My name is Mark Wooldridge, I used to work for LMT Computers Ltd in Bishops Stortford and Sawbridgeworth. I started by assembling keyboards…

    ... /> Did a bit of board assembly and circuit design then onto ...
    bigfathairybiker bigfathairybiker July 2009 Sinclair Miscellaneous
  • Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…

    ... if someone skilled in Z80 assembly could take a look at ...
    Rickard Rickard August 2009 Development
  • 128K Music & FX Advice PleaseHi All, Now BIPBOI is being tape duplicated by Cronosoft as we speak, my next game will be for the 128K Spectrum. Please can anyone advise me: …

    ... compose 128k Music
    2. Assembly Source to play the composed ... best FX Generator
    4. Assembly Source to play the FX ...
    robpearmain robpearmain August 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    When I assembly my code, I have it ...
    robpearmain robpearmain September 2009 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... helping out with my ongoing Assembly studies by posting up, posting ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • How do the swingy ropes in Jet Set Willy work?Not sure if this should go in the programming forum but here goes. I remember back in '84 being totally blown away by the realistically swinging rope…

    ... but to be honest Z80 assembly language makes as much sense ...
    xyzzy xyzzy September 2009 Games
  • Tinkering with Quique Llar?a's Midi2Ay tool...Im tinkering with Quique Llar?a's Midi2Ay tool, found at: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/midi2ay-0.1.zip[/url] Im not a v…

    ... having difficulty understanding the outputed assembly code.

    When the ... assembly output is compiled via pasmo, ...
    kgmcneil kgmcneil October 2009 Development
  • The Music Box - 128k - Compiled Song LoadingHi, I have used Melbourne Houses' "The Music Box" 128k to create a tune, and need to load it into my game. The "Compiler" compiles to the fixed a…

    ... Music Box" and play from assembly?

    Many thanks
    robpearmain robpearmain November 2009 Development
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