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<1234567…34>
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... with, but did not understand at all.

    assembly programming and wants to ... not) simple things like print a single character to ... to achive the BASIC PRINT AT-operation the instructions would ... the X would only print this number of new ...
    Rickard Rickard July 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    Hello,
    Can someone please tell me how to do a Print AT command?

    Thanks,
    somewherecheap somewherecheap September 2008 Sinclair Basic
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books. My website for the ebook's here: [url]http://bigbadmick.tripod.com/index.htm[/url] There's a 50…

    ... . It's coming out in print at the end of September 2009 ...
    BigBadMick BigBadMick September 2009 Chit chat
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... a small routine that can print a character or UDG from ... would allow me to use PRINT AT x, y (not y,x ... like the regular AT) to specify the coordinates instead ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... question: I would like to print a text string on the ... , RST 16 (?), but can that print more than one character? That ... . "Hello world of spectrum" and print at a position of choise?
    PRINT AT 5,10;"Hello", but in assembly.

    Rickard Rickard October 2010 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the machine code and print the score we have ... go to GAMEOVER.
    ;print car
    ;scroll road< ... last one.
    The assembly language instruction for 'return ... display window:
    10 PRINT AT 0,0; "Your score ... stack
    To print a black road we need ...
    bigjon bigjon November 2009 Development
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... ]compile[/I] and contribute an assembly language Gigascreen viewer so I ... PAPER 2:PRINT AT Y,27;" "
    100 PAPER 4:PRINT AT Y,28 ... ;" "
    110 PAPER 6:PRINT AT Y,29 ... ;" "
    120 PAPER 1:PRINT AT Y,30 ...
    brownb2 brownb2 February 2011 Development
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... move the routines over to assembly.

    < ... c
    60 REM PRINT AT 21,0;"C(";c;") ... GO SUB 1000 :
    PRINT AT 10,0;"EOL>" : < ... /> RETURN

    1000 PRINT AT y,0; a$ :
    ... br /> 9999 CLS :
    PRINT "Saving Program, please wait" : ...
    Zetr0 Zetr0 August 2011 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... any better than a simple PRINT instuction?


    10 ... =1 TO 3: READ a$: PRINT AT m,1;a$: NEXT m ... present etc

    Would PRINT OVER be any use on ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    ... ].

    I'm stuck at the first chapter (don't ... />
    Then after entering 10 PRINT AT 0,0; ?Your score was ...
    bully bully March 2013 Sinclair Basic
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ...
    110 PRINT AT 10,16;"A"
    120 PRINT AT 11,16;"B ... expecting the bar to appear at the top of the B ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... normally get away with a PRINT AT 22,(whatever) is because it ... :) However please take a look at this as a bit of ... 23659,0
    20 PRINT AT 22,0;"Yes we all ... works if you have 23659 at 0, just be careful ... POKE 23659,0
    20 PRINT AT 23,0;"Some text, not ...
    spider spider October 2017 Sinclair Basic
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... =USR 60000
    300 PRINT AT RND*20,30;"*"
    ... for now, and the assembly version of this part will ... y=10
    600 PRINT AT y,3;">"
    ... /> 200 PRINT AT 21,0;"score : ";s;
    300 PRINT AT RND*20 ... =y+(y20)
    600 PRINT AT y,3;">"
    ...
    Timmy Timmy September 2020 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... how to hide the name print on screen so that the ... and positioning the print cursor strategically (e.g. PRINT AT 7,0;) before ... $ 0+"Game"

    Will print Program: as normal but then ... loader at all.

    e.g. The following program (in assembly ...
    BloodBaz BloodBaz October 2006 Emulators
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... had -- have a look at a couple of recent ... "sp1_MoveSpr(...)" (move sprite), "sp1_PrintAt(..)" (print at), etc that can move sprites ... support at all.

    After that there's assembly ... many frustrating debugging sessions. Assembly is very difficult to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... of UDG's and the PRINT AT statement - much more ... have been expected, or at least desirable, in a ... have but have you looked at the "assembler" source ... easy to combine BASIC and assembly though.[/quote]

    at the other day but ...
    ewgf ewgf September 2007 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... me how to do a Print AT command?

    Thanks,[/QUOTE ... another way to do a PRINT AT command. Change the coordinates and ... compile these assembly instructions.

