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<1…18192021222324…34>
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... and tagged them into the assembly listing at the specified points and ...
    kgmcneil kgmcneil November 2010 Development
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... specify them while using the PRINT statements... Maybe something like:
    POKE 23693,Color(f):
    PRINT AT f,0;a$:
    POKE ... 23693,Color(f+1):
    PRINT AT f+1,0;b$
    kgmcneil kgmcneil November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... POKE 23693,79
    270 PRINT AT y,0;l$(1)
    POKE 23693,ar1:
    PRINT AT y,0;l$(1, TO ... );:
    POKE 23693,ar2:
    PRINT l$(1, TO 32):
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... =ATTR (y+1,0):
    PRINT AT y,0; PAPER 1; INK ... THEN POKE 23693,ar1:
    PRINT AT y,0,,:
    POKE 23693 ... ,ar2:
    PRINT ,,:
    LET y=z:
    Einar Saukas Einar Saukas November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... each tab is equvalent of print 16 spaces but without the ...
    20 PRINT AT 1,12;"a","b"
    30 PRINT AT 5,29 ...
    Einar Saukas Einar Saukas November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... /> 260 PAUSE 1
    270 PRINT AT y,0;,,,,
    280 PAUSE ... br /> POKE 23693,ar1:
    PRINT AT y,0;,,:
    POKE 23693 ... ,ar2:
    PRINT ,,:
    LET y=z:
    at present each command is on ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... ,WhiBlu1:
    PAUSE 1:
    PRINT AT b(1),0;,,,,
    220 ... /> POKE 23693,b(2):
    PRINT AT b(1),0;,,:
    POKE ... 23693,b(3):
    PRINT ,,:
    LET b(1)=b ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... of these myself yet. Micro-Print is my personal favourite as ... per line. You can also print on lines 22 and 23 ... /> I'd had a look at that, and was thinking about ... 42 characters per line")
    print at 10,10;"Standard Font"
    Gedlion Gedlion November 2010 Development
  • ? ! WtfHello all I have just got a lot of un-subcription e-mails,from the tipshop,YSRnRY,RZX archive.And then i got one from Skarpo?,telling me i had a vir…

    ... . If you read the fine print at their website you see that ...
    zxbruno zxbruno December 2010 Chit chat
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... /> My simple approach is using Print At this makes for a very ... like to know if the Print At method can provide the required ...
    LCD LCD January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the code that goes like PRINT AT 1,1; "\a\a\b ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the code that goes like PRINT AT 1,1; "\a\a\b ... if you keep the DATAs at the end of the code ... this forum that the instructions at the begining of the code ... run faster that those at the end, so it's ... speed-critical (like the DATAs) at the end of your code.
    apenao apenao January 2011 Sinclair Basic
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... field is done with a PRINT AT
    which could be done ...
    Dr BEEP Dr BEEP February 2011 New game ideas
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... characters were done by a PRINT AT which also handled lower screen ... . Now only 1 PRINT AT per line.)

    Screen ...
    Dr BEEP Dr BEEP February 2011 New game ideas
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... ] ; BTW from Shogun the 24row PRINT AT routine is used in this ...
    Dr BEEP Dr BEEP March 2011 New game ideas
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... l=2 TO 20:
    PRINT AT 0,0;l;" lines":
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... driver enables you to print any character in the ... y pixel position to PRINT at. Although you can't ... CLS
    20 PRINT #4; AT 0,0;
    30 ... (atflg), a ; positions for the print.
    ret ;

    print a question mark instead.
    chev chev April 2011 Sinclair Basic
  • SpecBAS build 0.642 now availableAnother (smallish) release sees the following changes: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] With the Linux build nicely don…

    ...
    130 DO
    140 PRINT AT y,x;PAPER RND*7 ...
    130 DO
    140 PRINT AT y,x;PAPER RND*7 ...
    Paddy Coleman Paddy Coleman April 2011 Sinclair Miscellaneous
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... NEXT i
    210 PRINT #0;AT 0,0; PEN 0; PAPER ... /> 290 IF x21 THEN PRINT #0;AT x-22,y; PEN 0 ... /> 330 IF x21 THEN PRINT #0;AT x-22,y; PAPER 8 ...
    chev chev April 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... sequence with the values stored at the start as exit condition ... =1 TO 5e7
    30 PRINT AT 4,11;i
    40 ... /> 70 NEXT i
    80 PRINT AT 6,11;p[/CODE]
    Mad Fritz Mad Fritz May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... your characters when I look at them in detail. This is ... . Love the fact you can print at pixel location too.

    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the left upper corner, like PRINT AT
    Dr BEEP Dr BEEP May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... pixel font and you only print at character square height only, but ...
    Timmy Timmy May 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    [QUOTE=Einar Saukas;539919]Did you reverse-engineer the [B]Frank N Stein[/B] code back to MCODER BASIC? Impressive![/QUOTE]
    I am finishing off a guide on decompiling :smile:

    Actually there's quite a few more bugs in this program :sad:
    Jimmy Jimmy May 2011 Games
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... back to LINE130, this introduces PRINT AT and PRINT "string literal"

    [B]PRINT AT 22,0;"SCORE HISCORE LEV ... 209
    ;following call does PRINT AT E,L
    CALL 62721 ... INK 7: POKE 23659,0: PRINT AT 22,0;"SCORE 00000 HIGH ...
    Jimmy Jimmy May 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    Simple, generic Print AT code - where the start screen ... can use the 5 bytes at mess_score as your main points ...
    ;point at start of string and start print position on screen ...
    Turkwel Turkwel June 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... reason was as follows (starting at line 1100):
    [CODE]1100 ... AND dir=1 THEN PRINT AT y,x;" /144"; AT y,x+1 ... dir=0 THEN PRINT AT y+1,x;"/144"; AT y+1,x ... p=2 THEN PRINT AT y,x;"/146/147"; AT y,x+1 ... which I haven't looked at yet!

    8300 NEXT ...
    Jimmy Jimmy June 2011 Games
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... GO TO 310
    320 PRINT AT a,0; PAPER p; INK ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... you can use full screen PRINT AT and it will set to ... the right screen. After the PRINT AT B,C (which this routine ... screen

    [code]
    ; PRINT AT Y,X full screen
    Dr BEEP Dr BEEP June 2011 Development
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