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Search Again :: Adv Search 1000 results in 0.011s
<1…891011121314…34>
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 'm not a pure assembly coder, I use assembly just to do ... some sort of 80K of fast storage device attached. In the ...
    na_th_an na_th_an February 2013 New game ideas
  • maximum addressable RAM for a Z80 using bank switching?What is the maximum addressable RAM for a Z80 using bank switching? The Enterprise64 home computer could address up to 4MB, is this the limit for a …

    ... , there's no hard and fast rule.[/QUOTE]

    Agree ... could find my (hand-written) assembly listing!

    Nx
    RST#08 RST#08 February 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... awake and they strike pretty fast! Line 2230 is where the ...
    bigjon bigjon February 2013 Sinclair Basic
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... graphical engine to be fast enough for a fast-paced game. My ...
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... graphical engine to be fast enough for a fast-paced game. My ...
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... graphical engine to be fast enough for a fast-paced game. My ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... dedicated graphical engine written in assembly which would render the map ... graphical engine to be fast enough for a fast-paced game. My ...
    Timmy Timmy March 2013 New game ideas
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... bug, unless I lost the plot at the end (which is ... shooting meter go half as fast.
    G and H are ...
    Kweepa Kweepa March 2013 Games
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    ... sneaking in bits of assembly to speed up the ... the easiest way to learn assembly principles. If you want ... whole game in pure assembly, it's quite hard ... that if you write in assembly for best speed, you ... /even/ find compiled basic fast enough generally. But I see ...
    Gedlion Gedlion March 2013 Sinclair Basic
  • Circumspect - A Spectrum Emulator for learningThis is a project that I have been playing around with for a while. It must be said, I tend to have problems getting things finished where hobbies a…

    ... , though! :-) JSSpeccy depends on a fast JavaScript interpretor (or perhaps more ... Z80 emulator written in ARM assembly language, aimed at reducing power ...
    zub zub April 2013 Emulators
  • Rocky Gush Floppy Drive InterfaceI have a Rocky Gush Floppy Drive Interface which I would like to post the details under the Hardware section of the website. What is correct procedur…

    ... to assist you with the assembly of the interface. Just a ... that U11 was switching to fast and was corrupting the data ...
    Pierre Pierre May 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... problem is, the extra Z80 assembly code required to manage whatever ... Smith might tell us how fast he was able to implement ...
    Patrik Rak Patrik Rak May 2013 Development
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... followed by a call to PLOT -- the number 0-49151 can ... memory and will be very fast. The only downside is you ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Sinclair Basic
  • Do you like the Star Wars original/prequel trilogiesI typed a fair bit here, but I was called away and someone had reset it (my own fault for not locking the PC) the gist is, how do we all feel the Sta…

    ... them too; they're all fast moving action flicks at heart ... 're stopping to consider the plot, you're overthinking them.
    Matt_B Matt_B July 2013 Chit chat
  • Do you like the Star Wars original/prequel trilogiesI typed a fair bit here, but I was called away and someone had reset it (my own fault for not locking the PC) the gist is, how do we all feel the Sta…

    ... them too; they're all fast moving action flicks at heart ... 're stopping to consider the plot, you're overthinking them.[/QUOTE ...
    ewgf ewgf July 2013 Chit chat
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... 's only 5 bytes in Assembly and let's just assume ... , tile)[/B] will execute really fast when BIFROST* is disabled (thus ... board updates are still quite fast during battles).

    Therefore ...
    Einar Saukas Einar Saukas August 2013 Development
  • Mirroring UDG'sJust wondered is there a quick an easy way of mirroring UDGs (byte values)? i.e. BIN 11110000 becoming 00001111 etc.

    ... /tutorial-how-to-put-inline-assembly-functions-into-zx-basic-t729 ... formatting, but it's pure assembly, really. Number comes in on ... . This is probably about as fast as it gets without a ...
    Gedlion Gedlion August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... years getting comfortable with z80 assembly, and I'm now at ... resulting binaries are small and fast, and the code is very ... conceptually it aligns nicely with assembly.

    For example, you ...
    poppichicken poppichicken August 2013 Development
  • Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …

    ... communicate more information to the assembly programmer.

    As an ... use this or fastcall for assembly routines called from C):
    fast code. You can also see ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... find one that works in assembly. ZX7 is great for example ... is a short bit of assembly code (exactly what I'm ... ; decompressor that are both short assembly listings, designed to work on ... done on zx, compression needs fast cpu and lot of memory ...
    catmeows catmeows September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... now use the entire display: PLOT 0, -16: DRAW 255, 191 ... be entered directly.
    [*]Modular assembly listing.
    [*]Refactored code for ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... standard compliant.
    [*]Assembly compiles with GNU binutils.
    [*]Assembly file includes X80 virtual co ... not required.
    [*]Fast lo-res text printing.
    [*]Fast pilot signal sync.
    [*]Fast reset.
    ...
    chev chev October 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... is loaded in reverse, at "fast" speed and with the pilot ... to load the file or assembly[/I] '47loader-util, Version=1 ... to accelerate from "standard" to "fast" speed.
    [/LIST]
    Alessandro Grussu Alessandro Grussu October 2013 Development
  • Retro Event 26 October - photo's etcYesterday the first Retro Event was held in Elst, The Netherlands. It was a succes, which counts for both console sales floors and homebrew area. Ge…

    ... from the rom into the assembly, so it's mainly the ... and sensor reading, to be fast enough.

    I will ...
    bverstee bverstee October 2013 Sinclair Miscellaneous
  • Retro Event 26 October - photo's etcYesterday the first Retro Event was held in Elst, The Netherlands. It was a succes, which counts for both console sales floors and homebrew area. Ge…

    ... from the rom into the assembly, so it's mainly the ... and sensor reading, to be fast enough.[/quote]
    Are you ...
    chev chev October 2013 Sinclair Miscellaneous
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... ]

    and the super fast pushy routine to copy shadow ... ://wordpress.animatez.co.uk/programming/assembly-language/z80/z80-library-routines ... ://wordpress.animatez.co.uk/programming/assembly-language/z80/z80-library-routines ...
    tstih tstih October 2013 Development
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    So glad we could receive BBC1 with subtitles. :)

    Everything goes so fast.

    [spoiler]Didn't understand the curator bit though.[/spoiler]

    And of course, all those plot holes. :D

    Still, very satisfying.
    Timmy Timmy November 2013 Chit chat
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... the zero page is very fast. Instructions that access the zero ... native). Have a more ideal "assembly-like" language which gives you ...
    Winston Winston November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... a kind of intermediate portable assembly language, runs that through the ... going to be nearly as fast as an optimising compiler unless ...
    Paradigm Shifter Paradigm Shifter November 2013 Development
  • Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…

    ... z80 assembly, and yearned for a computer that ran BASIC as fast ...
    Dunny Dunny December 2013 Sinclair Miscellaneous
<1…891011121314…34>

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