    Here we will print "A" at position ...
    Rickard Rickard September 2008 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... RST 16 (?), but can that print more than one character? That ... "Hello world of spectrum" and print at a position of choise?
    PRINT AT 5,10;"Hello", but in assembly.

    PRINT "" AND USR adres = upper ...
    Dr BEEP Dr BEEP October 2010 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... PEEK 50028)
    90 PRINT AT 0,0;m$;:FOR n ... NEXT n
    110 PRINT AT 7,0;("Start address:"AND ... *PEEK 50026
    130 PRINT AT 15,0;"Byte quantity:";cby ... and then used a custom assembly loader to load the ... loader is pretty much the assembly in line 10, but ...
    Marcelo Marcelo November 2010 Sinclair Basic
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... 65535
    20 PRINT AT 8,11;"STOPBASIC";AT 10,7;"1985 Steven ... CODE]

    And the assembly listing - hope the comments make ... loooooong time)!

    [CODE]; Assembly listing:
    l_5b00: ld de ... /> dec hl ; HL now points at the last byte of the ...
    stefrobb stefrobb November 2010 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... [*]UP/DOWN results stored at a certain address (0=UP ... /> [*]LEFT/RIGHT results stored at another address (0=LEFT, ... R=USR startaddress
    110 PRINT AT X,Y;" "
    ... +PEEK leftrightaddress
    140 PRINT AT X,Y;"O"
    ... of BASIC and Assembly routines.
    Einar Saukas Einar Saukas September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... br /> [*]LEFT/RIGHT results stored at another address (0=LEFT, 1 ... R=USR startaddress
    110 PRINT AT X,Y;" "
    120 ... -1+PEEK leftrightaddress
    140 PRINT AT X,Y;"O"
    150 ... a combination of BASIC and Assembly routines.[/QUOTE]

    That ...
    polomint polomint September 2011 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the machine code and print the score we have ... go to GAMEOVER.
    ;print car
    ;scroll road< ... last one.
    The assembly language instruction for 'return ... display window:
    10 PRINT AT 0,0; "Your score ... stack
    To print a black road we need ...
    buzzy buzzy September 2012 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... : LET z=RND>.3: PRINT PAPER 2+5*z;CHR ... -32)? ";ty
    60 PRINT PAPER 4;AT sx-1,sy-1 ... ;CHR$ 145;AT tx-1,ty-1;CHR ... : LET py=ty
    100 PRINT AT px-1,py-1; PAPER ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... to check the source positions at every step:

    [CODE ... : LET z=RND>.3: PRINT PAPER 2+5*z;CHR ... (1-32)? ";b(f): PRINT PAPER 4;AT a(f)-1,b ... (1-32)? ";j(f): PRINT PAPER 4;AT i(f)-1,j ... +1): LET q1=q1+2: PRINT AT px-1,py-1; PAPER ...
    Einar Saukas Einar Saukas May 2013 Development
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    With the assembly or machine code,
    ... not get to dissapointed at lack of progress.
    print, border color, print at ect..)
    3: print a character ... the forum are great at performance coding. Share your ... times you are swearing at your PC and ...
    wibble wibble September 2013 Sinclair Miscellaneous
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... a sprite routine in z80 assembly, specially with the particularities of ... SPCOLL jj THEN PRINT AT 3,30:"jj" : PAUSE 4 : PRINT AT 3,30 ... SCRw,0
    40 PRINT AT 0,30;"==";AT 3,30;"=="
    50 ... SPCOLL kk THEN PRINT AT 2,30;"kk": PAUSE 4: PRINT AT 2,30 ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... Sinclair BASIC convention of PRINT AT x,y; where x ... If this seems confusing at first I apologise, but ... Sinclair BASIC convention is "PRINT AT x, y; where x ... just taking it simply as "PRINT AT y, x".

    assembly time instruction, not a ...
    lunarul lunarul September 2015 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... y=PEEK 60828
    9930 PRINT AT 0,0,STR$ (x)+", ... at changing the machine code right now. The full assembly ... /> CALL get_column_offset ; Position HL at the correct column -
    ; ...
    colonel32 colonel32 November 2017 Sinclair Basic
<1234567…34>

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  • Print ATHello,<br /> Can someone please tell me how to do a Print AT command?<br /> <br /> Thanks,
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